Saturday!
You may remember that waaaay back in April, we played the Ghostbusters board game and were somewhat disappointed by it. (Short version: great pieces, dull game, the six year old kept up with us.)
Well, in the comments to that post, Alan Scott told me:
So the game you’re looking for, the one you wish the Ghostbusters game was? It exists. It’s called Ghost Stories and is published in the US by Asmodee.
Well, I looked Ghost Stories up on Amazon and I picked it up. HOLY COW AM I GLAD I DID.
The game is simple. You are a group of four monks that are taking on the Big Bad Ghost. As ghost busting monks go, you guys are pretty awesome. Each monk has not only a different color but a different power from each other monk. The blue monk, for example, instead of being limited to one action a turn (such as “visit a merchant” or “attack a ghost”) can do that action twice while the yellow monk gets a free reagent (essentially, a token that represents a successful dice roll of a particular color… so a successful blue roll, a successful green roll… but if you needed a successful red roll, you’re out of luck) and the green monk gets to roll 4 die rather than the 3 die that the other monks have to roll. That sort of thing.
It’s good that you guys are such awesome ghost busters because you run around taking out the various shock troops of lesser ghosts as they prepare the way for the big bad and there ain’t no messing around. The ghosts just keep coming, they don’t slow down, and you, as monks, don’t get any better. There’s no levelling up. Co-player looked at us and said “I don’t know how we’re going to turn the corner here” and he was right. There are no corners to turn. You start out awesome and you find out exactly how little that’s going to get you when you go up against This Particular Big Bad.
The ghosts come out every turn (and sometimes two a turn) and they all have a value in the upper left corner. The ghosts come in one of five colors: black, blue, green, red, and yellow. They have a value of somewhere between 1 and 4 and, in you fight the ghosts by rolling 3 die (well, as I said, the green monk rolls 4). The die have those five colors on them plus a “white” side (the white side is “wild” and can be used to represent any of the five colors). And you defeat a ghost by rolling a sufficient number of their colors on the die. Sometimes it’s easy to roll two blues. Sometimes it’s difficult. (The upside is that it’s possible to pick up reagents of whichever color you might need and thus make it easier to fight off the 3s and 4s that keep inexorably showing up.)
We got whupped.
Whupped to the point where I spent the next day or two thinking about what house rules we could possibly come up with that would keep the game fun while tipping it just a hair in our favor because, seriously, we felt like “this is awesome but, man, there’s no way to actually win this.”
My thought is that the various monks would have an automatic success for whichever color they are. So blue monks could defeat a onesy blue automatically, need only one blue success for a twosy blue ghost, so on and so forth. This wouldn’t help you against ghosts that were not your color, of course, but it might give you enough of a leg up to make the game beatable. Or feel beatable, anyway, until the Big Bad shows up.
I am very glad we got this game. It’s a lot of fun, really difficult, and it’s *EXACTLY* the game that I was hoping to play when I was disappointed by Ghostbusters.
Thank you, Alan Scott. You were 100% correct.
So… what are you playing?
(Picture is HG Wells playing a war game from Illustrated London News (25 January 1913[/efn_note]
Jaybird is yelling at me “Ooh, ooh, add this part!” and I am too lazy to go in and edit the post, so here’s the part he wanted me to add:
This ain’t an entry level game. This is for people moving from medium to difficult games, not from easy to medium.
(I think that’s already clear from the post but apparently it was sufficiently unclear to him that he needed to interrupt the other internet things I was doing to get me to add it, so um, entry-level users beware, I guess? Personally I find it is fun to be the relative newb at a table of far more experienced gamers, and then set goals for myself that have nothing to do with winning the game, both because it keeps me entertained and because it mildly annoys them, but YMMV. Especially on a cooperative game like this one.)Report
One of the key things to note is that some of the powers are much, much better than others. Green’s extra die, no curses power is WAY stronger than the alternative power where he can reroll a die. Action/Attack is better than Attack/Attack for Blue. Moving someone else is better for Red than moving twice.Report
Glad you folks enjoyed it.
I’m not playing the actual Game just yet, but my big gaming news is that I just pledged in the Kickstarter for “The Magical Land of Yeld“, a tabletop RPG.
It’s basically a cross between Chronicles of Narnia, Legend of Zelda, and Final Fantasy. And the thing about it that charms me the most it the way it manages to capture the quirky sidequest-infused nature of a latter-day Zelda game. Like, consider this:
When you run out of health in this game, you become a ghost until you get better. But there are also certain things you can only do if you’re a ghost. So for example, there’s a ghost merchant, who sells items that you can’t get anywhere else, but you can only interact with him if you yourself are a ghost. And instead of charging gold coins, he wants payment in twigs or jars of bugs or things like that.
There’s a calendar in the game, and on each character’s birthday, they get a birthday present from the prince of Yeld (who is also the BBEG that you’re trying to defeat). And that birthday present is a skill point.Report
Is this a full rpg or one of those rpg-loke boardgames a la Descent / Mice & Mystics / Dungeon?Report
full rpg, with character creation, setting, and all.Report
We took a break from our ACKS campaign this week to play a couple of board games.
The first was Scythe, which is a new game, and was lots of fun. A solid strategic conquest-style game with some good economic engine elements. Its fast too – a 4-player game took maybe 2.5 hours and that was with all 4 of us being first-timers.
We also played Sentinels of the Multiverse, which is one of our favourite cooperative games.Report
I’m completing Witcher 3 again. Snagging a few achievements while I decide on Fallout or the new DE game. Dues Ex has gotten some bad reviews…..
Also been dealing with my damn office chair breaking. Took me an hour to find out it was still in warranty….shesh.Report