Saturday!
A million years ago, we discussed Descent. It’s a great way to get together and throw some dice around. HOWEVER, if you want more than a 4 hour session, you’re going to encounter a handful of problems. The first is that you can’t help but notice a balance issue with the game once players start getting good equipment. Players go first, monsters go second. You’ll have a board with 12 monsters on it, and the players will figure out a way to kill 9 or 10 of them in the first turn, leaving the dungeon master with a mere handful that won’t be able to do much damage to the players. (Indeed, there’s a card that allows the dungeon master to cause the players to attack themselves and this will become your number one way to soften them up.) Now, of course, this is fun for the players, less fun for the dungeon master… and it becomes even more of a big deal if you’re playing Road to Legends (the version of the game that turns a 4 hour session into a 4 month one). Well, this creates a balance issue that is really tough to house rule back into something fun for everybody.
Well, with some tweaking, they’ve finally fixed the problems and reskinned it with some familiar faces. The game is called Star Wars – Imperial Assault and, whew.
Here’s the main fix to the Descent rules: instead of the players taking their turn then the dungeon master taking his turn, the players pick which one of the players will go, then the dungeon (er, space?) master will pick which one of his creatures will go. Will you pick the storm troopers or the officer? Well, you’ll pick the creatures that will have the best advantage, right? If the players pick off two of your stormtroopers with their first guy, use the officer. If they snipe the officer, use the stormtroopers… and, meanwhile, the scenario is ticking. (Our first session had a group of rebels attacking a base and we had six turns to destroy four consoles… we destroyed 3 and damaged the fourth and if we had seven turns, we could have pulled it off. But, instead, we failed.)
More than that, the fighting mechanics have improved somewhat. Instead of having the attacker roll for whether they’ll hit, the attacker rolls for how much damage s/he does. The defender then rolls the armor die to see how much damage their armor deflects. Heavy armor can potentially deflect more damage, but light armor can potentially dodge the attack entirely. (This makes the dreaded X from a potential irritant to a fun mechanic.)
Now, here are the downsides: The base game is about $70. That ain’t bad for a board game with this much depth (you’ve probably paid almost that much for videogames that didn’t have one tenth the hours of the storyline let alone the replayability)… but if you want to get Han Solo? That’ll cost you ten bucks. Chewbacca? Ten more. IG-88? Get another tenner out of your wallet. So the base game is $70, but the extras pretty much double that (and you’ll want the extras after you play the first game). So you’ll feel their hand reaching for your wallet as soon as you start. That’s kinda irritating.
Additionally, Descent’s setup time was relatively quick and painless compared to this. It took 5 minutes to set up a map that took up the majority of the card table. For this? Every piece of the map is unique, so it’ll take you five minutes to set up a map the size of a dinner plate. (So play it with people that you enjoy shooting the bull with because there’s a lot of downtime between maps.)
All that to say: if you’re familiar with Descent, know that this is Descent with Star Wars characters. If you hated Descent, you won’t start loving this. If you loved Descent and wished it was more sci-fi, this is what you’ve been waiting for. But the fundamental mechanics of the game are pretty identical. If you’ve played Descent, it’ll take you five minutes to figure out the differences. One of the criticisms I’ve seen is that they could take this exact same game and reskin it and call it “Gears of War The Board Game” or reskin it again and call it “Halo The Board Game” and it’d be just as apt for each play experience. That’s probably true but… hey. If you’ve been looking for an excuse to get with friends and throw some dice around?
You could do a lot worse than this one.
So… what are you playing?
(Photo is “The Game” taken by Mo Riza, used under a creative commons license.)
I just beat a ten year old girl at a game of parcheesi. I’m taking a bit of joy in it, actually. She’s so smug when she wins, it’s nice to show her that you can win and be gracious about it.Report
Well I was going to play Pillars of Eternity this weekend but my computer died Thursday night.
From what I’ve read, Imperial Assault can also work like a skirmish waragme with 2 evenly balanced sides. Combined with how the expansions work. It looks like Fantasy Flight have produced a hybrid of a board game and a miniature waragme.Report
The board game/mini war game hybrid seems to be how Fantasy Flight rolls from here on out. (Well, that and the card game where they sell you the complete base set of cards, and then make 20ish expansions at a sweet price point.)
It makes me wonder what Games Workshop (the warhammer people) could do if they switched from sniffing glue to something that keeps the brain cells more intact.Report
Pillars of Eternity. It was released Thursday, but I was waiting for the physical media to be shipped to me…until I realized late last night that I had completely forgotten about the Steam key I had available. I don’t necessarily mind beta or early access for strategy games (Gnomoria, Project Zomboid, Rimworld), but generally avoid them completely for games with a plot, so I hadn’t been really hadn’t been keeping tabs on things.
I’ve only just finished the character creation process. It’s relatively lengthy. There are a lot of unfamiliar options to choose between. There’s a chance I might start over after playing a few hours, depending on how much the choices actually impact the game.Report
I stopped looking at Steam for Lent. What’s the story behind Pillars?Report
HOLY CRAP IT’S OBSIDIANReport
Yep. I’ve barely scratched the surface, but it definitely feels like an Infinity Engine game.Report
@jaybird
Better than that, from what I’ve heard it’s an Obsidian game that they actually took the time to QA properly.Report
Now that’s just crazy talk.Report
@jaybird
One of the reasons they published it with Kickstarter is that they were sick of being pushed to put out games before they were ready.Report
Welp, I was planning on breaking my fast on Easter Sunday with Grim Fandango Remixed but, now, it looks like I’ll be getting P of E.Report
I kickstarted PoE, but I had no interest in early access. I got started on Thursday, but I have not been able to put as much time into it as I would like. Time with the girlfriend took precedence on Friday and Saturday. Wrestlemania and time with my son took precedence on Sunday. Fortunately, there is a three day weekend coming up.
It looks very promising as a successor to the Infinity Engine games.Report