An Un-Game!
In case you have been on vacation in Tristan da Cunha for the last few weeks, let me tell you about Flappy Bird. Flappy Bird is a “game” that involves flying a bird between a series of pipes that rise from the ground and hang from the sky like heavily pixelated green stalagmites and stalactites. “Playing” the game consists of tapping the screen to make the bird briefly rise. You tap, the bird rises, then it falls, and you tap again. And again, and again and again and again, until you fail to tap at the right moment and the bird strikes the hanging pipe, the rising pipe, or the ground, at which point it promptly dies a rather dramatic death, perhaps as the result of an acute pipe allergy. That is the entirety of the game.
It’s not only the gameplay that is sparse. Flappy Bird’s graphics are so rudimentary that they can be likened to either a preschooler’s rendering of a bird, or to a juvenile metaphor for oral sex, depending on how you look at them. The pipes themselves so blatantly rip off Mario Brothers that there has been talk of Nintendo suing.
Until this past Saturday, Flappy Bird was the number one free app on both the Apple and Google app stores.
My own experience with the game was brief. It had been available since May, but I hadn’t heard of it until two weeks ago, when my teenage son asked me if he could download it to my phone. I said sure, he did, and I forgot about it until Tuesday of last week. Then I noticed its icon on my phone and decided to give it a go. It took me several tries to get through the first pipe, and after 20 minutes or so, my high score was three. Three pipes. It took me 20 minutes to get through three pipes. It then took all of my restraint to keep myself from throwing my phone at a real bird.
I was so frustrated at that point, in fact, that I began scouring the internet for tips on how to get that damned bird between those damned pipes. I quickly realized that I was not alone. The learning curve for this game is notoriously steep, it turns out, and many people have spent many hours of frustrated tapping just to get to double digits.
The internet was filled with various theories about how best to play: use your thumb! No, use your index finger! Hold your phone/tablet with both hands! No, put it on a hard surface! I became as overwhelmed with other people’s frustration and indecision as I was with the pipes, so I put the game away.
Then I came back to it last Friday. Within a few minutes had a high score in the 50s, and a few minutes after that I had topped 100. My secret? I didn’t pay any attention to the game whatsoever. I played while I was talking on the phone or thinking about work, and I didn’t even realize how high my scores were until I ran into a pipe and killed the bird. After a score of 103, I stopped playing altogether.
You see, what I had learned not from the internet but by not trying to learn anything at all, was that Flappy Bird is only a game in a figurative, and even then inaccurate sense. Games are meant to be played, and with Flappy Bird, you have to not play it to do well. I generally play games to stop doing other things, and to stop thinking about other things — I play to do nothing but play. With Flappy Bird, however, the only way to succeed is to do and think about anything but the game. If you are succeeding, you’re not playing, you’re reacting instinctively while you go about life. Speaking literally, then, it is an un-game, and I have no use for it.
I bring it up now only because the most interesting thing about the game is what happened to it on Saturday, one day after my successful four day Flappy Bird career had come to an end. With only a few ambiguous tweets as warning, the game’s creator, a 29-year old man in Vietnam who says he wrote the code for it in one evening after work, and who reports that he was making $50,000 a day with in-game advertising, took the game off of the app stores, seemingly for good. No one is quite sure why. His own explanations were cryptic: he first talked about unspecified difficulties it had created for him, and then said that people were playing it too much. He hasn’t said a whole lot since.
As soon as people began to realize that the game was no longer available a sort of panic ensued. On Monday, several tablets and smartphones with Flappy Bird installed were listed on eBay and bidders went crazy (and had a little fun, presumably). An iPad with the game bid up to $99,999, at which point eBay took it and all the other Flappy Bird auctions down, citing their requirement that devices be sold with factory settings only.
Since Saturday, knock offs have been popping up by the dozen, and countless articles have been written about the game, its creator, and its sudden demise. People have speculated that the rumored Nintendo lawsuit was to blame, or that its creator lacked the infrastructure to handle all of the attention, money, and requests that come with a wildly popular mobile game. Others just think he’s a weird dude who does weird things like create weird un-games that are can only be un-played. Figuring out what happened seems to be as difficult as getting past the first few pipes while actually trying.
My own theory is quite simple, however: the only appropriate thing for an un-game to do is un-exist, so that’s what it did. What I find confusing is the fact that it allowed itself to exist at all in the first place.
Slate grows ever worse and I never played the game, but I did enjoy this piece on Flappy Bird, in which he disagrees with your premise, calling FB a Platonic ideal of a game:
http://www.slate.com/articles/technology/gaming/2014/02/flappy_bird_online_game_why_dong_nguyen_had_to_kill_his_perfect_creation.htmlReport
Oh man, now I’m glad that I didn’t go with Schopenhauer as I had originally intended.Report
That’s a lot of cash to just walk away from, no? Maybe it became personal or something, death threats made against the guy by frantic jittery junkies looking for the fix, or folks watching loved ones spin violently out of control. If you posted this only a few days earlier, think of all the suffering you could have assuaged? The only way to win is to not play the game!
It’s a weird story tho, for sure. I’m thinking maybe some well connected insurance agents wanted a piece of the pie to ensure nothing bad happened to him.Report
Or, gaming is coming of age as an artform, and now it starts to get its JD Salingers and Jeff Mangums; people who just walk away for reasons that are opaque to the rest of us.Report
My real theory is that this is a dude who liked a life in which he had time to come home from work and code an entire game for fun in his free time. Having a game this popular pretty much rules such a life out, at least until you hire enough people to do the work it entails for you.Report
people who just walk away for reasons that are opaque to the rest of us.
That makes no sense Glyph. How can I theorize about his personality and motivations with that possibility lurking in the background? No, he’s a tragic figure, forced out of a lifestyle he loved by drugs and an addiction to living on the edge. Which finally caught up with him….Report
Look, it makes no sense to me either. I’ve got as much personal integrity as Krusty the Clown.
“They backed a dump truck full of money up to my house! I’m not made of stone!”Report
Well, let’s see. 50k a day. OK. That’s not bad money. People have been playing it for, what?, 6 months? … 180 some odd days … times 50 … carry the two …. round down, of course ….
Yup, that’s retirement, right there.Report
I have plenty of personal integrity.
I would use the proceeds from this to make a vast empire of un-games that tortured all real gamers, laughing on my giant pile of money.Report
@chris
What else did he need to code? I don’t know about apps but if the game exists as everyone said it did, was there anything for him to do?Report
What new levels did he need to add? etc.
I like Glyph’s theory.Report
Nintendo never threatened or considered suing Nguyen. That was just something made up by the Kotaku 5 minute hate, that they later apologized for. That’s probably because he didn’t copy sprites and if everyone got sued for being inspired by elements of another game, then King and Zynga would just be a smoking crater.
http://blogs.wsj.com/digits/2014/02/10/no-complaints-about-flappy-bird-nintendo-says/Report
Yeah, I didn’t mean to imply that I put much stock in the rumor, just that a lot of people did, and that it was possible for there to be a rumor because the pipes are so obviously Mario pipes.Report
Despite my city snobbery, I do have a fascination with what it would be like to live in such a far-flung place from time to timeReport
A world full of pipes and odd-shaped birds?Report
I never wanted to do this in the first place!
I wanted to be…A PLUMBER!
Leaping from pipe to pipe, with my best brother Luigi by my side!
We’d sing! Sing! Sing!Report
My youngest daughter kept begging me to try this game and I never did. Now I feel like I missed some kind of weird blip on the pop-culture landscape that I wish I had been a part of.Report
I know what you mean. I feel like I hopped on and then promptly hopped off a train just before it derailed spectacularly. And I find the whole thing utterly bizarre.Report
My daughter told me what the phones were going for on EBay, and since she had the un-game on hers I said, seriously, sell the damn thing. So she looked into it and realized that only IPhone 5s were going for big money, not the 4s like she had. Sigh.
That, of course, was before EBay shut down the sales, the anti-capitalist bastards.Report
I asked my youngest about it this afternoon and she said there was a kid at school trying to charge kids $1 for 10 minutes of playing time on his phone. Gotta love his entrepreneurial spirit.Report
Bah, he’s exploiting the other kids. The school administration should socialize his phone and give everyone equal playing time.Report
In response, the kid should form a union.Report