Parenting: The Game (Introduction)

Kazzy

One man. Two boys. Twelve kids.

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24 Responses

  1. Kazzy says:

    Players chosen: Kazzy (Father) and Zazzy (Mother)

    Kazzy’s Strengths: muscle mass; height; impervious to crying; impervious to pee, poop, and vomit; patience; functions well on minimal sleep
    Kazzy’s Weaknesses: limited provision skills (those that do exist are entirely dependent on Mother character); moron; asshole friends; limited emotional depth/range; reckless; poor hygiene

    Zazzy’s Strengths: food production; awareness of child’s needs; attentiveness; ability to follow directions; napping ability; pretty; great hygiene
    Zazzy’s Weaknesses: grossed out by all bodily functions; anxiety; demonstrates Zombie-like tendencies when tired; emotional instabilityReport

  2. Dan Miller says:

    This is brilliant. Space awesome.Report

  3. Glyph says:

    Will you be providing cheat codes, I hope? I am never gonna finish this thing otherwise.Report

    • Kazzy in reply to Glyph says:

      You serious? I’m on level 1! You’re going to have to ask the more experienced players among us… Tod, Mike D, Schilling, and others. I’m of no help. I can’t even figure out what the controls are… Neither trigger seems to be the “Stop crying” button.Report

  4. Jaybird says:

    You’re playing it wrong. Now, I’ve never played it myself but I have some serious theories about it and, seriously, this goes against most of them.Report

  5. JLW says:

    What – no mention of storage and bank issues?

    A simple trek to the Swamps of Dispair now involves 400lbs of gear.

    That and every time you make a move you pay $300 to the Guild of Folding Contraptions for stuff you can only use for 6 months (but which take a permanent slot in your inventory).Report

  6. Mike Schilling says:

    It seems to me that the Ann Dunham victory has become impossible.Report

  7. James Hanley says:

    Player: Father.
    Level: 15 (1 level per year)
    Alignment: Chaotic Good
    Strengths: Good with female toddler; exploration and travel; +10 intelligence (that’s what my public profile says, anyway).
    Weaknesses: Impatience; emotional blindness; occasional thoughts about cats, bags, and bridges.Report

  8. Mike Schilling says:

    Hint:

    While weaponizing the child can be very useful for defeating the other players in the current level, it is not overall a winning strategy.Report

  9. Reformed Republican says:

    The difficulty curve on this game is poorly designed, if you ask me. Just when you start to feel like you master the requiredset of skills, you get put into a new difficulty level where everything changes. The effective tactics you spent so much time learning all get thrown out the window. It is almost like starting a completely different game.Report

  10. JLW says:

    Another real problem is that one you have your first instance running the respawn locations disappear.Report