NobLes Oblige: State Formation in Fantasy Settings Pt.1 – Musings
Good day, dear reader. After gnashing my teeth a bit at the recent Virginia legislation (which I will not rehash, as my fellow Leaguers have done the heavy work), I have decided to focus on something a bit more light-hearted to start this week. I’d like to tackle the subject of state formation in fantasy settings. I hope to flesh this out over several parts over the next several weeks, and this post will serve as a general sketch pad from which I’ll develop more nuanced analysis. Shall we take a gander through my mental doodle pad?
TYPICALLY ATYPICAL? States in Fantasy
As the picture above illustrates, the prototypical fantasy state is the absolutist feudal monarchy. The level of absolutism and monarchical control will change (from the strength of Elessar’s reunited kingdoms, to the civil war plagued Westerloos) but the tradition is firmly rooted in the concept of a king, some lords (usually with unnamed titles) and then retainers beneath them. For the most part they are largely mono-cultural states with one dominant ethnic group and language.
When we see multicultural empires, they are almost always the symbol of a declining or decadent society, hollow within and crumbling without. This is of course understandable to an extent. Fantasy literature still works from a context of western history, specifically western Europe from around the 11th to 15th centuries. England, France and the monarchies of Spain work as excellent models, with the occasional dabbling into the teutonic forests if we need religious persecution. The Arabic empires might figure on the periphery or a villainous other, with the occasional conceit thrown in for some eastern civilization named rather offensively in a volume like the Forgotten Realms’ Oriental Adventures.
I concede that here I’ve gone off into the weeds. This series isn’t going to be about the pathologies in the genre, or the narrow historicity. The general point of going down this road is to examine what passes for a “state”.
For the purposes of this discussion then, we will create the “typical” fantasy state. It’s a monarchy, with smaller steadholders linked to the crown in a feudal structure. It is generally rigid in class lines, with land ownership being the main decider of wealth. The territory is contiguous, and it has one major ethnic identity. How does such a state happen?
Plumbing the Origins
In fantasy worlds of the Tolkienesque high fantasy mold, humanity is generally a newcomer. Humans are a “younger” race, created after the initial races screwed up in some fashion. Their origin stories are relatively straight forward, and they came about with their intelligence and perhaps with some basic knowledge of languages, agriculture and smithing intact.
Thus we have distinct human tribal groupings created rather whimsically by whatever force rules this world. Thus is removed one of the great historical debates on what leads to the creation of societies and states. The knowledge that humanity possesses is one that a greater force has provided for it. This may be many thousands of years in the past, but for the most part, there is a continuity to the forms of government and the identities of the created groups.
In some variations of this “divine structure” narrative, we also have the added bonus of there being distinct lineages of humans that are better suited to rule. Whether this is because they live longer (such as the Numenorians) or can use some sort of magical ability that others do not possess, is immaterial. The fact of the matter is, in almost all sorts of fantasy, people are not created equal. A loosely defined divine order exists. Whether or not humanity wants to conform to this structure is often part of the plotline, but in general the state structure becomes a mirror of this divine order.
States and Their Purpose
As a mirror for the divine ordering of the universe, the states in fantastic settings are often an embodiment of order. They are there primarily to serve as a tool for enforcing some sort of structure into the constant of power vacuums: anarchy. In short we have fundamental, weberian states and as a general rule, the primary purpose of a state is to have the power to gather lots of swords and stab lots of bad guys.
We occasionally hear about the administration or governance of these same states, but this is a secondary function. The end goal of the state itself is to serve as an appendage to the monarch’s ability to wield violence. Thus, the structures of state are generally fixated on martial matters. Courtiers exist, but they are there to make the administration of the giant military machine work.
And so we come to the following conclusion: The primary purpose of a state in fantastic settings is to centralize (however loosely we define the term) the use of violence.
L’Etat c’est Magie? Magic Making States
The one wild card of course, is the position of magic. How magic is used and how abundant it is, can make or break the scale of states in fantasy. We can contrast two very epic, but very different fantasy settings for this purpose. The world in the Malazan Book of the Fallen is a high magic world, and as a result we have a sprawling multinational empire trying to gobble up its neighbors. Comparatively the scale in something like A Song of Fire and Ice is smaller. Because magic has been dormant for so long, it simply doesn’t influence how the state operates. As a consequence, we have a very classic feudal-England feel in the Westeroos, complete with twincest;
So Where to Next?
Of course this is all very much a generic “what to think about” regarding how a fantasy world ought to come into state formation. The next post, will deal with the question of state formation using an empirical world building process.
See how Nob came up with this map here:
In addition to how this one was developed:
Dunno about the rest of you, but I’m really tired of the “all abortion, all the time” topics.
Can we talk about something else?Report
Gay marriage? From what I understand, gay marriages have fewer abortions associated with them by a statistically significant amount.
Are gay people more pro-life than evangelicals?Report
My +5 rapier is statistically more likely to gouge out your eyes than to hurt me.Report
The War on Drugs. Gitmo.
If it’s really slow, torture.
Report
LE Modesitt’s Recluse series is quite different. (as is his imager series).
In his recluse series, Fairhaven is ruled by the white council. The position of high wizard is far from hereditary.
The Island of recluse is ruled by a council of representatives.
In his Imager series, various upstanding citizens from he various guilds and societies rule. (the imagers do tend to pull the strings though)
Also, in at least the White Order and Colous of Chaos, we are walked through problems of governance for a fairly large part of the two books. (Those 2 books are about the rise of Cerryl, the son of a rogue mage and his beginnings and his joining the white mages and how he rose to high office.)Report
Might take a look at that, thanks.
One thing I probably should have mentioned above is that magic makes representation more likely, depending on how “democratic” access to it is. If wizardry is learned, rather than innate, then it’s more likely that the society will end up at least quasi-egalitarian.
I’ll go into more detail about this at a later date, when we discuss the history of Tabayelle, which was an extreme mageocracy until bad things ™ happened to it.Report
Magocracy seems like it would be an inevitability and all manner of fantasy-setting states would trend towards it.
In order for magic to be cool for storytelling purposes, it generally must be powerful. Particularly if you’ve got wizards slinging fireballs and summoning demons, the magic-users would make for powerful (and probably very mobile) players in a set-piece infantry-and-cavalry battle. The army with wizards is going to have a big advantage over an army without them.
In most fantasy fiction I’ve read, magic has been an unusual sort of skill. Most people either don’t or can’t do magic. It seems only natural that wizards and sorcerers would percolate up to elite levels of society. Magic is also something that, depending on the rules of how magic works in the fantasy world, can effectively arm a criminal standing against the state’s monopoly of force.
All this points to the successful military elites incorporating magic into their military and thus political power structures, at the risk of rendering themselves vulnerable to co-option and takeover by their wizards. At some point, some wizards (either good or evil, depending on the needs of the plot) will make a bid to personally hold political power, and boom, you’ve got yourself sorcerers ruling over non-sorcerers.
Maybe if the society had developed very strong norms for the rule of law, and some careful thought had been given to legal regulation of using and learning magic, you could have a situation where sorcerers would, over time, willingly subordinate themselves to mundane temporal authorities. But even then, laws and the identities of the shot-callers are inherently malleable and a clever magician would have inherent advantages at bending circumstances to her favor.Report
I think this boils down to:
1. What countermeasures exist for magic?
2. What’s the history of magic use?
3. Who controls magic’s sources?
and
4. Is there a divine influence that can counteract standard mage casting?
Being a setting with actual deities and divine powers granted to priests does help balance things out a bit. If that doesn’t exist, though, you do have a problem.
If there’s interest, we can go into these issues in more detail in this series, perhaps a dedicated “magic” post, where I examine this from a world-builder’s POV…Report
Raymond E-feist’s Krondor avoids magocracy. Pug has deliberately avoided taking on secular power. Even Kalewan is nominally ruled by the emperor (although the magicians are above the law and are in fact a law unto themselves)Report
I also think its interesting to note that in the real world, for the most part, ‘magic users’ are seen as potentially revolutionary, countercultural forces, and squashed as such.Report
1. What countermeasures exist for magic?
Simpler countermeasures provide, in my opinion, a more legitimate framework, especially in stories where individuals can tap magic equivalent to nuclear weapons. The two that come to mind are Erikson’s Malazan series – where the eponymous Empire controls the mining of an anti-magical material – and Bakker’s Three Seas world, where a similar physical material can kill sorcerers by mere touch. Both treat the countermeasure as relatively rare, but still available to preserve a balance of power.
In the absence of such simple measures, I think that you would see early wholesale domination by magic users, and probably devastation on a global scale, before non-magic users could ever devise more complex tactics or strategies (e.g. the quintessential mage hunter).Report
The difficulty of learning magic can also be a potent tool in restricting it’s use. If an effective magic-user is the equivalent of a multiple PhD-carrying theoretical physicist, there won’t be many available to overthrow a kingdom, and they may be completely uninterested in doing something so mundane, when there are exciting new lines of research to explore.Report
Thank you for mentioning both of these series. I love both.
One thing to add about the world of Recluse, and why I love it when others, understandably IMHO, think the books are repetitive, is that it has historic change, competing economic and political systems, and a true sense competing ideologies, founding mythologies, and historical memories and heritage. I think Modesitt in these books is the only person who covers the exact same war from both sides, giving both sides their full historic context and sympathy.
And it isn’t jut Colours of Chaos, but many of his books put heroes (sadly, not a very diverse lot) in positions to analyze not just the politics of each society but also its economics. Lots of artisans, merchants, and factors.
What this series has done for me is force me to question what role magic plays in these societies and how it interacts with technological change and historic contingency to influence events. Some actually invents steam engines in the Magic Engineer and Modesitt explores how that would play out in a largely Medieval or early Modern world. Gunpowder, too. I have come to the conclusion that in Recluse’s universe (and it is a universe complete with space travel in two different eras of Recluce’s history. Or at least the effects of past space travel and encounters) and in many other Fantasy worlds that there is no magic, just a universe with different laws than our own and “magic” in those worlds is the empirical investigation and manipulation of those laws. Sometimes those laws are explained quite clearly, as in Recluce, and the authors are quite honest and rigorous in exploring the implication of a universe based on those different laws. I find that in those worlds what we are seeing are the implications of science based upon different laws and methodologies than magic.
What the implications are for politics and nation formation, I haven’t thought through. I am more of a historian of science, so I go where my interests are, but I am looking forward to more in this series.Report
Kulthea takes a different route — tending/trending towards city states, because anything larger than that is rather incompatible with the level of “Monsters are Everywhere” (bear in mind, some monsters are sentient!). And I don’t think wizards rule everything…Report
I am really forward to this. Regarding magic, the social and political implications of the jedi Order are very different when everyone is (potentially) a “luminous being” – and has access to its power (through training and focus) – vice when ability with the Force is strictly determined by the genetic inheritance of a certain quantity of organelles.Report
*muttering under breath* coughmidichlorianscough!Report
As the picture above illustrates, the prototypical fantasy state is the absolutist feudal monarchy
Let’s look at Middle Earth again, though. The core protagonists were not feudal monarchists but (the English Version of) a Jeffersonian Agrarian Republic.Report
This is quite true…shire culture is one of those “good old things” from ye olde Engaland that Mr. Tolkien so admired.Report
I actually particularly interested in how multiculturalism would work. I was developing an idea for one a long time ago and it was one of the things that loomed heavily. In one of the nations, it was a democracy, and how the elves, orcs, dwarves, and humans would align was something I had to think a lot about (okay, okay, I liked thinking about it). In the theocracy (of sorts, a sort of religion/magic combination) next door, it became a question of how to incorporate and use very different sorts of people. There was also a totalitarian regime. When it came to non-humans within their borders, they knew what to do.Report
Interesting thoughts. The benevolent absolute (or near-absolute) monarch certainly seems to be the most common default in high fantasy settings (in low fantasy, like Harry Potter, there’s more room to depart from this). And they tend – at least if they’re intended to be good monarchies – to be fairly hands-off, focused on guaranteeing stability and safety within the realm and not doing a lot else. In Tolkien’s works that particularly makes sense, since he had quite a hatred of bureaucratic governance and administration.
An interesting point to me is how Tolkien deals with species/ethnicities within kingdoms. His inclination is to favour autonomy for distinct minority groups – the Wildmen of the forest near Minas Tirith are given exclusive jurisdiction over the forest, and the Hobbits are given the same over the Shire; in both cases the minority group has the right to complete control of its borders, and no Men are to enter it without their permission. (It should be acknowledged, though, that the minorities receive these not based on inherent rights, but as a reward for support in war.) The Shire even keeps its own calendar, distinct from that of the Kingdom of Gondor & Arnor, despite being technically within Arnor. Even if you go back to the Silmarillion, the Men who settle within the Elven realms retain their own governments. Actually, even the Elves who go to the Undying Realms have their own governments rather than being governed directly by the Valar, though these governments are technically subject to the Valar.
Multiethnic states are deliberately avoided: the kingdom of Dale (Men) is directly next to that of Erebor/The Lonely Mountain (Dwarven), but nobody would think of merging them and having Men rule Dwarves or vice versa. Some of the academics I’ve read for my international relations courses would argue that this is the ideal setup for states.Report