Time to get real: massively complex online worlds transcend gaming (Wired UK)
The first public demonstration will come early in 2016 with the official launch of the first game to be built on the platform: made by London-based Bossa Studios, Worlds Adrift will be a massive multiplayer game in which players work together to construct airships from discovered resources and explore a world of floating islands.”We had the idea for Worlds Adrift long before meeting Improbable, but shelved it as impossible for a team our size,” explains Bossa Studio’s co-founder and gamer-in-chief Henrique Olifiers. “The complexity of even just an ordinary MMO means that what would be a trivial single-player problem becomes exponentially more di
From: Time to get real: massively complex online worlds transcend gaming (Wired UK)
It’s telling that they cite Eve Online. But there’s also a Minecraft influence.Report