Saturday Morning Gaming: Terra Invicta has entered Early Access on Steam

Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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14 Responses

  1. Fish says:

    I have concerns about this being a strategic game with no tactical level, but I wish-listed it in anticipation. (Pavonis did make Long War of the Chosen, though.)

    I’ve been playing TONS of Blood Bowl 2. I created a human team made up entirely of linemen (no “skill” players). It’s been fun building a team literally from the ground up. It’s like playing as Oklahoma or Nebraska from the 80’s: can’t really throw the ball but I can knock you down and run past you. It’s fun against the AI because the AI is terrible, but I don’t think it would work against peopleReport

  2. Jacob says:

    Got this game on 9/27. I currently have… *checks* 55 hours in.

    Yep, it’s that good. Might have to uninstall it, it’s so good.Report

  3. Jacob says:

    It’s that good. Don’t let the version number fool you, even if they said they were done with development tomorrow it’d be worth the $30 or whatever.

    The game is basically feature complete and just going through balancing and interface changes at the moment. I haven’t spent much time on the Hooded Horse forums so I don’t know what the plan is, but if they’re still working on it? That’s astonishing.

    The game is basically two games. The first one is X-Com meets Crusader Kings. This is how you colonize the solar system. Then, once you’ve got your space economy humming, they add a pausable RTS fleet combat, all hard-scifi with Newtonian physics. Objects in motion stay in motion. Interplanetary transits require delta V. Fail to bring enough propellant and your crew will just float off to their eventual demise. Bring too much and your lumbering hulk of a ship won’t have the speed or maneuverability to survive in combat. I haven’t got the ship design figured out yet, but the trial and error is FUN, in the Dwarf Fortress sense of the word.Report

    • Jaybird in reply to Jacob says:

      How many ideologies have you played?Report

      • Jacob in reply to Jaybird says:

        So far just Resistance and Humanity First. I’m considering an Exodus playthrough next, but TBH I keep restarting around 2030 as I learn new things in the game. It’s a bad habit I have of trying to minmax/perfect my run; I frequently did the same in XCOM, to the point where I only ever finished it once. So I want to finish a “standard” anti-alien campaign, for better or worse, before I start messing with the more difficult/advanced factions.

        I can confirm that the various factions each have their own stories, a unique story research tree, flavor text, and voiceovers. It’s super cool.Report

        • Jaybird in reply to Jacob says:

          I was immediately drawn to The Academy and The Initiative. (The Servants looks fun too, but I imagine that that will be most fun as a 5th or 6th playthrough instead of a first one.)Report

          • Jacob in reply to Jaybird says:

            The academy has the easiest start, but once the world starts to figure out that the aliens are not our friends, things get much harder for them.

            I’ll probably give the Initiative a go, not sure exactly what their victory conditions are. The tricky thing about Initiative and Exodus is that for you to make good progress in achieving your goals, you kind of have to hamstring the Earth’s various defense movements. So I’m not sure how the Initiative plans to deal with the aliens, ignore them, etc. Whats the point of being the richest men in the world when the world is run by aliens?Report