The Case for Monopoly
“There are at least two kinds of games: finite and infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play. Finite games are those instrumental activities – from sports to politics to wars – in which the participants obey rules, recognize boundaries and announce winners and losers. The infinite game – there is only one – includes any authentic interaction, from touching to culture, that changes rules, plays with boundaries and exists solely for the purpose of continuing the game…” – James P. Carse, Finite and Infinite Games
“The rallying and chaffing of the others when one player finds himself an inmate of the jail, and the expressions of mock sympathy and condolence when one is obliged to betake himself to the poor house, make a large part of the fun and merriment of the game,” – Lizzie Magie, creator of the Landlord’s Game, precursor to Monopoly
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The game starts with 1500 “doll hairs” to each player. And a roll of the dice. The player with the highest total goes first and gets to pick a piece. The most recent edition of the game has replaced the iconic boot, thimble, and wheelbarrow with a penguin, rubber ducky, and Tyrannosaurus rex; the battleship, cat, race car, Scottie dog, and top hat remain. Turns rotate clockwise.
The first few rounds are of primitive accumulation. Each property is purchased for its sticker price, and players try to rack up as many properties as they can and trade with other players to optimize their holdings. I love to get the railroads at this early stage of play. There are four of them, and the more the better – these generate continuous income throughout the game. Owning several railroads early can give you a financial advantage going into the development phase, when rents – and thereby the stakes – grow higher.
Once the vast majority of properties are owned and players have made money either by chance, community chest, or simply passing go enough times, the game enters the development stage. This is where crucial decision-making enters the game: should I gamble all my money on hotels for Park Place and Boardwalk and risk having to mortgage some other properties in case my luck goes sour? Should I purchase single houses to spread evenly throughout my properties, or should I load it up on hotels for one color set? And this is the stage I never was able to convince anyone to play beyond growing up. Maybe everyone but me knew that the first player to get a complete set of properties and put down enough houses will almost certainly win the game. Or maybe it’s because we never had a good set of house rules.
Indeed, this is the time of the game where the great, equalizing house rules come to the fore. We play free market, fair market rules in my house – probably my ideal for how the world should be. Let me explain: in this version of the game, every voluntary transaction is permitted, and the bank has minimal power. For example, instead of mortgaging a 200-dollar railroad for 100 dollars to pay a debt, you can include the railroad as part of the deal at its sticker price of 200 dollars. The players tacitly agree that it is best not to get the bank involved, if possible. Additionally, when the player landing on a particular square does not desire or has not the means to purchase, there is always an auction. Going to jail can be beneficial late in the game, when the board becomes more-or-less a minefield, as you can continue to collect on your own properties while avoiding landing on the properties of others (unless you roll doubles, of course).
Much of the writing on Monopoly available on the Internet discusses the game’s lessons for developing a sound personal finance. Indeed, the game teaches: math – not number stories, not drills, just real-world application of basic arithmetic; basic finance and the horror of debt; self-control – apparently there have been stabbings over Monopoly games; cooperation – i.e. trading among less-powerful players against a player with a clear lead; the arbitrary nature of taxation (and the opaqueness of who benefits from taxation – indeed, we do not play the free parking lottery rule at my house; all taxes go to the bank); and the arbitrary nature of imprisonment. After playing Monopoly and meditating on all these things, it becomes clear that the fundamental question of our civilization remains: how do we reconcile the creation of wealth with social justice?
Despite all this order, at the core of its game-play, Monopoly is random and cruel, much like the universe itself. Before our board-game-playing civilization, the stoic philosophers recognized such and exhorted their followers to develop indifference to the vicissitudes of fortune and to pleasure and pain; the Book of Job conveys a similar lesson; in Shinto, evil is done by evil spirits. If anything, Monopoly teaches that, despite your best planning, wise investment, and sound judgment, sometimes the universe has other plans (or no plan at all). It is no wonder the game grew out of cynical Georgist criticism of the landlord system of the Gilded Age and the Great Depression. As one internet source states: “Play with the understanding that this was a learning game designed to show the political philosophy that landowners kept tenants poor.“ As the precursor to Monopoly, the Landlord’s Game, is described in Business Insider:
“In the Landlord’s Game, and in Monopoly, one person succeeds over all the others. There is no skill involved, as it all comes down to the numbers you roll, and thus what squares you land on. The winning player feels skilled, and has the illusion of making good choices, when really it’s all down to the whim of the dice.”
When one is winning at Monopoly, it is easy to attribute it all to skill and self-virtue and one’s own sound judgement. Nevertheless, it is best to remember that things might not have gone as well: a different roll of the dice, or a different order of the cards could have led to ruin. Do Jeff Bezos, Bill Gates, and Warren Buffett feel the same? How about our elected representatives in Washington?
Which brings us to the last stage of the game: Hard Times. At a certain point, everyone knows who is going to win. The younger, less experienced players tend to stick it out all the way to bankruptcy, in hopes that some turn of luck will move things in their favor. (Meanwhile, I’m watching my kids to see which ones I may need to rescue in the future.) The older, more experienced players often concede.
Or perhaps this is all wrong.
Perhaps the value of Monopoly is not the finite game – the calculations, the luck, the winning and the losing – the tongue-in-cheek “homage” to capitalism. Perhaps the value is the infinite game – the House Rules and the doll hairs, the trials of chance and extending the play, the memories and the shared experience, ruminating on the vicissitudes of Fortune, and contemplating the nature of the cosmos.
Perhaps Monopoly has value as both finite and infinite game.
Around the third or fourth time I played with my children, something funny happened: one of my daughters had a huge lead in terms of both development and cash on hand but decided not to build on her additional properties. ”You know you can win the game if you build a few hotels,” I told her. “But, Daddy, I don’t want to build hotels. I want to keep playing,” was her response.
Monopoly strikes me as a game that is important to have played.
Much like Candyland teaches the most basic structure of a game, Monopoly is a game that you graduate to.
However, much like one of those 6th grade graduations, it should not, absolutely not, be seen as a finishing point. It’s another game that you have to graduate from.
I watched a game of speed Monopoly a year or two ago. I didn’t play, just watched. Four adults. Took less than 45 minutes, all told. They played until inevitability and then boxed the game back up.
It didn’t look fun.Report
When one is winning at Monopoly, it is easy to attribute it all to skill and self-virtue and one’s own sound judgement.
You may be aware of a social psychology experiment where they sat participants down to a game of Monopoly but with a twist: one of the players would play by “special rules”. He would start out with more cash and his rolls were doubled — i.e., if he rolled a 2/3 he would advance ten instead of five spaces, thus passing Go more frequently.
At the end of the game, which the “special” player inevitably won, he would be queried as to the reason for his success. The player would most frequently attribute his win to skill and strategy, seemingly oblivious to the obvious advantages conferred by the special rules.
Draw your own conclusions.Report
Building hotels is so old-fashioned; a modern daughter wants to build her brand.Report
Monopoly is a horrible game. It encourages zero-sum thinking and cut throat tactics. It exemplifies the worst of capitalism and encourages the worst of human behavior. In the end one person ends up happy and the rest angry. Players who are out early get fully excluded for the often considerable amount of time for the rest to finish. Almost never does the loser end up feeling “that was a good game, I look forward to the next game”.
One of the most successful strategies is to get two cheaper color lots, excluding maroon, and build them up to 4 houses. This denies others the ability to build hotels. At that point you just slowly grind your opponents into the ground, collect other color lots and force your opponents to pay way to much at auction to even have a chance. It is long and cruel, but effective.Report
So Monopoly tracks closely to real life, then.Report
1. Monopoly is a perfect metaphor for adulthood: you sit around for hours, nothing very exciting ever happens, the person with the most money (= the most greedy) wins.
2. We used to play it occasionally. But we had some house rules – no auctioning properties if unbought; they just stayed “up for sale” until such point someone wanted them. Minimal mortgaging; if someone was going bankrupt the game ended and the person with the most money/properties was declared winner. Even with that, I don’t remember games often coming to a winner; usually either we ran out of time (a parent had to make dinner or something) or my brother or I would get bored and call it a draw, or someone got mad and “whoopsied” the board (hitting the table with a knee to make everything fall on the floor).
I don’t remember particularly ENJOYING Monopoly; it was something you played on rainy days when there wasn’t much else to do.
I enjoyed Mille Bornes (a card game based on the idea of a road rally) a lot more but unfortunately we didn’t own a set of the cards and I only got to play it at my grandma’s.
And even “Sorry!” was better than Monopoly.Report
MILLE BORNES FTWReport
My main issue with Monopoly is that it simply takes too long to win a game. Not only do the losers spend the last several rounds without hope of winning, the winner can’t even enjoy an exciting victory. Generally, when I play it, I play it with a timer: Richest player at the end of the time wins.
As a metaphor, I’ve always felt it was a bit strained. The real world isn’t exclusively made up of real-estate investors, for one thing.Report
Great piece!! Enjoyed it!Report
Monopoly is good for teaching how unfair real estate driven capitalism is, but it was a mediocre game in the 20th century and a lousy one now with the boardgame revolution. If it has a place, it would be in the classroom, where people are often expected to engage in tedious and frustrating work anyway.Report