Saturday Morning Gaming: Hades
Death.
This is one of the things that is difficult to work into any given video game. For the most part, video games tend to run with the “you died, you weren’t supposed to, here’s a short cutscene, now let’s take you back to the most recent checkpoint.” Like, say, the Batman Arkham games. You get into a fight, you get overwhelmed, and a bad guy waltzes out and says something cutting and then, tah-dah, you’re back at the most recent checkpoint and you get to try again.
“It didn’t happen”, is what the game says.
That certainly makes the game more fun to play but it’s kinda got a verisimilitude problem.
The Lord of the Rings: Shadow of Mordor/Shadow of War games fixed this up by having your character be a deathless wraith who, quite regularly!, died. And after the orc killed you, you got a cutscene of the orc saying something like “I’m going to get a hat! They’ll call me Blarg the Hat!” and, yep, next time you saw this orc, he had a hat on. And his name was Blarg the Hat. And, yes, you resented him just that much more.
This game not only made dying no longer be something that didn’t really happen, it turned the death into something that changed the game.
Well, Hades is a game that has death built into the game loop. Dying is part of it.
You are Zagreus. Son of Hades Himself. You have decided to leave Hades Itself. You start at the bottom and you are fighting to get outside and go to the surface. You’re a level one schlub and you have 50 hit points and a sword and that’s pretty much it.
And you have to fight your way out through Tartarus.
Along the way, you’re going to get in fights. Your sword has a handful of attacks. Tap X three times to do a stabby combo against monsters. Hold Y down to do a smashy area attack and do damage to everybody in a radius of a short distance away from you. Press B to cast your powerful ranged attack (it’ll cost you a gem to cast it… you can regain it by just running over and picking it up, though… watch out, it’s also likely to get lodged in most of the monsters you hit with it). And you can dash with the A button (best defense: don’t be there).
And now you’re off. Fight monsters. Don’t get hit. I got hit and it did 10 points of damage. Holy cow! That’s, like 20% of my hitpoints!!! Then get your reward. Then go into the next room. Get in a fight. Don’t get hit! Get your reward. But after this fight, I had a choice of options:
That on the left was the symbol for Artemis. That on the right was a Pomegranate. My choice was whether I wanted a boon from Artemis or to upgrade one of the boons I already had (I have a boon from Athena and a boon from Dionysus at this point) and I chose to get the new boon from Artemis:
And then I got to choose which boon I wanted… which then improved me enough that I was able to fight all the way to the End-of-the-level boss of Tartarus! And, in short order, this happened:
That’s that. I died. I ended up floating along the river Styx (like the band!) and made it back home.
Whereupon I wandered over to my father who promptly told me “Told ya so.”
I walk around, talk to a handful of people, visit my own room where I encounter The Mirror That Can Change Things:
Wander out and see that there are some weapons other than my sword…
I note that some of the weapons are locked and I’ll have to collect keys to unlock them and then I go out and do it again. And again. And again.
Here’s where the game is so very devious. You see how you get to collect keys to unlock weapons, right? Well the game is chock full of that sort of thing. There are so very many things you can buy and so very many different types of currency that you are always juuuuust this close to reaching a milestone of some sort.
Like, as you play, you pick up Charon’s Obols. These are gold coins that you can use to buy stuff in the various shops along the way to the surface.
As you can see there, I had coin enough to purchase either a pomegranate or an HP boost (the food) but not enough gold to pick up an additional boon from Athena.
Back home, I can use the keys I find to unlock weapons and unlock further things that can be changed in the Mirror That Can Change Things. As you can see in the mirror, you buy those changes with a currency called “darkness”. In the shot there, you see a handful of things but I want to point out that Chthonic Vitality gives you one HP as you leave any given room. One HP?, I hear you ask. That ain’t barely nothin’! True, it’s not. But if you lose 10 HP in a room, you can buy Chthonic Vitality and get 10% of that back when you leave. Upgrade it again, and get *TWO* HP when you leave. Death Defiance is an ability to, after you get reduced to Zero, come back where you are with 50% of your HP and keep fighting. Hey, this just might get you past that miniboss that is so very troublesome.
And you go and you fight and you unlock and you gather and you buy upgrades and then you see that there are little small cosmetic upgrades and, eventually, you can do stuff like buy a towel rack for when you walk back out of the river Styx.
No, you don’t interact with it. It’s just there. But now you know that, if you *NEEDED* a towel when you got out of the river Styx, you’d have one.
And you fight and you upgrade and you learn the different fighting styles from the different weapons…
I don’t want to get into spoilers but the four weapons you see in the above screenshot are your trusty sword, your trusty spear, your trusty shield (think Captain America… that’s how you’re going to be using it to fight), and your trusty bow. There are two more trusty weapons that you get to find and then unlock as you go further and further up and out of Hades. And each one plays completely differently. The sword you get in close and you’re probably going to get hit but you do a *LOT* of damage. The bow does a lot of damage but it takes a second to charge up and shoot. The shield is great and fast long distance, but doesn’t do a whole lot of damage (up close it does a lot). And the spear? A nice jack-of-all-trades weapon. Good (but not great) at close range, good (but not great) at distance.
But, as you play, you get different boons and these boons change how the weapons work. Zeus, for example, can give your X or Y attack lightning damage. Artemis can give you the potential to do critical hit damage. Dionysus can have one of your attacks do poison damage. Poseidon can add pushback to your attacks. Ares can add a delayed second strike.
And then you start to notice the combos. There’s an upgrade to the shield that can have it hit +4 enemies as it flies around when you press Y. If you combine that with the Boon from Dionysus That adds poison to the Y attack? Suddenly you’re poisoning all of the monsters (or almost all of the monsters) on the board!
You can give the spear an upgrade that has you attack in a flurry of jabs. If you add Artemis’s boon to give bonus chances to get critical hits with your X attack, you’re effectively a critical hit sewing machine!
And you’ll die and die again and die again. I went back and looked at my numbers and my first two runs both lasted about 4-5 minutes each. I acquired a grand total of *ONE* boon for both runs. It wasn’t until run #3 that I *FINALLY* got a second boon. It wasn’t until my 5th playthrough that I finally got to the end boss of Tartarus. It wasn’t until my 7th that I finally passed her. Barely!
And, each time I played, I got a few more gems, another key or two, a little more darkness… and unlocked this and that and the other thing until, finally, on my EIGHTY FIRST life, I finally beat the game.
Along the way, I kept upgrading things, unlocking things, and the game threw a handful of “prophecies” at me that allowed me to unlock even more stuff. The prophecies are stuff like “will get every upgrade for the sword” or “will get every boon that Artemis has to offer”. And as I played, over and over again, I kept getting closer to achieving any of literally dozens of little goals for myself. Each death was rewarding… and each new runthrough of Hades promised maybe I’d unlock one more thing, get one more upgrade, achieve one more prophecy.
Maybe even get a rack of towels for the people leaving the Styx.
And, along the way, each of the gods you encounter has a distinct personality (and, yes, they squabble and are petty as heck). You’ll meet a lot of minor celebrities in the various levels of Hades and have fun conversations with them (maybe even engage in a contest with them from time to time) and play through again and again to see them again and again.
And, jeez. That first time you beat the game? It feels like, *FINALLY*, you figured out how to play and got lucky with your boons and upgrades and whew. Okay, one more run. I’ve just got to get Athena’s Legendary Boon and then I only need to get two more Legendary boons until I complete that prophecy.
Seriously, this game is *FUN*. It’s a game that has me pick up my controller at dinner and, next thing I know, it’s bedtime. If you like ARPGs at all, you should run, not walk, and pick this puppy up.
So… what are you playing?
Ahem.
“Hey. Deez nuts.”Report
Also, the soundtrack is spectacular.Report
Yeah, in the Blood is haunting and beautiful.Report
I just wanted to say that when I read this comment the first time, I had not yet heard this song.
I have now heard it.Report
In the Blood is amazing, but the song that really gets me is the Lament of Orpheus. Also, I love how all the combat music has a Metal version for when things get serious. And of all the battle tracks The Unseen Ones is just ludicrous.Report
One thing I’d like to add: I’ve died more than 100 times. I’m still hearing and discovering new things in the game.
If you’ve played the Arkham games, you hear maybe 5 things from each supervillain and, if you’re stuck in particularly tight spot, you will hear them say their tagline ONE BILLION TIMES OH MY GOSH YOU’LL JUST BE SO SICK OF HEARING THE RIDDLER SAY THAT *AGAIN*.
They worked hard to keep having you hear new things, even though you’re going to fight these monsters a hundred times.Report
Since it’s been a day, I’ll borrow this thread for more general computing remarks.
The Mac-to-Linux transition has reached the point that I’ve powered the Mac down and put it away in a box. So I’m convinced that I either have, or will be able to find, necessary software. To stay vaguely on topic, I’m not a gamer, and Hades doesn’t have a native Linux version, but ProtonDB rates it platinum (“Runs perfectly out of the box”) for Steam on Linux.
Basic compatibility. I’m using the Mint Linux Cinnamon desktop. It does everything I normally asked the MacOS desktop to do, although a decade-plus of finger muscle memory sometimes trips me up. Firefox is Firefox, Thunderbird is acceptable for mail and contacts. Extracting some specific data from Apple’s clutches took research, but it was all possible. My VirtualBox Windows 10 virtual machine moved flawlessly, despite the change in host OS and all the hardware differences.
Initial impressions (that is, the things that jumped out at me immediately). Geez, do things launch fast. Some of that is that all the “disk” storage is SSD now. Some of it also seems to be Linux memory management. I could routinely fill 16G of memory on the Mac with actual code and data. As I type this, the Windows virtual machine is running, I’m transcoding a DVD, have all the usual things up — multi-tab Firefox, e-mail, a couple of LibreOffice documents, terminal windows, the usual clutter of little things in the background — and code+data memory has crept across 6G. Close the virtual machine and 2G of that would be freed immediately.
Unix-ness. The old-fashioned developer in me feels like I’ve come home. I don’t need the bloated mass of XCode installed in order to compile C. Perl and Python and their packaging systems just work. The apt package manager is much more reliable (and covers many more packages) than either MacPorts or Homebrew did on the Mac. I wanted to play with the free Vosk voice recognition software — installation just worked (as does Vosk, so far). I had been putting off trying Vosk on MacOS because I was going to have to work my through at least a small swamp of version matching.Report
I’m late to the party, but this weekend was spent playing Monster Hunter: Rise. So far, it has been a mixed bag. The fun factor has gone up. The original Monster Hunter games were kind of slow and clunky. Part of the challenge came from fighting the controls and the UI. A lot of that was improved with Monster Hunter World, and Rise has kept many of those improvements. Between the wirebug (grappling hook) and rideable canine companion, you can travel around each map more quickly and explore in ways that previous games did not allow. Using the wirebug to zip around in combat is also fun. This is my fourth Monster Hunter game, and I think it is probably the most accessible to new players.
On the bad side, I feel like the fights are easier than previous games. I am sure part of this is because my own skills have improved, but I think a new player with Rise would have an easier time than a new player with earlier titles in the series. My first real challenge was the featured monster at the end of the primary single-player story, and I still beat him the first time I faced him. Previously, I would run into a monster or two that I could not beat without grinding to upgrade my gear and really learning the fight. In this game, I have not yet had fully upgraded gear, and I still zip through pretty easily.
Monster Hunter games are split into single-player village quests and multi-player hub quests. The hub quests are split between Low Rank and High Rank. At High Rank, you fight the same monsters, but they hit harder and have more health (and there are typically some High Rank exclusive monsters as well). Hopefully, when my wife and I reach the High Rank fights, we there will be more of a challenge.
Right now the game is a Switch exclusive, but it will come to PC toward the end of the year.Report
The Cyberpunk 2077 patch version 1.2 came out yesterday. 28 gigs!Report