Saturday Morning Gaming: Crying Suns
Crying Suns is available at the Epic Games Store *FOR FREE* until, let me copy and paste this: “Sale ends 1/14/2021 at 9:00 AM” (I assume the 9AM refers to Mountain Standard Time).
This is one of those games that was always on the periphery of my attention but I was never pushed over the edge to say “yeah, I oughta pick this up.”
But, you know, “Free” is a tough thing to argue against so I picked it up as part of the Epic Store’s Free Giveaway Thingy that they do every week.
I’d compare it (favorably) to FTL (a game we talked about way back in 2012).
You’re a guy. Well, a clone of a guy. A clone of Fleet Commander Whatshisname and the Robot Thingy wakes you up and says “Hey, I think something has gone amiss.”
And so now you’re playing an FTL clone. It’s your job to get from this corner of the galaxy to *THAT* corner of the galaxy. Along the way, you’ll encounter a whole bunch of stuff. Colonists who are upset. Colonists who are content except for just one thing that they want before giving you some information. Former colonists that want to blow up your ship and sell the scrap. Former colonists who want to blow up your ship because that’s the best way to separate you from your silly attachment to material items.
Maybe I’m getting ahead of myself. If you’ve never played FTL, you probably have no idea what I’m talking about. So let’s start over.
Crying Suns is a tactical rogue-lite. That is to say, it’s a game with tactics flavoring that is intended to be played multiple times over and over again before you are given the tools you need to beat the game. (But, like, not in a malicious way. Part of the joys of playing the game come from overcoming the frustrations of losing it and noticing that you lost because of mistakes you made… so play again and QUIT MESSING UP).
The beginning of the game starts with Admiral Ellys Idaho being awoken by a Helpful Robot Pal, you are quickly brought up to speed, and you go out and explore and find out what happened in the duration that you were asleep. How long were you gone? What happened to make the robot wake you up? What are the bad guys doing with their elbow room in the power vacuum left behind by whatever happened? Goodness gracious, what are the good guys doing with their elbow room?
So you grab your handy-dandy star map and you go out and start exploring the various sectors.
Along the way, you gather expendable resources, have encounters with people who might want to kill you, people who might want to sell stuff to you, and people who might need your help to do stuff. If you’re familiar with FTL, you’re familiar with all of that. You’ll see an “anomaly” signal and you’ll get excited. Will it be a good thing? A bad thing? Depending on how well you’ve been doing, you might be excited to go, dread having to go, or feeling like your choice is between going and losing. Just like FTL! Where Crying Suns differs, however, is in its combat. FTL had combat take place ship against ship. There were a handful of weapons and a handful of different ways to think about attacking the other ship but, primarily, it was ship vs. ship.
In Crying Suns, your emphasis is on creating fighters to attack the other ship while the other ship will create fighters of its own. Destroy the other ship’s fighters then destroy the other ship (or, at least, hit it until its taken enough damage to make you an offer of fuel/scrap in exchange for the fight ending).
Additionally, you’ll sometimes have opportunity to go down on a mission to a planet and try to scavenge up some fuel, scrap, or other resources. This isn’t interactive beyond picking which officer you’re sending down there with your commandos. You’ll see them encounter a buncha stuff and, depending on the officer’s skills, they’ll either overcome it or not and, if they have the required skill and it’s good, you’ll get some salvage. If the required skill is there against something bad, you’ll avoid consequences. So too with skill failures… you’ll miss out on good stuff and have to put up with bad stuff (including loss of commandos and your officer taking damage… don’t lose all your hit points!).
And you’ve got a ticking clock mechanism with the bad guys chasing you as you travel from the left side of the map to the right side, and when you get all the way to the right, you’ll face the final boss of the map… and that fight is going to be a tough one. Along the way, you learn more and more of what happened before you fell out of the clone jar. And, as you continue to play, you’ll unlock more ships and more officers and more of the story.
The game is pretty good. I can see why someone would prefer FTL to Crying Suns but, hey, it’s not like they’re making an FTL II. So if you want to play an FTL clone, Crying Suns is a dang good FTL clone (and if you prefer tactical combat to FTL’s somewhat pared down fights, I could see you preferring Crying Suns). That said, it’s a game where, if you loved FTL, I could see it easily being worth the $25. (And, if it was on sale, I’d say “definitely get it”.)
But, and let me say this again: It’s Free for the next few days. Pick it up. “Free” turns it from “a pretty good game” to “an amazing one”.
So… what are you playing?
(All Crying Suns screenshots taken by the author.)
Thanks for this post.
I was (and remain) an FTL fan, so I will definitely get this even though it’s on the turd that is the Epic games store.
Since I beat Cyberpunk I haven’t been gaming too much. I’ve played some Darkest Dungeon (thanks there as well for the recommendation and pointing out the Steam sale), as well as two stand-bys I play frequently – Hearts of Iron 4 and Civilization 6.Report
It’s also on Steam.Report
For $24.99.Report
Side note: I had that exact Lego’s set from the commercial at the opening of the piece. Still at my mom’s houseReport
The big ship, the Galaxy Explorer? I always wanted that set when I was a kid but alas! It was not to be. If you’re ever interested in parting with it, please let me know!Report
Thanks for the tip yesterday. I plan on installing this and giving it a go today. Gray and cold and snowing so it’s a good day for it.Report
FTL had a brutal learning curve. This learning curve is a lot less brutal.
I’m enjoying the heck out of it anyway.Report
What if it was a free kick to the nuts?Report
“Hertz Donut” was the one that we used.
“Wanna Hertz Donut?”
“Sure!”
*WHAM*
“OW!”
“Hertz. Donut?”Report
Some people are into that. Personally, I’d pay $24.99 not to be kicked in the nuts. And I’m constantly not getting kicked in the nuts for free, which, when you think about it, is a pretty sweet deal.Report
Okay, I beat it.
So. It’s a (relatively) short game. This makes it easier for me to say what the ideal price point for the game would be. It’s selling for $25 right now on Steam. I’d say that it is absolutely worth $15. So, if you prefer Steam, wait until it’s 40% off and you won’t be disappointed at all.
(And in these trying times, is there any higher recommendation than “I beat the game”?)Report
The thing that always bugged me about FTL was the way the gameplay included timers and an arc, and there was really only one way to beat it. There was no way to play it as “can I 100% every map” because the timer cut you off, there was no “endless run” mode because you always had to fight the end boss, and if you showed up at the end boss without a lot of lasers you would lose. There were ways to dawdle a bit, and sub-optimal ways to fight the end boss that depended on you being really lucky, but despite the myriad options there was basically only one path to follow if you wanted to do anything but lose.Report
This isn’t going to fix that problem for you. There are… what? Six solar systems between Point A and Point B on the map? And the stuff is chasing you down and you might have one opportunity to make a lateral move on the map… but if the stuff chasing you catches up to you, you’re just going to have to run as fast as you can to the right to get to the next map so you can have breathing room again.
That said, ship-to-ship combat is a little more forgiving. Which means that you can win putting a lot more emphasis on a different things. The little pawn-type ships have a rock/paper/scissors thing going on (fighters do massive damage to drones, drones do massive damage to frigates, frigates do massive damage to fighters) and you can either have a balanced fleet or an overwhelmingly droney one or put more emphasis on your mother ship’s weapons.
The downside is that there is enough room for doing what you want that it feels like it doesn’t matter which you choose so long as you’re not downright dumb. But there are S-level tactics, A-level, B-level, and so on and it’s fun to figure out how to tweak your stuff and turn a slog into an assassination strike.Report
I’m glad to hear that there’s more than one way to win. Because that was basically what ended FTL for me, that I tried different ways to play and the game replied “no, you have to go to the end and fight the boss, and if you haven’t spent the playthrough building a ship to fight the boss then you lose”. And despite the wide variety of starting ships and capabilities, every ship I built that beat the boss looked pretty much the same.Report
Well, no, you still have to go in and fight the boss.
It’s just that you can beat the boss with a fighter-heavy build or you can beat the boss with a drone-fighter build or with frigates and ship-to-ship weaponry.
But you’re going to be fighting the final boss.Report
Okay, only one more day to get this for free.Report
Just a FYI, Bomber Crew is now free on Humble Bumble for the next couple of days. It’s a fun little game.Report
Star Wars: Battlefront II is free on the Epic store this week.
I understand that The Mouse whipped EA into submission and so the lootboxes are gone and the only thing that other players might have that you won’t are cosmetics from various holidays or events that you’d have missed.
(But I still ain’t gonna get it.)Report
I was never interested in that game and EA – yech. Got it for the kids on Xbox when it came out, but they stopped playing it after a couple of months.
You may have heard the next Star Wars game is going to be developed by Ubisoft and not EA. Progress!Report
I heard a rumor that The Mouse is going to bring back Lucas Games.
I would like that rumor to be true to the point where I am not capable of treating it with an appropriate amount of skepticism.Report
You and me both!Report