Saturday Morning Gaming: The Turn-Based vs. Real Time Debate and Missionforce Cyberstorm
Back in the 90’s, one of the big debates was over Real Time Strategy vs. Turn Based. A lot of this was due to the limitations of the medium. If two people wanted to play a game at once, for example, you either had to do the “one person uses the keyboard/the other person uses the joystick” thing or the “one person uses the left half of the keyboard, the other person uses the right half” thing.
Which, let’s face it, kinda sucked.
Turn-based, on the other hand, allowed for Hot Seat. Take your turn. Take your time. Think about what you were going to do next. The big problem there was that there was no asymmetric information, really. You couldn’t, for example, make a particularly sneaky build that relied on stealth or something. Even if you both agreed to go to the kitchen for 5 minutes to let the other guy build in peace, you still came back and watched the other person do his turn. So he couldn’t sneak around behind you or something.
I mean, lan parties were a thing but they were unwieldy and in the days before ubiquitous internet the monitors were CRTs. So if you had a big old 13″ monitor, that puppy weighed 20 pounds and was the size of a 13″ CRT. Given that your PC itself was the size of a small refrigerator, getting together and doing a lan was something that required planning. And, if your household was like mine, the computer wasn’t yours. It was your parents. And it wasn’t something that was cheap. It was something that cost more than a grand. (I mean, remember Gateway computers? It was HUGE that they came out with a $999 computer!) So, generally, the computer stayed where it was.
So, for the most part, turn-based games were for multi-player and real time strategy was for lan parties or single player.
Once the internet took off (shortly after Gateway put a $999 computer in everybody’s house), suddenly the appeal of turn-based games went kaput. I only get two minutes for my turn? And I have to wait an interminable two minutes for the other guy’s turn? This is an injustice!
Well, right before that, a little gem of a game called Missionforce: Cyberstorm came out. This is probably the best turn-based game of the 90’s. Yeah. I said it.
Here, check this out. You want to buy a mech (wait, “mech” is probably owned by someone with deep pockets and lawyers and such…)? I mean, you want to buy a Herc? You can buy one already kitted out or you can buy a naked base model:
Let’s buy a Shadow and check it out.
See all of those options? You can modify and upgrade each of those. Want better speed? Upgrade the reactor. Want better shields? Well, they’ll slow you down, but you’ve got a choice of models there. Don’t like how you can only see 7 hexes? Upgrade your sensors. Upset that your lasers don’t hit as often as you’d like? Upgrade your targeting computer (but the really good ones draw enough power to slow you down so, seriously, upgrade your reactor again).
Now what kind of weapons do you want? Lasers, missiles, machine guns… the former don’t use ammo (but don’t hit as hard). The latter hit like a truck but if you run out, you’re going to need a resupply drone to get more. (Oh, you’ll probably want to buy a resupply drone too.) Some of the weapons do really well against shields (but not armor), some do really well against armor but shields effectively block them… there are a handful of weapons that are good against both but they’re not GREAT against either. (Oh, you’ll probably want to purchase shields too.)
And, as the game progresses, you’ll discover more and more tech and have more and more options to build more and more kinds of builds.
And you’ll want small mechs, I mean, “hercs” to do your scouting and heavy hercs to hit hard.
“What about pilots, though?”
I’m glad you asked. You have a medvat with all kinds of pilots floating in there. Pull one out and install it in a herc!
And some of them are good at energy weapons, some of them are good at missiles, some of them are good at piloting… and some of them… well, some of them are inexpensive.
And they take damage or need therapy or require some detox after you shoot them full of goofballs to give them a boost or some relaxation drugs to help them be less freaked out.
And so now you’ve got your herc and you’ve installed your pilot. Let’s go on a mission!
Pick your poison. You need cash? You probably want to mine ore with your moneymakers (think about upgrading your ore extractors). You have enough cash and it’s time to get back to the main mission? Well, you’ll want to secure some areas. And then back to base to rehabilitate your pilots and repair your hercs.
Different planets have different things going on. Some of them are quite nice:
Others are merely nice places to visit:
And then, once you pick your mission and get in a fight, you find yourself with yet another wealth of options. Here, check this out:
You pick which weapon you want to fire but you have to deal with the other guy’s shields which, you can see, he strengthened in the front. So, if you manage to get behind him, you can shoot him in the butt where his shields aren’t as strong. Or, if you’ve got awesome weapons, you can take his shields down and then start pounding his armor.
Be careful, though. After it’s your turn, it’s his turn.
This game is, seriously, awesome. And you can get it from Gog for a mere six bucks.
If you love piloted robot fighting and you thought that Mechwarrior was the only game in town, you need to check this gem of a game out. You’ll be delighted by it and surprised at how deep the gameplay is.
(Oh, and avoid the sequel. They tried to ride the wave of real time strategy and managed to alienate the fans they’d already picked up while, at the same time, making a game that wasn’t as good as the other RTS options available.)
So… what are you playing?
(Featured image is the Missionforce: Cyberstorm main menu.)
One of my friends had *TWO* computers in his house. So he was able to do 1-on-1 lan parties whenever he wanted.
He was the guy who, in any given tabletop game, was the guy who was going to win. Seriously, he was the one to beat. For the most part, I was content with this, because I got better playing against him and, because I got better, he got better playing against me. Iron sharpening iron and all that.
I figured out a way to beat him, though. I knew that he was going to go with a particular army that was his style and I pretty much always lost against him when I went head to head against that particular army with a similar one. He was just that good.
So I made an army of weenie mechs with self-destruct mechanisms. I sent in the first one and it died when shot against his unfired weapons that were still defending. I sent in the second one and it died. When I sent in the third one, all his guns had fired and I got in the middle of his formation and *KABOOM*.
As I was moving my fourth little weenie herc, he conceeded the game.
And that was the only Missionforce: Cyberstorm game I won against him.
But I still remember that fight fondly.
Seriously, it’s a great game.Report
It’s an interesting bit of 90s history, actually, in that there was a whole Starsiege property that Sierra and Dynamix built to compete with Mechwarrior. There were FPS, mech-sim, and strategy games, tabletop RPGs, even a metal-miniature hobby-gaming line. And it’s…gone, now, because gaming stopped being “computer versions of pen-and-paper properties” and developed its own IP that was more suited to computer gaming. Mechwarrior and Battletech only hung on because of the installed user base.Report
One of the creators of Diablo I did a 20th anniversary “postmortem” that’s available on YouTube. It’s pretty interesting. The game was originally turn-based.Report
I’ve never seen this… cool. Thank you.
(And my search tells me that Stoneshard is a turn-based Diablo II… huh. I’m on board.)Report
I love his story about converting the program to real time. Serendipity is so rare in programming, because everything’s done for a reason, as efficiently as the programmer knows how. I remember hearing a story about some very simple battlefield game, you know the kind where the enemies run right at you, firing. The programmer turned off the “run at the enemy” code, and made the troops prioritize cover, then ran it to see what happened. All of a sudden, the enemy ambushed him. He’d never written that specifically, but the change in code made it viable.Report
I am not the proud owner of an Occulus Rift S. I played some No Man’s Sky, which was pretty cool, but I need to learn how to fly my ship with VR controls. Exploring other planets is awesome, though. I also got a copy of Obduction, which is a VR game from the creators of Myst. I got a little bit of time in that, and it is intriguing so far. I look forward to more time with both.Report
Skyrim in VR is *AMAZING*. Holy crap, it’s off the charts amazing. I very much dislike the whole “okay, now I’m fighting a spider the size of a VW Microbus” thing that happens occasionally (turns a fun adventure game into a horror game) but I did stuff like wander past a lake at night and there were fireflies flying over it and I got chills at how beautiful it was.
Throwing spells is a lot of fun too. You see your hand floating and you can pull the trigger and shoot lightning out of it. Or throw fireballs. As someone who preferred sword and shield in the console version, I went spellsword in the VR one.
Steam has a game called “The Lab”. It’s free! It has a collection of VR experiences more than games, really, but there are a couple of games in there that are absolutely awesome. And, hey, it’s free. (Did I mention it’s free?)
If you have someone else to play with, you need to get Keep Talking And Nobody Explodes. One person wears the VR helmet and disarms the bomb, the other person reads the bomb manual to them. (Absolutely an amazing party game and I recommend it wholeheartedly for that… I don’t know if I recommend it as a Friday Night Date Night game.)Report
Thanks for the recommendations.
Skyrim sounds like it might be fun, though I was not really able to get into the game before. I would really love to explore Morrowind in VR (with updated graphics). I may look into it when I move on from No Man’s Sky or if I finish Obduction. If I get too many unplayed games on my plate, I might end up playing nothing, because I cannot decide.
I heard about Keep Talking . . ., and it also sounds fun. I am not sure if my wife would be into it or not, though.Report
What makes Skyrim so amazing is the going around the world. I didn’t finish the game… but, my goodness!, the world! It was beautiful. Maribou did a thing where she got in a river that was flowing down a mountain and she said it was like a roller coaster and she had a lot of fun just wandering around doing stuff like “falling in rivers”.
As for Keep Talking, I think it’d be awesome for a game night party where you and the wife are one of many couples who disarm the bomb. If it’s just the two of you, I think it’d be more like putting up wallpaper: A test of the relationship rather than a game.Report