Game of Gamer Perceptions

Andrew Donaldson

Born and raised in West Virginia, Andrew has been the Managing Editor of Ordinary Times since 2018, is a widely published opinion writer, and appears in media, radio, and occasionally as a talking head on TV. He can usually be found misspelling/misusing words on Twitter@four4thefire. Andrew is the host of Heard Tell podcast. Subscribe to Andrew'sHeard Tell Substack for free here:

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11 Responses

  1. I’ve noticed this too. I don’t play a LOT of video games, but the ones I do play tend to have communities of just … people. All ages, mostly adults, many with families and jobs. Mobile gaming especially is that way because you can slip it into little five minute breaks. I haven’t done a binge-gaming session since I was in grad school.Report

  2. pillsy says:

    I do a ton of binge gaming. Single, no kids, live in the suburbs. So you know what else am I gonna do.

    Honestly I’m a totally stereotypical nerdass NEET except for the part where I live alone and am gainfully employed.Report

  3. Pinky says:

    That 46% statistic seems to have its origin in a study done by NewZoo. But they also find that women are much more casual gamers than men. Among hardcore gamers, the ones most likely to spend big money on games and gaming hardware, men outnumber women 65% to 35%. The largest category of female gamers is what they call “time fillers”, who play on their phones.Report

    • Jaybird in reply to Pinky says:

      Remember when Farmville was a thing?

      We might easily dismiss Farmville as being a “time filler” game. “Casual”.

      I also heard rumors of people who set their alarms for the middle of the night so they could get up, tend their crops, and go back to bed.

      If that’s not “hardcore”, I don’t know what is.

      (That said, I do think that there is a difference between the people who play Candy Crush on their phone while waiting in line at the bank and the people we probably refer to when we say “gamers”.)Report

      • Pinky in reply to Jaybird says:

        I don’t have the specifics on how the study constructed the categories, but it seems like time playing and money spent are part of the formula.Report

      • Mike Dwyer in reply to Jaybird says:

        Dude, I have caught my wife Crushing Candy at 2am on a Saturday night and she is so competitive on Words With Friends that family members have stopped playing with her. I tell her she is a gamer all the time. As far as I am concerned she fits the definition.Report

  4. Jaybird says:

    There are the people who buy one game a year.
    There are the people who buy multiple games a year, but they’re the blockbusters. The Grand Theft Autos, the Maddens, the Spider-men.
    There are the people who buy a game because they’re at Wal-Mart anyway and the box art is interesting.
    Then there are the *CRAZY* people. The equivalent of the football fans who know the resume of the Defensive Coordinator of the opposition team. “Kowalski better not try the run against this team”, he says to no one in the room. “Just because the run worked last week means nothing this week. He was playing against Brennan who got burned badly by passing in the playoffs last year so he puts just a little too much pass coverage out there. Spencer knows better!”
    “Did you say something, honey?”
    “No, I was just watching my game!”

    These are the guys who know the names of the developers, the names of the publishers, and know the names of the genres, the sub-genres, and the sub-sub-genres.

    You know the guy who can tell you the difference between acid hip-hop and funk electronica? And then tell you “here, listen to this”?

    That’s what this group of gamers is like.

    And this last group is the one that does the gatekeeping. “You’re not a *REAL* gamer if you can’t tell me what FFIII for the SNES was called in Japan!”, that sort of thing. They don’t all agree with each other on everything… there are the turn-based ones and the real time ones. The PVP ones and the PVE ones.

    But they see themselves as the real ones. They’re the ones who are *INVESTED*. Consumption as Identity.

    And, of course, the business model of gaming has to now navigate between the New Batch of New Fans and the old grizzled crazy people who gatekeep.

    There’s a lot of money to be made, after all. If you’re a publisher, what’s the best way to make it?Report