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Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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26 Responses

  1. Zac says:

    I finally picked up Pillars of Eternity on a Steam sale last weekend and I’ve been very, very slowly hacking my way through that. I’ve never really played a game like this before, and I’m still having a hard time figuring out the combat side of things (I get killed a LOT). Honestly, it’s a little embarrassing, because I’m playing on Easy and I’m still getting whupped.Report

    • Jaybird in reply to Zac says:

      Don’t fight the bear, dude.Report

      • Zac in reply to Jaybird says:

        That bear from back near the beginning? Nah, I killed that thing a while ago, it wasn’t so bad. It was mostly fighting through Raedric’s guys and trying to delve deeper into the Endless Paths that kept getting me killed. I finally defeated Raedric last night, but how high of a level should I try to get to before I delve into the deeper parts of the Paths? Last time I tried, my party got massacred by those damn ogres.Report

    • James K in reply to Zac says:

      @zac

      I find the Infinity Engine style combat frustrating. It is designed so as to require strategic thinking, you are expected to carefully direct your characters. But it is in real-time, and although you can pause to issue commands you still end up feeling pressured for time.

      For me it’s the worst of both worlds – either make the combat turn-based like the old Fallout titles, or make a more action-oriented combat system like modern Bioware titlesReport

  2. El Muneco says:

    I’m interested in a brand new (out of early access this last Wednesday) indie 2-player co-op game called “Clandestine”.

    It’s set in a 90s spy thriller, but it looks like the gameplay is lifted straight from “Max Headroom”. The “Edison” player moves around in the real world, trying to accomplish stuff without getting killed or captured or both. The “Theora” player sits on a computer back at base and accesses floor plans, identifies guards, messes with video cameras, undoes electronic locks…

    Unfortunately, the dude I usually play co-op with (we started on LAN multiplayer with Hexen in the mid-90s – I upgraded my PC from 4MB to 8MB[*] so that I could host) has been playing XCOM Long War in what little time he has, and my WoW friends don’t even log on at this point in the expansion…Report

  3. James K says:

    I’m playing Diablo 3, mostly just killing time until Fallout 4 comes out.Report

  4. Hoosegow Flask says:

    I’ve been waffling on whether or not to buy FO4 for the launch. On one hand, Bethesda has a bit of a reputation for bugs, and the game will likely be more stable in a couple months and after a few patches. On the other hand, I’m off Wednesday, and my wife and kid are out of the house. Decisions, decisions…

    I’m approaching 100 hours in Witcher 3. The scripted quests are well done and non-repetitive and I’m enjoying them very much. I am, however, getting tired of the inventory management aspect of most modern RPGs. Younger me would probably be horrified hearing me say that. That and the whole ‘take everything that isn’t nailed down’ mentality. Yes, it’s not an absolutely requirement and I could bypass it, but then I risk missing out on gear or, in W3, missing out on the singular copy of a particular alchemic formula that exists in this region, that is located in a nondescript supply crate in an abandon sewer. Of course.

    FO4 will likely only make this worse, as they aim to make loot junk actually useful. We’ll see how successful they are.Report

    • Zac in reply to Hoosegow Flask says:

      One of the things the previous two installments of Fallout taught me is that I am a hoarder at heart. Hearing that the junk loot will now be useful elates and terrifies in equal measure.Report

      • Hoosegow Flask in reply to Zac says:

        I played with some of the mods for FO3 for a while. One (or more) of them allowed you to craft and/or repair using some previously useless junk. I ended up afraid to get rid of most of it for fear it would be useful later and had lockers full of crap at my house in Megaton.Report

    • Jaybird in reply to Hoosegow Flask says:

      I don’t know how to not collect loot junk if it’s actually useful.

      That was the only thing that protected me before.

      What if I get halfway through the game and I’m going to need 15 forks???? I AM GOING TO HAVE TO START COLLECTING THEM.

      They let you buy houses, right? One in each town? You can keep your forks there?Report

      • Zac in reply to Jaybird says:

        Dude, we are so screwed.Report

        • Jaybird in reply to Zac says:

          Hardcore mode, for New Vegas, actually helped.

          “I do not use .22 ammo. I have not touched a .22 weapon since the first 45 minutes of the game. I… I will not buy it.”

          And I didn’t.Report

          • DavidTC in reply to Jaybird says:

            Ha. Meanwhile, *I* had a mod that let me take apart bullets and whatnot into primer, gunpowder, and shell casings.

            That…was not helpful to my carrying capacity. But I just dumped most of it in the containers next to the weapon workbench in…the first town, blanking on the name.

            Everything. I will collect everything. I mean it.

            Granted, that’s actually much easier in a game like Fallout, where you can constantly just fast travel back home and then back.

            Fallout 3 drove me crazy requiring two transitions to get into my home…so of course Fallout New Vegas made it *even more*. Just let us fast travel *into* our house, dammit. Why is that so hard? The Old World Blues DLC let us do it!Report

            • Brandon Berg in reply to DavidTC says:

              Ha. Meanwhile, *I* had a mod that let me take apart bullets and whatnot into primer, gunpowder, and shell casings.

              That was standard in New Vegas. Or were you talking about 3?

              Really, carrying capacity just isn’t a fun game mechanic. It would be one thing if it actually made the game more difficult, but in most games the marginal combat/survival utility of additional items drops to near zero long before you reach capacity. The limit is purely an inconvenience.Report

              • DavidTC in reply to Brandon Berg says:

                That was standard in New Vegas. Or were you talking about 3?

                No, talking about NV. That was standard? Okay, I could have sworn I had a mod to do that…or maybe it did something else with the ammo. I can’t even remember now.

                Maybe I had a mod in 3, and then it was built into NV?

                Really, carrying capacity just isn’t a fun game mechanic. It would be one thing if it actually made the game more difficult, but in most games the marginal combat/survival utility of additional items drops to near zero long before you reach capacity. The limit is purely an inconvenience.

                No kidding. I’ve been trying to make my way through Dragon Age. I have a mod (and this I know is a mod) that expands your pack *as if* you’ve bought all 5 or whatever backpacks in the game, and I have the expansion that actually gives you a damn storage area, and I *still* find myself having to actively manage things…and it’s a lot worst than in Fallout, because it’s not an open world, so I have to trek back to the start of the area, go to my campsite to sell things, and then head back.

                At least in Fallout you can just wait until you’re somewhere you can fast travel to (And if you’re finding loot, it usually is.) and leave and come back really quickly. And, worst case scenario where you don’t want to or can’t leave, you can just cram stuff in a single container and come back later for it.

                At one point in Fallout (Either 3 or NV, I forget), I had an awesome mod. It was a person you could summon, give her all the stuff you didn’t want, and she’d run off and sell it. And it worked in a fairly realistic manner. (Once you ignored the fact that she could magically find you and travel safely around without anyone killing her.) She took time to sell stuff, and she took a cut and gave you the rest when you summoned her again.

                I’m hoping the new Fallout has something like that. What people don’t realize is that the games just sorta keep stealing the mods from the previous games…the hardcore mod where you had to eat and drink was from a mod from the previous game, like I said I think maybe the disassembling bullet thing also was, in 4 we’re getting the ability to build a settlement, apparently, and that was a mod from NV…Report

              • Damon in reply to DavidTC says:

                @davidtc

                I think that was a “perk” you could select during your leveling up process.Report

              • Brandon Berg in reply to Damon says:

                Right now it’s slowly dawning on @davidtc that the guy he paid $20 to mod New Vegas totally ripped him off.Report

            • Kim in reply to DavidTC says:

              Beware of playing Thief then, some loot is really, really hard to find.
              For completionists only, one can finish the missions without getting every last bit of loot.Report

          • Kim in reply to Jaybird says:

            System Shock had a whole minigame about inventory management. Made it fun, and made you not have to collect every single thing in the game…Report

            • Jaybird in reply to Kim says:

              Was that the suitcase thing? You only had so many cells in the suitcase and so you pretty much had to play inventory tetris?

              I love that particular way of doing it, actually. When they make the “would you like an extra row of cells? An extra column?” upgrade available, it changes everything all over again and I immediately throw away all of the cash I had been saving for this or that weapon away on JUST ONE MORE ROW.Report

              • Kim in reply to Jaybird says:

                Exactly! It’s a great way of convincing players that they don’t need every single weapon magazine in the entire game.

                I’d play more FPS if they were more like System Shock. Got any recommendations?

                Really, I like games that encourage different playstyles…Report

              • Jaybird in reply to Kim says:

                Resident Evil 4 isn’t quite FPS, but it’s over the shoulder and, dang, it’s awesome.

                And if you liked 4, you’ll love 5 if you can get past the baffling artistic decisions.Report

              • Autolukos in reply to Jaybird says:

                I never played System Shock, but I enjoyed this in the new Deus Ex. Inventory management is interesting IFF it places real restrictions on gameplay; in games where most of your inventory is for selling at the next town, it’s pretty pointless.Report

  5. Jaybird says:

    Oh my gosh.

    It’s full of stars.Report