Yakuza and the One Good Mobster
The world of organized crime is rough.
This is hardly news, of course. Media from all aspects of society paint such a picture very clearly. Be it The Godfather or Scarface, The Sopranos or Boardwalk Empire, our film and television make it pretty clear that it is a hard life full of bad men making evil decisions. There are always people who miss the intended point, thinking that Tony Soprano or Tony Montana are automatically heroic figures simply by being the protagonists, but generally the intent is clear: the life of a mobster is bad.
Video games, as ever, tend to be the exception.
Much of it is the nature of the medium, of course. As a whole, video games tend to glorify violence in a way that other mediums could never dream of. Let me be clear that I’m no hater — I love video games more than is probably healthy and am well aware of how much fun they can be. But that doesn’t change the fact that video games lean heavily on violence compared to just about everything else. A movie with the level of fighting of the average video game would almost certainly be flogged as worse than grindhouse schlock. Even the most heroic soul, on a quest to save his family, racks up a body count that would make Liam Neeson’s character in Taken blush. Nevermind the games like Grand Theft Auto where being an unrepentant criminal is the entire appeal.
Enter Yakuza.
Based on the name, you’d expect it to be essentially the Japanese version of GTA, where you revel in gloriously illegal activities, just from the other side of the world. And yet, somehow the series features hands-down the most kind and generous mafiosa portrayed in media of any stripe.
Nor is this a case of misleading titles. Kazuma Kiryu, the hero of the series, is not someone who was slighted by the mob and seeking his vengeance from the outside — he is a loyal member of the Dojima clan, through and through. Nevertheless, Kiryu remains one of the sweetest characters around, to the point that it’s become a meme.
Some of this is because of the side quests. As a series, Yakuza is absolutely full of them. Completing Kiryu’s quest invokes memories of the dotted-line Family Circus comics, as he takes up a side job as a real estate agent, or becomes the manager of a maid cafe, or develops a crippling addiction to slot car racing, and so on. Many of these side stories also specifically involve him righting some sort of wrong. Kiryu is consistently portrayed as taking injustices extremely personally and deciding he has to do something about it. While most common portrayals of mafiosa show them getting involved with some situation involving people they care about, Kiryu is consistently going out of his way for strangers that he only just met, deciding to resolve whatever problem plagues them.
Kiryu is also unique among criminal protagonists in that he never attacks innocent people. In movies, attacking the police is frequently a line no one wants to cross. Shooting the police captain is the fundamental moment when Michael Corleone’s life changes forever in The Godfather. But video game mobsters have an entirely different reaction. In Grand Theft Auto or its ilk, attacking the police is just a part of everyday life. You’ll rack up a body count in any video game by the end of the first couple missions that blows away the worst war movie, and usually the worst penalty for attacking random people is getting the police called on you – which, of course, you can then proceed to attack just as well.
But Kiryu? Not happening. Not only does he have less violent tendencies than the rest of his digital counterparts, even the movie mobsters seem trigger-happy by comparison. Certainly, when he gets into a fight, they can (and almost certainly will) be extremely violent, but he doesn’t pick fights with anyone. In Yakuza you are completely incapable of attacking random people on the street, and combat only starts when someone else decides to become aggressive towards you. Kiryu is less a mobster and more a legitimate businessman who participates in impromptu Fight Club reenactments.
So in many respects, Kiryu is the “nostalgic” ideal of a mafiosa. He doesn’t pick fights, he just wants to conduct business, and he behaves with honor within the profession. Sadly, the rest of his organization never feels the same way, and this is the root cause of the conflict in the series. Kiryu, the idealistic criminal, versus the real-world thugs that populate his organization. In each game, Kiryu inevitably gets drawn into some underworld politics or the machinations of some high-ranking lieutenant who wants to use the naive hero as a pawn to move up the ranks. And inevitably, it escalates to Kiryu yet again fighting his entire criminal organization, cleaning out the corruption from top to bottom to clear his name.
And then, when his one-man war on his own crime syndicate is complete, Kiryu goes right back to being the loyal mobster again, fighting only the sorts of petty thugs that would give organized crime a bad name — until yet another new plot arises that requires him to play cleanup.
The idea of the “good criminal” is frequently romanticized in fiction, and certainly it has its appeal. Who doesn’t want to be Robin Hood? Few games, though, have successfully captured that feeling the way Yakuza does. You can be both a criminal and a good person, without contradiction.
In these crazy times, there’s a certain amount of comfort in being able to blow off steam and virtually do things that would get one ejected from polite society. Being able to do that while also maintaining a sense of morality? It’s certainly valuable for me. In spite of my best efforts, I have repeatedly insisted that this time I’m going to be an evil character for a change of pace, only to revert to my friendly ways as I immediately feel bad for the fake slights I commit against artificial characters. Having someone who is generally a good person but also lets you indulge in the more power-fantasy elements of the genre? Very satisfying.
This unique perspective combines with the other unusual elements of the Yakuza games. More than any other series I can recall, the games truly capture the feel of being in the time and place the story takes place in. The games are centered around the red light district of Tokyo, and despite consisting of just a few blocks of real estate, the game world is realized with a depth rarely seen in most series. These few blocks have as many side quests and mini-games as any massive Grand Theft Auto game, with the added benefit of not locking most of them away until you bother to complete enough of the story that the game reveals it. If you want to step away in chapter 1 and go sing karaoke for an hour, nothing is stopping you. You’re actively rewarded for doing so, in fact, or just taking the time to dine at the various restaurants in the game. Or spending hours building your perfect slot car racer.
Given all this, Yakuza winds up being the criminal series I can get myself lost in. Not the ultraviolence of Grand Theft Auto or the intentional absurdity of Saints’ Row, but the simple story of one man’s repeated quest to force the mafia to behave with some level of dignity.
It is nice to know I’m not alone in feeling guilty about mistreating game characters.
Can you recommend which Yakuza to start with? In particular if I was likely only going to do one of them…Report
Well, the whole series is available for a song on PS4 at this point, so if you have one of those that would be the recommended option I think.
As for individual games, the best one to start with would either be Yakuza 0, the recent prequel they did that’s set in the 80s, or Yakuza Kiwami, which is a remake of the original game with the updated engine from 0. Both of those are available on PS4 or Steam in the $10-20 range.Report
Thanks for these suggestions! I’m definitely going to check these out. I have noticed that the mafioso with a heart of gold is a recurring theme in Japanese manga/anime, though I somehow doubt their mafiosi are that altruistic in real life…Report
Advice I always got from people I know who have visited Japan was, if they give you advice on a place to go or something, listen, but if they so much as offer you a dollar don’t accept.Report
I’ve never played any of these games, but here’s a fun fact: The Japanese title of Resident Evil is Biohazard. A few years ago, when I heard that there was going to be a new RE game called Resident Evil 7: Biohazard, I wondered what the Japanese title was. Surely not Biohazard 7: Biohazard. Turns out it’s Biohazard 7: Resident Evil.
Similarly, the Japanese title of the Yakuza series is Ryu ga Gotoku, which is an old-fashioned (think the Japanese equivalent of Shakespearean) way of saying “Like a Dragon,” and the English title of the upcoming game in the series is Yakuza: Like a Dragon. I wondered if maybe the Japanese title was Like a Dragon: Yakuza, but it turns out that it’s Ryu ga Gotoku: Hikari to Yami no Yukue, the latter part of which means something like “Whither the Light and Darkness.” Titles can be hard to translate due to lack of context to clarify words with multiple meanings. Maybe that’s why they didn’t even try to translate this one.Report
It’s like arguing D&D Alignments. You can’t just argue “Good” vs. “Evil”. “What about Robin Hood?” shows up. “But he breaks the law!” “But the law is evil!” “Guys, guys… let’s add another axis!”
And so you get stuff like Order vs. Chaos and now you can have someone like Robin Hood show up in your gaming system and plop him down without having to worry too much about it. (“How come he immediately reverted to law-abiding the moment that Richard the Lionhearted returned?”)
In more recent outlawry, we had Prohibition. I’m not saying that the bootleggers were *GOOD*, mind. I’m just saying that there were a lot of people who wanted the product and had no way of procuring the product without dealing with middlemen who were capable of dealing with bootleggers. A go-between, if you will.
Heck, “vice” in general has always had this problem. Access to booze dealers or drug dealers (or stuff that is less appropriate to talk about on a family website) means that you have to deal with outlaws.
And, let’s face it, if you’re just dealing with a guy who has his own still or his own greenhouse, well, that’s probably fine. Oh, that’s just Bob. Sure, he’s got a hobby. For a couple of bills, he’ll share. Nice guy.
The problem is that not everybody is lucky enough to have a Bob in their life and when demand is high enough (see: Prohibition), you’re stuck having to deal with middlemen.
Having the middleman be a nice guy is a nice fantasy for those of us who enjoy a glass of wine with dinner. Sure, he’s an outlaw! But he’s more like Robin Hood, at the end of the day.
Hey, if the law is evil, sometimes you’re stuck with outlaws. We’re just waiting for Richard to come back.Report
I haven’t played this series, and probably never will, but I really got a feel for the world by reading this. I have long thought that by making criminals too one dimensional (either too unsympathetic or so good they’d never be a criminal) it makes for a boring antihero and it sounds like the game designers successfully threaded the needle here. Thank you for sharing!Report