X-Wing Miniatures Isn’t Just a Game, Its a Community
Far and away my favorite tabletop game at present is X-Wing: Second Edition by Fantasy Flight Games. I’ve been playing at increasing levels of competitiveness for 4 and a half years, and I doubt that trend is going to stop. One of the most amazing things about this game is how much time you can spend not actually playing it. There is an absolutely fascinating penumbra of activity surrounding the game itself enthusiastically engaged in by players all over the world. But before we talk about that, let’s look at the core game. At heart, this is a game of tactical starfighter combat, of making plastic ships go pew-pew.
When I say tabletop, I really mean it. In theory, the play area is 36 inches by 36 inches [91 cm by 91 cm for the OUS players], but in practice you need more room, because you just need a lot of stuff. You can see what I mean in the picture above. The miniatures themselves, a playmat [technically optional, but a must have accessory], movement templates, range rulers, dice, damage cards, tokens, obstacles. This is the standard game, but you can play an abbreviated edition with just the core set, which cuts this down to miniatures, dice, rulers and templates, and the damage deck. This very adaptability is a key feature. You can strip down the game to a couple of ships and play in 30 minutes, or to introduce a new player to the game. Or you can do a multiplayer version with small capital ships that might take several hours. While the stuff can seem intimidating to a new player, as miniatures games go X-Wing has a fairly low bar to entry. Competitive players can end up with impressive collections of little plastic spaceships and assorted paraphernalia, but you can get started in even local tournament play for less than $100. Try that in Warhammer! Another helpful feature is that all the miniatures come painted out of the box. Many long-time players like to customize their paint jobs, but you don’t have to do this just to get started.The X-Wing Community
Now let us switch over to the X-Wing community. There is a prevailing ethos of Fly Casual, which encourages a welcoming attitude and the willingness to help new players learn the game, which has an impressive set of rules and mechanics to master. Fly Casual of course means many things to many people, but usually among them is a sense of fair play, a low tolerance for being a jerk, and a reminder that this is after all, just a game. Fly Casual does not however diminish the competitiveness of the tournament scene, but there are some formal rules established about just how casual an event is going to be, which determines how strictly your opponent will hold you to following the rules.
Players who mostly play at home are known as kitchen table players, for obvious reasons. Much like an iceberg, these players probably comprise an absolute majority of all X-Wing players, but they don’t loom as large in the community as their numbers might indicate. The first step into visibility is regular players at the Friendly Local Game Store, or FLGS. The FLGS is the core of the X-Wing community in real life, not only selling ships and accessories, but providing a place to play, and often scheduling and staffing league nights or tournaments. A minor undercurrent of tension is that prices in a FLGS are usually higher than can be found on the internet, as the FLGS has to pay for things internet retailers do not, but those internet retailers also don’t let you come in and play a game in their warehouse.
As we move outside of individual game stores and the community of players within them, organization moves to the internet. In my experience, regional X-Wing groups are often set-up in Facebook, but other methods are of course possible. Groups often develop distinctive characters, with inside jokes, mascots, rivalries, and memes. There are at least a couple of national fora in the United States, one in the Community section of the Fantasy Flight Games website, and another on a sub-Reddit. Twitch and Youtube provide another venue, with the ability to livestream tournament matches and allow for play-by-play commentary. Outside of the local FLGS, a lot of the action in the X-Wing community happens in these places.
Probably the top two activities engaged in to some degree by most players are list-building, and arguing over rules. List-building is a key part of the game, so much so that has come to be referred to as the meta, short for the metagame, the game before the game. The meta is a continuously evolving thing, it varies through both time and space, with local regions having distinctive kinds of lists, and varying in time as new expansions come into the game, and as certain lists do well in high-profile tournaments.
With the complexity of the game also comes a natural tendency to rules lawyering. As this is the Second Edition, the game makers have had a chance to tweak the rules pretty well, but lacuna still exist, and with the competitive nature of regional and national tournament play, everyone is looking for an advantage. However, there is also a redeeming aspect insofar as the most competent rules lawyers will gravitate into roles as judges at tournaments, with the regional and national players fora allowing for the player community to try to come to consensus when something bubbles up. Of course, since this is all rather unofficial, sometimes Fantasy Flight Games will issue an FAQ or errata that will override what the community settled, to much wailing and gnashing of teeth. As key rulings will shift the meta, what lists do well in tournament play, such things are eagerly watched.
Besides these two activities, players will also post paint jobs they are particularly proud of, discuss storage solutions, organize local groups of players, generate fan content such as unofficial ships or supplementary scenarios or rulesets, discuss strategies, and so on. Sometimes, the fan generated material is a major component in how the game is played. For example, Fantasy Flight Games has a list-building app you can download, but it is notoriously buggy and not immediately updated when the periodic points changes are announced. Several alternatives exist, which have been developed by fans largely on their own time, that enable the key game element of list-building to happen more smoothly and easily. Tracking the meta has been enabled by tools that track tournament results across the world, and allow anyone to delve into the data from an easy web interface. There are even fan-made simulations of the tabletop game, for players who can’t manage to meet in person.
You can spend quite a bit of time doing all of these things, quite separately from just playing the game. But you don’t have to, as the kitchen table players demonstrate. Some people just play the game. Everyone can play the game, or participate in the community to the degree that they like, which is the epitome of Fly Casual to me. Depending on where you live, it might be easy or hard to find a group of players at a game store to interact with. When I started playing, I stood up a group of local players, administrated a Facebook group, and helped form a community. That is the metagame I’m most proud of.
Interesting! Never heard of this before!Report
My sister-in-law’s boyfriend at the time introduced me to the game over Thanksgiving 4 years ago, and I’ve never looked back. The game had been out for several years at that point, but I hadn’t heard it before then.Report
I think X-Wing has done a lot for improving accessibility of tabletop wargames. Since it doesn’t have the painting and modelling requirements of a regular wargame, it’s a great gateway into the hobby.Report
I’ve played this several times; it’s one of those complex game my friend is into that I mentioned in my piece. I think it’s a fun game, though it’s not for me, mostly because it seems to be bought piece-meal. I can see how people could get really into it, though.Report
The piece-meal part is the marketing strategy for the game, as FFG can hype new ships every few months. It isn’t for everyone, but it does generate lots of player enthusiasm on a regular basis.Report
The “Crazy People” dynamic is one that more games should learn how to lean into. There are a lot of people out there who like any given game but it’s the Crazy People who figure out the improvements that others can then go on to Ctrl-C/Ctrl-V.
For the game itself, I’m looking at the ships and wondering if they’re hero-clicky.Report
I’m not sure what you mean by hero-clicky, but ships have either named pilots (characters from the movies or extended universe) or generic pilots (like “Red Squadron Ace”). The named pilots have an ability which usually revolves around action economy or maneuver options or attack options. Additionally, you can provide upgrades to ships based on their available upgrade slots. This is governed by a point scale: ships cost points, upgrades cost points, and most matches are set at 200 points. There’s also a “hyperspace” mode which is limited in available ships, upgrades, and even pilots and frequently adjusted by FFG for balance. Each ship comes with multiple pilot options, which are represented by ship cards and cardboard inserts you place into the plastic base.Report
Star Trek Fleet Captains uses the Heroclix model.
This tells me that, nope, this ain’t anywhere *NEAR* Heroclix.Report
What does “hero-clicky” mean in this context? I’m not familiar with the mechanics of that game.Report
Heroclix has the stats of each ship on the bottom of the stand. You turn the wheel to determine the posture of your ship. If you’re going to be scanning, for example, you turn the clicky wheel at the bottom of the stand to the one with the high scan number (which has much, much lower numbers for movement rate, offense, and shields). If you are, instead, moving, you turn the wheel to the one with higher speed (but lower everything else).
And when the ship takes damage, there are yellow stats that have either “maybe stay and fight, you can still win this” or “GET THE HECK OUT OF THERE” stats on them.
And there’s one last grouping of red stats. Suitable mostly for limping into dock for repairs.
That’s just Star Trek. They have superhero ones (hence the name) and pro wrestling ones and the Hobbit and Street Fighter and all that stuff. They’re “Collectible”.
But the mechanic is pretty clever.Report
Yeah, not hero-clicky. Stats are all on cards and don’t really change based upon your health. You have a maneuver dial that’s hidden from opponents until you reveal your maneuver and some maneuvers can limit your options–the “harder” maneuvers.Report
That is a pretty clever way of doing that.Report
The boxes have clear fronts and you know exactly what ships you’re getting; there aren’t “chase figures” or rare units with boosted stats. While there are improved versions of some ships (and, as jason points out, packs you can buy with ace pilots and such) those are also obvious and you know what you’re getting (and the game tries to balance those, so someone can’t just buy a full squadron of Jedi and plaster the dudes who can only afford TIE fighters with jabroni pilots.)Report
This is very much one of my favorite parts of the game. You don’t have any randomness in what you buy. I was used to Magic, where a rare card can be truly pricey, but also game winning if you can afford it.
In the last edition of X-Wing, there were a few cards that were only sold with specific ships that were pretty good. If you wanted the upgrade card, you bought the ship, even if you didn’t want the ship. The most expensive of those cards topped out at $20 on eBay. Which is pretty different than Magic. However, FFG heard the cries of its customers, and now every upgrade is available with multiple ships.Report
I’ve been playing for about five years. It’s a fun game, and like James said above, a gateway into gaming. The community is mostly cool as well, even the try hards aren’t too annoying. Like Ackbar says, “it’s a trap.” You start off with a few ships, but soon have an impressive collection. For 2.0, I haven’t bought into all the factions and probably won’t. But it’s good entertainment that isn’t looking at a screen. Many of my local group bought into Star Wars Legion (basically a Star Wars army men game), and I bit the bullet and started playing it. We just had a big tourney yesterday; I lost epically, but still had a blast playing. I’m better at X-wing, but it’s also a game that’s fun even when you lose. And the community has so many resources for learning to play, and most players are willing to give advice to newer players, too.Report