Diablo III and the Death of God
[WARNING: This article contains lots of spoilers regarding the Diablo series.]
A while ago, I heard that the creators of Batman had decided that Bruce Wayne is an atheist. The decision struck me as odd – Batman is after all set in a world where demons and gods are a sensed reality, and where the Judeo-Christian God is canonically a part of the universe.
Then a realization hit me – it makes a great deal more sense if we think of Wayne as being an atheist in the sense of wanting nothing to do with God (or not believing He has anything to do with him). He lacks faith in the original sense of the Hebrew term – emunah in the sense of “emun” or trust. The Death of God is for him more about His relevance to humanity’s life than any logical proofs or arguments in any direction.
I think about this when pondering Diablo III, the third installment in Blizzard Entertainment’s Diablo series, a hack and slash game where the protagonist player-character goes around a fictional world trying to save humanity from evil.
The first two installments were fairly conventional – the Devil (really the Devils – Diablo, Mephisto, and Baal) wishes to enslave humanity and the hero must stop him. The End. But the third installment greatly expands this world and changes its orientation dramatically, deepening its range and complicating what seemed a simple world of black and white morality in the first two stories.
Two changes in particular stand out. The first is the player-characters – while the hero/adventurer in the first two installments was a fairly faceless hero/heroine with little dialogue or difference aside from skillsets, the protagonists to choose from in Diablo III are all fleshed out characters with their own backstory, beliefs, and outlook on life and the world at large.
There’s the stoic but staunchly believing Crusader, the jaded and bitterly cynical Demon Hunter, the almost Nietzschian Wizard, the warrior in search of a cause Barbarian, and the three managers of the spirit world – the Necromancer, the Monk, and the Witch Doctor – all of whom seek to restore balance by preventing the disruptions caused by the forces fought throughout the game. Playing the game with each is thus not just a chance to test skills and see cool effects but to reinterpret the same events through often very different eyes.
The second and even more momentous change comes with the introduction of Heaven and the angels residing there as an active participant in the game. In Diablo I and II, the angels were hidden warriors against evil, with the angel Tyrael appearing in the second installment to help fight the Devils but then held back towards the end of the game. One perhaps gets the impression that Heaven and its angels are as we might imagine – out to protect humanity but inscrutable and careful when it comes to interfering.
In Diablo III, Heaven and its angels reveal themselves to be far more complicated than that, and far from the conception of good one might think. There are good angels – Tyrael in particular, who works to save humanity as an angel and who then becomes human rather than stand aside as they are destroyed; Auriel and Ithiriel also see the good in humanity.
But there are two very powerful angels who either despise humanity or are at most indifferent to its fate. Imperius, the commander of the forces of Heaven, once voted to eliminate mankind. Malthael, the Angel of Wisdom, abstained but is no fan. Repeatedly, we see that a factor in a world threatened by monsters one would think is benevolent reveals itself to often be anything but.
This struggle come to a head in the expansion episode, Reaper of Souls. Having defeated the Devil once again and trapped him in a soulstone, Tyrael tries to hide the stone forever – and evil along with it. But Malthael now sees a chance to eliminate not only the evil of demons, but the evil of men, and he steals the stone with the aim of using it to physically remove the evil from humanity, killing them in the process. Few demons serve as the hero’s enemies in this installment; it is almost entirely deviant angels which the hero must slay.
The disillusionment which runs through this episode is different than the standard “evil corrupted us/betrayed us/surprised us/killed so many” in most of the Diablo series. The hero and the people he or she fight for must now contend with the reality that they have no-one to rely on but themselves, that there is no good or benevolent Heaven or Angels in their totality to help counteract the Devil. Angels are merely really powerful beings with no better an agenda than the Devil at times, this idea reaching its peak when Malthael literally absorbs the essence of the Devil into him rather than lose the fight to the hero he is trying to stop from ending evil (truly, the height of irony). The same Death of God occurs as did with Bruce Wayne – the death of trust in Heaven.
For a game set in a medieval setting, the questions this game raises regarding humanity, belief, and purpose are strikingly modern. Yet the answer of human purpose once this Death of God occurs are by no means uniform. True, there are some will-to-power types strewn throughout the game, characters who believe morality itself has died and all that matters is domination – Zoltun Kulle, for instance, or the commander of the Templar assistant character.
But most characters do not collapse this completely. The protagonists in particular redouble their desire to carry on the work of the cause they took up from the outset. Their strength lies thus not just in their physical powers but the moral strength of commitment to a cause, a tradition, a moral code taken seriously, Heaven or no Heaven. The Crusader is of particular interest here, retaining faith despite also becoming as disillusioned as anyone else. Other non-player characters seek solace in smaller but no less real “causes” and purpose – friendship, rebuilding life, revelry with comrades.
Still, as in the metaphorical Death of God in our world, something is lost, something precious: Trust and belief in an absolute order and purpose to things, a trust in a moral anchor above a humanity which does not exactly come out looking all that good in the game, either. The old order now having been overturned, the world of Diablo is now one in which it’s hard to tell whether any of it makes sense anymore.
It is easy to mock the above analysis; after all, great thinkers have done a much more penetrating job in investigating these questions than a simple computer game meant as much for children as adults. But this is to miss an important point, a fundamentally human point noted especially by GK Chesteron in many of his articles – most people form their way of thinking based not on abstract philosophy but on stories, on characters they identify with, on goals that inspire. So it was when tribal members sat round the campfire, and so it is today as we debate the ethics or lack thereof in Game of Thrones.
For people looking for a nuanced and surprisingly religion friendly look into the question of human purpose, faith, and morality in our own time, they could do a lot worse than playing a few rounds of Diablo III.
Huh, I didn’t even know Diablo III had a story beyond the basic, “Find and kill the chief gribbly,” but I’m glad I braved through the spoiler warning to find out.
Maybe I will pick it up after all.Report
Yeah, it’s a surprisingly well-thought-out world and story with some great set pieces and absolutely heartbreaking moments in its story. One of my favorite parts of the game was when you’d find various journals scattered throughout the maps or dropped by enemies that would tell you about some piece of History concerning the location or characters you’re dealing with at that point. That’s it. Really good attention to detail here.Report
The dropped journal is such a staple, but done properly they can hit like a brick. One of the Fallout: New Vegas DLCs (the one with the Mormons) had dropped journals that added up to just a really good, and heartbreaking, short story.Report
I’ve never played any of these, but really enjoyed your analysis!! I really enjoy plots that imagine the complexities of angel politics. Thanks for writing!!Report
Have you ever read the Mike Carey comic series Lucifer? It’s a spinoff of Neil Gaiman’s Sandman series, and if you enjoy angel politics, it certainly has that in spades; I think you might dig ’em.Report
+1Report
+2? (giant lucifer stan, and K, if you’re familiar with the show, the books are quite different and more angel-politics-focused) (i say this although i love the show. but it’s a Different Thing than the books, which are possibly my favorite comic series of all time.)Report
Yeah, Diablo three really turns the mythos of the Diablo world; not upside down but 90 degrees from its orientation in one and two.
I’d hazard to say the the Diablo III world is one not necessarily with two supernatural sides of good and evil but rather of order (the angels) and chaos (the demons). The demons and their hells basically simply exist. The angels and their singular heaven similarly exist (and angels just pop out of a mcguffin). Also interestingly the demons are shown as being significantly more powerful than the angels: their collective chaotic power, when focused against the High Heaven through a judicious application of tyranny (order imposed on chaos) takes the heavenly hosts down rather easily. Up until that point it was only the innate cooperative discipline of the angelic hosts and the infighting anarchist nature of the demons that had kept the balance of power between the two sides. Humanity, as a merging of their respective natures, is ultimately presented as a potentially superior creation.
While the angels are somewhat more sympathetic initially in the expansion they really double down on how order is entirely capable of profound evil. The entire Diablo III series, really, is about the application of order for evil purposes. Order (tyranny) imposed on the demonic hordes turns them from a dangerous force to a nigh unstoppable one. Order (fanaticism) applied via an angelic leader, turns a power that was either benevolent or indifferent into a level of atrocity that even the demons would struggle to match (Genocide).
And that’s an oddly large amount for me to have written considering I haven’t played so much as a minute of any of the Diablo games.Report
You do not understand the term, “atheist.”Report
It depends on where you put the parentheses.
If it’s (a)(theism), it could work. God exists but it doesn’t matter. He doesn’t merit worship. Not from us, anyway. Any gratitude we feel for existence is better off generalized and non-directed.
If it’s (athe) (ism), you’re absolutely right. These are the people who will proselytize to strangers on the bus. Their favorite hobby is telling people that they don’t collect stamps and that people who collect stamps are dumb and that stamps are dumb.
The parentheses show where the emphasis is.
Is it a lack of belief? Or is it another ism?Report
You’re not entirely correct about the story from the first 2 games. The Prime Evils did not want to enslave mankind, they want to use us. They see us as the key to swaying the war in their favor against Heaven. The four Lesser Evils didn’t see this part of their plan, so banished them from Hell. The second game is all about the Prime Evils trying to get back to Hell and regain control.Report
This article is very wrong about the game! You don’t focus on angels, there’s only one big one you really fight, and one little! The first Act is finding out who a guy is and fighting Demons and the Coven (humans working with evil). Then, Act 2 is destroying the Coven, getting the super-soulstone, and taking out Belial. Act 3 is Azmodan. Act 4 is the Prime Evil, all 7 demon leader manifestations as one, with an angel yelling at you to stay out of heaven because you weren’t invited in. Only Act 5 is fighting angels (and more evil) who have this great power they want to use to remove all evil, not necessarily a bad thing, except for it would kill all humans.
There is no “death of god”. The heroes have their own varying religions, and evil or evil deeds are bad. That’s it!Report
The author has clearly never bothered to play nor read any of the relevant lore regarding any of the Diablo games, let alone the universe as a whole.
It’s far to involved to adequately recap here, but none of this article is accurate in it’s depiction.Report
Your two differences are incorrect. You say that D3 is where your characters are fleshed out, but in D2 they’re just as fleshed out. Granted you have to do a lot of reading outside the game, but you have to do some of that in D3 also.
Your second point about the Angels. Yes, they’ve introduced a more detailed hierarchy of heaven and more NPCs, but the Angel hasn’t changed from D2. Outside of Tyriel, they dont interfere with the mortal world. That’s why there was that one cinematic where Imperius accused Tyriel.
So in summary, D3 did not add anything new to the franchise that wasn’t already there unless you wanted to count a poorly written story/dialogue. Then yes, it did contribute to the Diablo universe. I.e. do some research on prior games in a franchise.Report
Based on just the article’s conclusion alone, the author seems to suggest that the idea that there is no “overarching order” should necessarily be a frightening concept. The idea that anyone could struggle to function normally *without* such a belief is what really makes people like myself uncomfortable. The natural world is chaotic and unconcerned with human interests. Those who are scared by that fact tend to build up fanciful fictions upon which to become emotionally stable, yet you cannot find stability, only temporary comfort, in something that doesn’t exist. Ascribing moral intention to natural disasters, for example, to suggest that they are punishments from an all-powerful being, only serves to suggest that murder (or even just attempted murder) on a massive scale is perfectly acceptable so long as the murderer feels justified in his or her actions. Belief in imaginary beings with unlimited moral superiority is effectively the cause of groups like ANTIFA, Al Queda, and third-wave feminism. They are born of the conviction that any one human collective can possess the moral authority to judge their peers are inflict pain and suffering as punishment. Atheism is about more than not believing in imaginary creatures, it’s an understanding that belief in imaginary authorities, moral or spiritual, makes people co-dependant, emotionally frail and prone to delusions of moral authority that they simply haven’t earned by reason that the authority they follow extends to themselves. In short, religion feels like a steroid to those who partake of it, but anyone else can see it for the dangerous narcotic that it is. And THAT is what atheists seek to help people understand. Some of them get a bit preachy, it’s true, but how many other ways have humans designed to disseminate important information to each other? What is a lecture but secular preaching, after all?Report
I’m assuming we got linked to.Report
Oh…you could say that. Behold the power of Chrome suggested content. Report
I think it is extremely poetic that Part II of your Creationism field test was about Diablo. Admit it.Report
Part LXIV. Part II was about Batman.Report
Hmn… did I miss that one? Drawing a blank.Report
Oh, I was kidding.
I did write this, though.Report