14 thoughts on “Saturday!

  1. I’ve officially hit a wall, I think.

    I’ve finished the first puzzle of the ones in Tier 5 and it was bowling-shoe ugly. Seriously, I was not proud of it at all beyond “ugh, I did it…”.

    And then they showed me the next four puzzles all at once. I have some idea, I guess, of how to do the first one (I searched for the rotational symmetry and, it took me a second, but I found it) but I look at the next three and I am *STUMPED*.Report

  2. One, that game looks neat as heck, and makes me remind myself (again) that I need to have a actual computer I can play games on.

    I’m currently taking a break from Xenosaga Chronicles 2, a sequel to one of the best JRPGs ever and a mostly incredible game in its own right.

    Except for the dire character designs.

    And the godawful font choice.

    I’ve spent an inordinate amount of time over the last week complaining about the kerning in a video game.

    I’m pillsy, and I’m definitely, absolutely not a weird, obsessive nerd.Report

  3. (I broke down and googled how to get my cycles for Refined Gold down even further… as it turns out, the mechanic where I’m using the wheel to add quicksilver to the glyph of projection is inefficient because I have to 1 pick up the quicksilver, 2 move the quicksilver, 3 drop the quicksilver before going back to the beginning again. The people who got their turns down did it by using two arms and so, after the first picking up of the quicksilver with the first arm, are constantly in the “move the quicksilver/drop the quicksilver part of the cycle” effectively cutting this part down by a third. Which makes me feel dumb.)Report

    1. Oh, and if you want to see a gif of the so-far-best-solution (or, at least, one of the umpteen potential so-far-best-solutions) and compare it to my relatively inefficient refined gold solutions above, check it out here.

      For what it’s worth, I can look at such solutions all day and then go on to my next puzzle and waste 5 cycles before I get to the second arm.Report

  4. I spent a fair bit of time last year playing a game that provided a similar kind of puzzle – Factorio. Its about being trapped on an alien planet and having to build a rocket from scratch – basically you start right from mining ores to smelting them to creating more and more sophisticated production lines so you can build components in sufficient quantity that you can build a rocket to call for help.

    In that case the challenge is less about “How do I make this?” and more “How do I get enough inputs to these assemblers that I can make enough of this?”Report

    1. Also, SpaceChem, where you set up an assembly line to piece together molecules.

      It was made the by the same company as Opus Magnum, so apparently this is kind of their thing.Report

      1. I’m told that Opus Magnum is the most accessible of the Zachtronics games.

        I waved that away and picked up their Shenzhen I/O and the first thing the game does is it has you open a PDF file and the PDF file tells you that you probably want to print it out and put it in a binder so you can refer to it as you play.

        So now I have to buy a three ring binder with separators before I can play this other game.

        Back to Opus…Report

      1. It is a very stable game for all that it’s early access. Version 0.15 is very stable, the experimental version 0.16 is still undergoing bug fixes, but it’s still pretty solid.Report

        1. I’ve played it for 200 hours and I’m barely scratching the surface. I’ve built factories that, once they’re set up, can make a rocket in 15 minutes or so. But there are plenty of people who get into megabases – making giant factories capable of launching multiple rockets per minute.

          It has a combat component (hordes of alien bugs you have to set up turrets to protect your factory from), but you can turn them off if you want a pure factory-building experience.Report

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