7 thoughts on “Saturday Morning Gaming: Diablo IV Proper

  1. Yeah, the scaling is a bit off-putting. I haven’t finished Act I yet (I, too, get in side-quest hell). Some of the powers are cool, but I haven’t felt really powerful yet. There was one stronghold boss –one of the big goatmen– that was just impossible; the only one that really felt like a big sponge so far.

    So far, I like it, but it’s not great.

    Edit: the Rogue’s rapid fire is one power that feels pretty good to use.Report

  2. Is this new one as carpel tunnel unfriendly as the previous ones? I wrecked my hands playing Diablo 3 when it came out.Report

    1. You can use a controller, which I find to be a lot easier on the wrists.
      My battletag is Wonderloss1#1257 in case anybody would like to meet up in game.

      I have finished Act I, and I am over halfway through Act II. I do convenient sidequests, but I do not go out of my way for them. I have done a few of the dungeons that grant account-wide bonuses that are relevant to my barbarian and I try to keep an eye out for Altar’s of Lilith.

      I suspect feeling overpowered will have a lot to do with gear/build instead of level.Report

  3. The upgrade mechanic isn’t bad.

    You can upgrade your gloves, say. And, let’s face it, you’re just going to replace these gloves in the next area or two. Certainly after you go up a level or two.

    But, in the meantime, IT’S CHEAP.

    So why *NOT* upgrade?Report

      1. Okay, the story got dumb again. Manicheanism is not a novel heresy and equivocation between the two sides stopped being interesting about six months after Cool Hand Luke came out.

        I mean… no religion.

        That said, at level 46, my build is finally “working” and it doesn’t feel like I’m treading water. Maybe I’ll see what Nightmare is like.Report

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