Saturday Morning Gaming: Nowhere Prophet
There are probably a million posts that could be written about Magic: The Gathering. I jumped onboard somewhere around 3rd Edition and jumped off somewhere around Ice Age (cumulative upkeep… shudder).
It quickly became a game that was bloated and unwieldy and a victim of its own enforced scarcity and obselescence of previous versions. You’d have a good deck in one season and, whammo, the new season comes out and not only was your deck worthless, EVERYBODY’S deck became worthless. And, suddenly, you were doing the chase all over again.
It’s kind of a shame because there is a pretty good game hiding underneath all of the skinner box “collect them all, again and again” mechanics. A nice little Rock/Paper/Scissors kinda thing. I really liked the Magic The Gathering: Duels of the Planeswalkers games that came out between 2012-2014 (2015’s UI was horrible to the point where the game was unusable) because you got all of the joys of the game, some of the minor joys of chasing rarer cards (you had to win duels to get them, not spend money), some fun new mechanics, and you had the whole game after you spent your money (well, sure, there was DLC, but a finite amount).
I kinda miss the Magic game for the PC that came out in 1997, though. That one had problems galore (I remember it crashing, like, ALL THE TIME) but it had a couple of expansions and that game allowed you to play the decks you’d read about in the magazines without having to spend a couple thousand dollars to do it. You just got the GAME without having to play the significantly less-fun (and significantly more expensive) meta-game.
Well, if you’ve been kinda missing a game that is like that (the computer version, not the table version), you should check out Nowhere Prophet. It’s a game where you have a deck of people/creatures/weapons/traps and you place them on the battlefield and then use these things to attack your opponent (who also has these things at their disposal).
You’re travelling on a map toward a goal and you have encounters as you wander towards your goal (and there are different branching paths that eventually circle back to the goal) and it’s got a rogue-lite kinda thing going on where you can unlock abilities and unlock new starting builds (and, of course, unlock new cards) as you travel the map until your death (that will, surely, be far, far short of your goal).
Now, there are a handful more differences between this and M:TG… the battlefield, for example, is much much smaller. Instead of using your creatures to block, you instead pick whether you want your creatures to attack the opponent or the opponent’s creatures. If you can wrap your head around those changes, though, I’d say that those familiar with Magic: The Gathering will be able to pick this up and play it pretty much immediately.
Now… do I have a complaint? Yes, I do. The big complaint is that your character starts out with a deck with a lot of creature cards that cost 3-4 to play and your early opponents will have a lot of creature cards that cost 1-2 to play. So you’re going to win your first few battles handily… after taking a bunch of hits. This isn’t a problem when your hitpoints regenerate between fights, but when they don’t, it’s frustrating as heck to lose a third of your HP to a boss that has 6 STARTING HP.
But if you miss M:TG but do NOT miss the meta-game (and, specifically, if you miss the old Microprose M:TG computer games), you should check out Nowhere Prophet.
So… what are you playing?
(Featured image is “Following the edges of the snub dodecahedron” by fdecomite. Used under creative commons license.)
I was most of the way through Witcher 3 (several hours into Blood and Wine) when my controller started degenerating. I didn’t realize it was degenerating; I thought it was just a Witcher 3 bug because the controller worked for other games and worked with Witcher 3 about 50% of the time.
Anyway, I didn’t play Witcher 3 for a while because I was tired of dealing with that. Then my controller started malfunctioning in other contexts, so I bought a new one. By that time I had moved on to AC: Odyssey. That was a lot of fun. By the way, the environment design in the Fate of Atlantis add-on is fantastic. If you played it early and never got the DLC, it’s worth going back just to look around.
Having spent way too much time on that, I finally got back to Witcher 3 after a three-month hiatus, and the sharp contrast really drove home how awful the controls are in Witcher 3. I never really loved them, but it’s just painful adapting to them after coming back from Odyssey. It would be super cool if they could invest a bit more time and money in this area for their future games.Report
Is it something that could be fixed by remapping buttons?Report
No, it’s more fundamental stuff like the lack of precision and responsiveness in movement controls and the general unpredictability of where your attacks go when fighting multiple enemies simultaneously. Like sometimes Geralt will be facing an enemy, and when I press the attack button, he turns around and attacks an enemy behind him.
I also spend a lot of time circling around lootable objects trying to get into the position necessary to loot. This is aggravated by the aforementioned lack of precision and responsiveness in movement controls.
This isn’t really a bad thing as such, but one thing I miss from Odyssey is the ability to call my horse, keep running, and have the horse catch up with me. That was nice, and every time I have to turn around and go find Roach, I feel a little bit sad. Aside from being more convenient, it just feels cooler.Report
Interesting–I just went back to Odyssey and am working towards its finish. I’ll have to do the Atlantis thing. Once I do, I may have to compare with Witcher 3. Haven’t played that in a while, either. But I’m having a blast with Odyssey right now.Report
Well, movement in W3 does in some ways resemble a malfunctioning controller.Report
Lots of board gaming lately, since we’re mostly stuck at home with roughly fifteen teen-agers (ok, four, but only three of them are really interested in gaming). We’ve been working our way through Descent and sprinkling a bit of Arkham Horror in there as well, and one of the kids is keen on board game design so the three teens spend a fair amount of time playing their own games.
The Cthulhu-themed board games put out by Fantasy Flight are interesting because they’re so damn hard to win but so much fun to lose. After our most recent failure to stop Azathoth from devouring the world, we began to think that, surely, we were playing it wrong. After a bit of research, we determined that the problem was actually that we just sucked at stopping Azathoth! We’re going to try a different monster next game.Report
Can Elder Sign or Arkham Horror be played online?Report
Elder Sign: Omens appears to be on Steam (like, an actual game… not a companion app for the tabletop one).
Arkham Horror is available on Tabletop Simulator, but it appears to be enthusiastic amateurs behind it rather than the company. For that matter, there seems to be Elder Sign (and all three expansions!) available there as well.Report
> enthusiastic amateurs
Is that a good thing or a bad thing? Can you speak from experience?Report
I’m not talking around quality (as I haven’t played them) but talking around the various intellectual property/copyright issues that make the tabletop simulator versions of questionable legality.Report
What’s the plugin that provides the default avatars for people who don’t upload a picture, like my angry triangle?Report
You mean Gravatar?
https://en.gravatar.com/Report
Looks like it’s actually Wavatar:
https://www.shamusyoung.com/twentysidedtale/?p=1462
I was curious as to whether they’re procedurally generated or just pulled from a fixed pool. According to this, they’re procedurally generated.Report
It’s one of the WordPress avatar builtins and is invoked if the e-mail address you use doesn’t have an image at Gravatar. IIRC, once WordPress has made the association between an e-mail and a specific generated avatar, it’s difficult to separate them.Report
I was playing Nethack again. Patched with my stuff and an odd patch or two. It’s fun but tedious after my 500th orcish barbarian / dwarven valkyrie / human monk bite the dust.
Found out how I could play the nightly snapshots of Minecraft, fired up Minecraft, and my heart isn’t in it. Probably too many new additions? Or maybe it’s from starting the game in a boring biome then doing creative mode out of impatience.
I tried Caves of Qud but my computer keeps hanging up on it. 🙁
I’ve done a little planetary and lunar astronomy. I want to start reading but after a few pages I start to fall asleep from reading which is really annoying and I feel a little like I’m letting down ‘bou.
Besides that, I had a bicycle accident on Tuesday night. The bike is okay. Strained a muscle in my chest, latissimus dorsi, I think, or serratus anterior, and it hurts while sleeping but I should be okay by June. Moreso if I continue working mostly from home so I don’t have to hump those big mortgage and deed books at the county clerk office. I keep telling myself that I’m healing up and it’ll be fine but the doctor told me I could be at risk for pneumonia because I’m breathing shallow.
Had a zoom meeting with my astronomy club. Beyond that the only human contact I have is my living partner.Report
For the record, the 1997 game is called Shandalar, and was designed by Sid Meier (the Civilization guy). Not only is it an amazing game that holds up pretty well (though gets quite easy long before its over if you have any deck building skills), its the source of my screennameReport
Yes! Shandalar!
I had no idea they got Sid on it. Good for them!Report
Ahh Magic. It was enchanting (no pun intended) and I was utterly captivated when I saw people playing it. Not only was it a very interesting game in of itself but the cards were often extremely beautiful and interesting looking. I got in during the Homelands set which was far from the strongest set they ever made but was seemed absolutely freighted with story. I got our when they issued Weatherlight because Gerard was an abomination and slivers were an atrocity.
I completely agree with you that the business model is relentless. You have to buy new cards to remain competitive and the newer cards relentlessly get slightly cheaper and slightly more powerful. You need to truly love the game to be willing to keep walking on that wheel and I’m just too cheap to do it.
And yet… and yet… here we are in 2020 griping about Magic: the Gathering and the first cards of that game were printed in the early fishing 90’s. A million imitators have come and gone, dust and trivia now, but MtG has been printing and selling their card sets for approaching 30 years.
So yeah, we can bitch and moan, but they’re probably doing something right.Report
I’d recommend you check out Duels of the Planeswalkers 2012. For 20 bucks, you can get Gold Game Bundle which has the expansion and all three additional decks. (Ignore any other DLC completely. All other DLC is either cosmetic or an early unlock of stuff you can get in the game normally.)
The joys of dueling, the joys of looking at new cards, the joys of having a tuned deck, the joys of spending a mere 20 bucks and getting everything (though, for some cards/decks, you’ll have to win some duels).
You will have access to everything that they do right and manage to avoid the bad junk.Report
Oh I don’t need to buy anything to see Magic. Husbando is still deep into the game and I must remain eternally vigilant or the house would be flooded with nothing but magic cards.Report
Fair enough.
(I assume you’ve seen that all of the Stellaris DLC is on sale for 50% off?)Report
I’ve been way too stressed out the past week to really play anything.
And I’m a natural introvert. I feel rather a lot of sympathy for natural extroverts. Anyway, I guess I finally got bored with Nioh 2. It’s a great game. My boredom isn’t a lack in Nioh 2 — it’s my crazy ADHD brain that hyperfocuses on one thing until I totally burn out.
I think I might start a new DS3 run soon. Maybe. It depends on how solid multiplayer is right now. I play on a console, so I can avoid some of the hacker bullshit that has kind of ruined the PC side of DS3 (about which, Bandai has handled this whole mess in the worst possible way). That said, the multiplayer experience really makes the souls thing great. We’ll see. It depends on if my brain starts working again.
(Note: hackers suck, a lot, complete scum.)Report