Saturday Morning Gaming: Trying To Find A Second Slay The Spire

Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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2 Responses

  1. Marchmaine says:

    I’m revisiting Destiny 2. I like the gameplay when I’ve actually found something to do. But I’ll be arsed if I can figure out why they designed every other aspect of the game to suck… my biggest gripes:

    * Team PvE… the matching/scaling sucks (for a new player… maybe it works at endgame)
    * Strikes say 1-3, but don’t scale at 1, and are dick-poundingly hard at 2 players, and… see above for 3 players.
    * Quests… would it kill you to categorize by destination?
    * Wordy as fuck… see above… you are game designers, and I’m going to say this once and for all: you are terrible writers – each and every last one of you.
    * If you are aspiring to be a writer and work at Destiny 2, stop drop and roll, then learn accounting.
    * I want a sortable spreadsheet of tasks, not a post-it board of 3rd grade story ideas.
    * I don’t mind grinding out gear rewards (if the gameplay is fun)… but don’t make me guess what I have to do.
    * I’ve figured out your shitty map/hub/destination design decision…how – in 2020 – do your icons not have pop-up information of what they represent? When I look at a map, a graphical representation of where I should go to enjoy your game… how is it that nothing on the map tells me where I should go? For that I have to read a mini-story on a post-it board?
    * Why do you pretend to have a feature called “Track Quests” it does nothing of the sort.
    * Track Quests is soo bad that I don’t even care that its limited to three (again, in 2020?)… but I’m nevertheless surprised.
    * Jumping puzzles are stupid, unless your game is a jumping puzzle game. And, jumping puzzle games are stupid.
    * This goes to the idiots at Grinding Gears for POE too… don’t change the concept of your game to block advancement and call it a “challenge” … make the “challenge” more of what your game does best.

    Mostly I’m amazed at how *hard* they make it to get to the enjoyable bits of their game… and all the micro systems they designed for – I’m guessing – “immersion” which require running hither and yon for what turns out to be very small benefit?

    If ever there was a game that needed an Editor to look over the draft with a big red pen and just write: verbose, redundant, consolidate, and unclear… this is that game.

    Still, the pew pew is fun.Report

  2. Fish says:

    Divinity: Original Sin, Enhanced Edition. Holy fish this game is wordy! I just want to hit something! Oh, but not that thing–I’m not strong enough to hit that thing yet. But the combat is turn-based so that’s fun. And the graphics aren’t bad and at least the voice-acting is, for the most part, pretty good.

    Aside…I’ve been having freeze problems with my PC and I was in seriousl danger of going all “Ship of Theseus” trying to diagnose the problem (replaced HDD, memory, tried an older video card–no dice). I finally stumbled across a tool in a throw-away comment on a message board (OverClock Checking Tool) and within the first 1:30 of the first stress test occt told me that the problem was the CPU.

    And OF COURSE I can’t just get a new CPU (AMD 8350FX) so that means a new proc…and that means a new mobo…and that means new memory…shit.Report