commenter-thread

I discovered the secret of the bank.

Hollow Knight is much better than I thought it was. I should have played this years ago.

I have cheated a couple of times. I was stuck at having 3-of-4 mask pieces and looked up the ones I missed and, apparently, I missed a boatload.

So I'm going back and getting them and hoping that maybe I'll find something that will let me upgrade my nail because, seriously.

One minor rule that Hollow Knight seems to be bending is the boss fight. You should have to hit a boss three times. Maybe the vulnerability point is hidden behind an unbreakable shield for 20 seconds and so you have to dodge for a bit... but then the shield gets lowered, you hit the point, the boss yells. If you don't want to do it like that, GIVE A HEALTH BAR.

I find myself asking "HOW MANY HIT POINTS DOES THIS GUY HAVE?!?" every time I fight one of the bosses and he keeps not freakin' dying.

The "Can a MV be 3D?" debate has resulted in many broken hearts and broken bones, but I think that it absolutely can be.

That was one of the big eye-openers for me in the first few hours of Arkham Asylum. The fact that they translated it to 3D is one of the (many) reasons I love the game.

Hollow Knight does not hold your hand. I'm not calling it a "soulslike" or anything like that because, so far, I haven't needed twitch skills as much as mere hand-eye coordination and puzzle-solving abilities.

But it dumps you into the world and tells you "go nuts" without explaining what nuts are.

I'm having a blast and have only had to google "what in the heck do I do now?!?" once (the answer involved using a down attack on the purple mushrooms).

 

 

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