Mindless Diversions Extra: Gotham Knights First Impressions
Well, let’s talk about Gotham Knights. This is an “extra” because, about an hour into the game, I realized that I could not talk about the game without getting into, sigh, The Discourse.
If you want to avoid spoilers for the nigh-perfect collection of Arkham Asylum, Arkham City, and Arkham Knight games, just get a copy for the PS4 for $20 and play those and then come back to this post in a year when you’ll likely be able to get Gotham Knights on sale.
But let’s not go there quite yet. The first thing there is to talk about is the game itself.
And, well, before I can talk about the game is that I have to talk about expectations and how any disappointment I may be experiencing might not be the fault of the game itself. Not the gameplay, not the story, not the voice acting, not anything.
Like, as preparation for this game, I replayed Arkham Asylum, Arkham City, Arkham Origins, and Arkham Knight (Seriously, get the bundle).
The thing about Arkham Asylum, Arkham City, and Arkham Knight is that they were nigh-perfect. The gameplay was smooth. The voice acting used many of the voices from the Batman Animated Series from the 90’s including Kevin Conroy as Batman, Mark Hamill as Joker, and Arleen Sorkin and Tara Strong for Harley Quinn. The storylines dragged you. You always felt like you needed a second to breathe and like you were wasting time by collecting those silly Riddler trophies instead of, you know, stopping Joker or Two-Face or Penguin or Firefly or whathaveyou. The character progression had some ludic problems, I guess, but those are easily swept aside. Arkham Asylum was the first game that made me say “holy cow, this is an actually good superhero game”.
And City was better than Asylum. And Knight was better than City. (Origins is a sentimental favorite but the general consensus is that it is the worst of the bunch.)
Holy cow. Were those games awesome. At the end of Knight, there’s reason to believe that Batman retires. Like, “no more batsignal” retires.
As such, when I saw Gotham Knights have the basic storyline of “Batman is dead and his protégés have taken over his job. Play as Robin, Nightwing, Batgirl, and Red Hood!”, I got excited and said “GOTHAM KNIGHTS!!! THAT’S A SEQUEL TO ARKHAM KNIGHT!!! FINALLY!!!”
Well, lemme tell ya: This game ain’t a sequel to the Arkham Series.
I suppose if I had done less to avoid spoilers, I could have gotten that information earlier, but avoid them I did and so when I saw the opening event that centered on Batman fighting an old non-Joker nemesis and the fight ending with Batman’s “death”, I began to suspect that we were in a different universe. We had a funeral where we learned that James Gordon had passed a short while before. Then, when the game kicked off proper and we heard the voices of our protagonists, I said “that’s not the voice actors from Arkham” and then Alfred shows up and his voice actor was neither Martin Jarvis nor Efrem Zimbalist Jr, I finally began to accept that we weren’t in Arkham anymore.
Okay. So this game is not a sequel to the Arkham universe. Fair enough. Let’s face it, the voice actors have started to get expensive.
So the game works like this: You are in “The Belfry”: One of the many non-Batcave command/control centers that Batman had set up before… well, before. You can play as Robin or Nightwing or Batgirl or Red Hood. During the day, you’re Tim Drake or Dick Grayson or Barbara Gordon or Jason Todd (respectively). You can pick which one you want to be:
Then you can wander around the Belfry and visit the training center or talk to Alfred or interact with your vigilante comrades. You can also check out the crime board:
And fiddle about on the Batcomputer:
When you’ve done all your prep in the Belfry, it’s time to hit the streets:
Wander around and prevent petty crimes and, if you prevent enough petty crimes, you can learn about bigger jobs that are going on… prisoner escapes, ATM robberies, so on. There are also bigger Plot Missions going on. Visit the Penguin and find out what’s going on with him. Visit Harley Quinn in Blackgate and try to figure out what’s going on with her.
When you played the Arkham games, after any major event, Batman had a second to catch his breath and he healed back up to 100%… but you are not Batman. When you get hit, you take damage and you don’t get it back. What you *DO* have is a small number of healing kits. These kick in instantaneously so you can use them in the middle of a fight (and thank goodness!). There really isn’t a way to restock these… I mean, there are tough mini-bosses that give you free ones but you’re likely to use one or two when taking one of them out so it’s not a good way to get more.
You’re far more likely to run out of healing kits and then say… well, time to go back to the Belfry. Where you can pick one of the other three vigilantes and talk to Alfred and upgrade your gear and read your email and then go out for the *NEXT* night. Don’t worry, some of the crimes will change but it’s Gotham. There will always be new ones and you’ll still have your old over-arching plot missions to look forward to.
Now there were a number of things that the Arkham games did very well. Hand-to-hand combat was smooth. It rewarded getting good at parrying and dodging and it was possible to get into a big fight with 20 bad guys with knives and bats and guns and come out unscathed at the end leaving all of them on the ground.
The combat in Gotham Knights? Well, the first thing you notice is that they remapped the buttons. More than that, they changed what the remapped buttons do. The trusty parry button no longer exists. That button now throws a batarang or dart or whatever your character is using. Instead of jump/dodge, you mostly have dodge (but the timing has completely changed and the lack of a useful jump means that it’s tougher to get across space to get to the guy pointing a gun at you). So the thing where you waltz in and out and between multiple baddies fluidly? That’s gone now. Your strike button has two functions: tap for light hit, hold for heavy hit. And that *COMPLETELY* changes the flow of combat.
I admit: I got really good at the Arkham fighting and when I found out that the Lord of the Rings games had a similar button setup, I was sold on those games too. Like, to the point where when I tried to play Assassin’s Creed? I sucked. I just kept pressing the wrong buttons and just wandered back to Arkham because everything just *WORKED* there. So I am not good at combat in Gotham Knights yet and it feels like I’m not going to get good at it. Maybe I just need to practice more.
Another interesting thing is that you can actually fail to do stuff. You might have a mission to prevent some goons from freeing a comrade from a prison transport van. As you fight multiple waves who are alternately trying to hit you and free him, sometimes you will find yourself not able to prevent one or the other from happening. And you just have a crime in progress that succeeded. Yep, you failed. You can continue to fight crime again tomorrow, I guess. (Who do you think you are? Batman?)
As for the interaction with the world… how is that? Well, in the Arkham Games, you had a cape that would let you glide over long distances and, in Arkham Knight, you got a Batmobile. Man, that made traversing Gotham *FUN*. Flying over the city, using the Batclaw to give yourself a lift and a boost and glide further and further each time? That was a delight. Moreover, they established in each game that if you saw a person, you could beat them up (and the ones you couldn’t? Well, you had a cutscene with them instead). So if you’re running around Arkham City? Feel free to get in a fight! Driving around Gotham in Arkham Knight? Blow up a car or two! It’s all good! There are riots going on anyway.
Seriously, it never occurred to me that I might want fast travel in Arkham Knight. The Batmobile was just that much fun. The cape was just that much fun.
In Gotham Knights, you mostly have a Batclaw. You don’t have a cape. So you can’t really glide over the city the way Batman did. What you *DO* have is a Batcycle. So, instead of gliding, you can motor about on your cycle. This is somewhat less than ideal given that the majority of the people on the streets are civilians. Not civilians who intend to get in a fight with you, mind… but just, you know, normal Gothamites running around having little conversations about their day. Sometimes they’ll see you and mock you or compliment you but, for the most part, you don’t interact with them. Unless you’re on your bike at which point you’ll have to dodge them on the streets because they drive around a lot and you’re going to have to not get in accidents with them.
Early on, you can have a mission with Lucius Fox who gives you an *AWESOME* Batjetpack:
But don’t get too excited. You use that for fast travel rather than for gliding around and seeing sights. Well, maybe get a *LITTLE* excited because it’s pretty helpful from getting from the South part of Gotham to the North part. It gets tedious riding your bike that whole way.
As for the story? Well… there’s a golden rule in writing that goes something like “Show, Don’t Tell”. In one scene, for example, there’s a discussion about Harley Quinn. Now, Harley Quinn is the ex-girlfriend of Joker in this universe too. However: I haven’t heard the word “Joker” yet. Jason Todd refers to Harley’s ex- as “the guy who killed me”. Alfred makes reference to Harley’s former associate. In the bio for Batgirl in the game, it makes reference to “a spinal injury” that she suffered. The passive voice is used. Jason Todd/Red Hood? It makes reference to that he was murdered… but Joker’s name never comes up. Again with the passive voice. The words “The Joker” haven’t been uttered yet. Probably just as well. He kinda sucked all of the oxygen out of the room in the previous four games.
But there’s sort of something else going on. In Arkham Knight, they give us a cutscene where we see the scene from The Killing Joke where Barbara Gordon receives her spinal injury at the agency of the Joker. We see a cutscene where we see Joker shoot Jason Todd in the head after a year of torture. The Joker loomed large in the Batfamily. And this game doesn’t mention him except obliquely.
And now we kind of get to the Discourse part.
There’s a scene where Alfred is talking about Harley Quinn and points out that she is a brilliant psychologist and perhaps even more dangerous than her former beau.
Now, I understand that I had just very recently replayed Arkham Knight and re-watched the cutscenes with Joker in them so that memory was fresh in my mind… but I couldn’t help but think that Alfred was saying that Quinn was more dangerous than Joker in front of the woman who Joker shot through the spine and in front of the guy that Joker killed.
My take on it was not “oh, we’re not in Arkham anymore” but “Dang, that’s pretty insensitive.”
Now, sure. This is a game that is trying to reboot the Gotham experience. It is *NOT* a sequel to the Arkham games. You know what? Harley Quinn was not only treated poorly by the Joker, but by the writers. They made her be a doormat. Sure, later on, she was able to wield the authority of the Joker and was a “bad” (in the Michael Jackson sense of the word) woman. She had authority and wielded it well. Joker even had a line in Arkham Knight when she took the fight to one of Batman’s hideouts. “It’s like someone was holding her back!”
So I appreciate that they’re trying to establish that Harley Quinn is a formidable person in her own right. It just kind of felt like they were telling, not showing.
But there seems to be a bit more. One of the multitude of little side-quests includes finding some of Batman’s old caches hidden around Gotham. Some of these caches include little audio diaries from Batman where he talks about just getting started, little things that he had to learn the hard way, how he was a member of a team rather than doing this alone… and there’s a discussion about meeting Lucius Fox and getting him to help with the tech that Batman required. One of the lines in the diary was where Lucius told Batman “Justice defined by a white man with wealth and power is hardly Justice. It’s a crusade.”
Sigh.
So how are the cops portrayed? Well, the game really equivocates a lot. It seems to be really uncomfortable with these children of privilege running around town hitting poor people… but it also seems to want to communicate that the cops are corrupt. Like, there’s a line where you hear one cop berating another cop for turning off his bodycam in front of Detective Montoya (Montoya, of course, is one of the few good ones that Jim Gordon trusted). We know that the cops are bad. But vigilantism is kind of bad too. It seems to want to have the player not enjoy being a vigilante *TOO* much. I mean, the Arkham games had it be *FUN* to be Batman. It was a delight to be that skilled, that competent, that good. But this game seems to want you to play but also check your privilege as you do.
As you play, you get the opportunity to read emails from various shining stars in the DC Universe and read emails between the teammates. Like, Bart Allen writes Tim Drake, Clark Kent writes Dick Gordon, that sort of thing. It’s nice to see these. There’s also an email between the team where Barbara asks if everybody is going to the Pride Parade. Jason Todd, who has been a wet blanket in all of the other emails to this point, says that he normally hates parades but he’ll go to this one.
And that’s where I thought something to the effect of “the combat isn’t as good, the voice acting isn’t as good, running around the city isn’t as good… they put the Discourse stuff in there to be able to say that the people who didn’t like the game are just being “frathouse dudebros”. And just when you think they can’t lay it on any thicker, then they switch from the small spoon to the ladle.
But then you get back to being a vigilante who is hitting poor people.
Now, is the game *FUN*? Well, when it’s not being a wet blanket, it’s pretty fun. I’m enjoying figuring out the combat and doing the sidequests. They didn’t include the Riddler in this game (or, at least, haven’t yet!) and so I’m not running around finding trophies but, instead, finding historical buildings and interesting graffiti (the graffiti that celebrates Green Energy! the graffiti that celebrates the Diversity of Gotham!) and some of Batman’s old batarangs lying around rooftops from when he was first training the kiddos on parkour.
But the Arkham games were nigh-perfect. This game isn’t just different… it’s not as fluid. I mean, “it’s not nigh-perfect” has a *LOT* of distance before you get to “it’s bad”. If the Arkham games were an A or A+, Gotham Knights is a B or a B-. That’s not *BAD*! It’s just not nigh-perfect. I’m enjoying visiting old friends, I’m enjoying seeing the new takes on the villains such as Harley and Penguin and… well, I don’t want to spoil anything. But that part is pretty good.
But it’s not nigh-perfect. And I have very recently re-beaten four nigh-perfect games that told a nigh-perfect story. So this game is a little bit of a disappointment. It’s not so much of a disappointment that I don’t want to see where it goes. I do. (Penguin has just given me a hint about the main storyline and it appears to be a doozy.) Heck, maybe it’s unfair of me to compare this game to those games. This isn’t a sequel! It’s merely a game that takes place in an alternate universe with very similar events to the events in the Arkham universe. It should be looked at as it’s own game and not be compared to a nigh-perfect one.
But, even so, it’s not nigh-perfect.
(All images are screenshots taken on the PS5 by the author.)
From my understanding (and I have not followed closely), GK is more of a spiritual successor. The actual sequel is “Suicide Squad: Kill the Justice League.” You do not play as Batman. You play as members of Suicide Squad trying to stop the Justice League who are being controlled by Brainiac. It also takes place in Metropolis, not Gotham.Report
How I pray that the Suicide Squad game has the same buttons as the Arkham/LOTR Shadow games.Report
You can’t remap buttons?Report
Wouldn’t do any good in Arkham Knights. The buttons now do different things.
Same for Assassin’s Creed.
Part of a recent revelation for me was that Elden Ring has similar buttons (though not identical) to God of War.Report
Not just that, but an _irrelevant_ doormat. It started in the very first game, where she flips forward to attack him and he just throws her to the side trivially in a _cutscene_. And then we get this as her ‘boss fight’ in Arkham Knight: https://youtu.be/j63K0QqhL9s?t=61 (Note that video gets weird and confusing and has story spoilers if you keep watching past the fight.)
It’s especially absurd when you _do_ fight Joker. (Not talking about the superpowered one.) Admittedly, he’s not much better than a normal thug, but Bats does have to at least punch him half a dozen times, and he brings all his henchmen to the fight, so basically it’s just a big gang fight with the Joker in it…and IIRC the Joker is fast and does some weird stuff and won’t stay down.
Harley is better at physical combat than Joker. He relies on stupid tricks like joybuzzers and guns and acid spray, she is a pretty good athlete who has near-olympic-level gymnastics in her backstory. Every other piece of media understands this, from the movies to the comics to the DCAU where her character originated. She often played the heavy to Joker, the person standing behind him and idly swinging a baseball bat to back up his threats!
But we don’t fight Harley at all. She’s taken down in either a cutsceen or a scripted takedown and then you fight her goons.
I’m not saying she could beat Batman (The amount of people who can beat Batman in fair combat are, like, 100 in the entire world.), but having him just shrug her aside..twice…is extremely disrespectful to the character. As is the fact she seems, um, kinda stupid. Harley is one of the more intelligent of the ‘normal human intelligence’ characters out there…she’s no Riddler, but she probably beats Joker in that too. (Not that he would ever let her use it.)
Technically, that’s Batman’s hallucination of Joker, so it’s really Batman who thinks that.
In any other continuity, he’d be right. Here…I’m not sure he is.Report
I didn’t see that Joker as a hallucination of Joker but an encroaching cordycept (as demonstrated by Albert King, Christina Bell and Johnny Charisma).
I think that those three had voices in their ears for a short while prior to flipping the switch.
So, too, here.
Anyway, I don’t mind them taking Harley and making her something closer to Hannibal Lecter kinda character who is able to run accurate psychological profiles on any non-Joker criminal mind within minutes of ending a short conversation.
I minded the scene where it was explained that she was more formidable than He Who Will Go Unnamed in front of Barb and Jason.
That’s an assertion that needs to be *SHOWN* rather than *TOLD*.
I suppose the possibility exists that, later on in the game, one of the characters will say something like “argh, she’s in my head!” or something and that will, at least, move the ball in the right direction… but as it stands, it felt like Alfred saying “THIS AIN’T YOUR GRAMMA’S ROCK RADIO STATION!” right before playing Imagine Dragons.Report
I don’t know what you mean by cordycept, but what I mean is that ‘That Joker is actually Batman’s brain running an approximation of how he thinks the Joker would act’. Instead of ‘Joker’s thoughts have somehow gotten inside his brain’.
OTOH, this is the DC universe, and I’m entirely willing to accept the idea that his consciousness did that. There are a few places where the imaginary Joker seems discombobulated by stuff, like in Batman’s hallucination of Joker’s funeral. (And how weird is it that Batman is hallucinating multiple, different, things at once.)
I mean, that’s what she’s supposed to be!
It’s why I’m loving the Harley Quinn show…she’s done that repeatedly. The show goes out of its way to show she actually is a competent therapist and intelligent women, the sort who could have legitimately been assigned to Joker at Arkham, which has to be one of the highest profile positions imaginable in the psychiatric world. She just got pulled into an abusive relations with the Joker because…she’d been playing a role her entire life. What she actually wanted to do was run around stealing things and hitting people with a baseball bat. And he let her do that.
Which I know sounds silly, but people can be very smart and yet have simple…um…hobbies.
The thing that kinda gets me about these games is that Harley becomes a much more interesting character after she leaves Joker…and in these games she didn’t ‘leave’. Or, at least, in the Arkham games…don’t know about this new one.
On top of that, it’s damning with faint praise. Literally any of Batman’s rogues is more ‘formidable’ than the Joker, who is extremely self-sabotaging. (Well, the Riddler is just as self-sabotaging, but makes up for it in raw intelligence.)
I mean, Joker actually tortured Jason to (near) death but apparently didn’t even bother to _figure out who he was_. Because Joker didn’t actually want to know who Batman is.
But, yes, you don’t tell _those two_ that…although I will point out that, generally, Harley is assumed to be part of Jason’s ‘death’ so Jason could already hypothetically feel that way about her, depending on how exactly those events went…but it’s not Alfred’s place to explain that.
If she’s supposed to be genius, it probably will be revealed that she’s actually behind some plan or another. I don’t know, I haven’t gotten this game yet, although I certainly will.Report
You’re in for a treat. Here. Cordyception is, in a nutshell, when a particular fungus takes over a particular kind of ant and starts driving the car in such a way that the ant acts in a way to propagate the fungus, even at cost to its own life, instead of propagating the ant.
In the case of the Joker, the Joker’s blood acted as a prion disease that carried with it Joker’s memories… that included the memories involving Barbara Gordon and Jason Todd. So while the Joker in Batman’s head may not have been the “real” Joker, it was from the same genus/species.
As demonstrated by Henry.
I mean, that’s what she’s supposed to be!
I have no idea about “supposed”. She wasn’t that in The Animated Series and she wasn’t that in Origins or City. By the time she was in Knight, she was someone who wielded Joker’s authority and demonstrated that she was smarter than the goons (but it was also demonstrated that it wasn’t tough to be smarter than the goons). She wasn’t that in the first Suicide Squad either. I dunno about the new one or Birds of Prey.
I don’t mind them doing a heavy retcon. Seriously.
But jumping straight to pretending to have done one is different than actually doing one.
The thing that kinda gets me about these games is that Harley becomes a much more interesting character after she leaves Joker…and in these games she didn’t ‘leave’. Or, at least, in the Arkham games…don’t know about this new one.
So far, it’s like they’re saying “Harley is a much more interesting character now!”
But not doing the work. Just expecting me to nod along. She’s different, that’s for sure. I don’t know that she’s much more interesting yet. (But I haven’t finished the game.)
Harley is assumed to be part of Jason’s ‘death’
That’s one heck of a retcon. I’m only familiar with the original Death in the Family and the version that evolved into Arkham Knight but I am not familiar with Red Hood’s current origin. Was Harley officially involved with that now?
If she’s supposed to be genius, it probably will be revealed that she’s actually behind some plan or another.
Well, without getting into spoilers, she gives you a book and she establishes a scheme.
I don’t know if it qualifies as a plan, quite yet… but there are a lot of canonical Batman villains that have backgrounds in psych and degrees in it and everything and this fits into one that could have been pulled by any given one of them… so far.
But, again, I’m barely 20% into the game.Report
You have managed to somehow see every single piece of media of Harley being under the abusive control of Joker and none of the media where she is not. 🙂 Including the comics for quite some time now.
Harley Quinn acts like an idiot for Joker. He’s an abusive boyfriend who doesn’t like anyone to outshine him. And..she keeps acting like that in the Arkham series even without him. For some reason.
Everywhere else, once she leaves him, she is fairly competent as a ‘villain’, and does indeed use her intelligence to figure things out. She’s incredibly astute about the actual psychological problems people have (Including herself) which obviously serves her well being in Gotham where everyone is crazy.
Although ultimately she’s not particularly happy with the entire premise of being a villain and becomes first an anti-hero and is now just a plain hero at this point working with the Bat family in the comics.
This isn’t actually a sequel. It isn’t in the same universe…Barbara isn’t paralyzed, for the most obvious point. So it’s not really a ‘retcon’ to put her more at a comics version of Joker-less Harley. If they did that. Instead of just claiming they did that but didn’t.
That’s only a retcon in the sense that Harley Quinn has by now been retconned into the DC universe much earlier than she was introduced the first time around. Whereas she literally didn’t exist when the 1988 comic originally came out. But we’re several reboots and retcons past that, and she logically would have been with Joker at that time.
I don’t know that the _comics_ have revisited that and shown her there, but one of the Suicide Squad movies (I forget which one) has her there for the murder of Jason in flashbacks, and the watered-down version of that story we got in The Animated Series had Harley there. (Although she’s actively protesting killing Jason.)
The Arkham series has Harley apparently _not_ there for that, and Joker makes a weird comment about liking to work alone…and, like most of their decisions about Harley Quinn, I don’t get this, and their timeline doesn’t even make sense. But, again, this game isn’t part of the Arkham universe.
I mean, Harley _is_ a much more interesting character basically everywhere else, but a) I have no idea if they’ll manage to convey that in this new series, and b) she’s only much more interesting when she actually gets over the Joker and starts living the life she wants to live, which mostly isn’t being a villain.Report
Well, remember the new Spider-Man game? Getting into it and playing it, the average player will find out that Pete and MJ have broken up. They’re still cordial! They still hang out! But they were together in the Raimi movies!
(And the game came out prior to Spider-Man showing up in the Avengers universe.)
If someone asked “When did Pete and MJ break up? I thought they got married!”, there is a simple and elegant answer!
Well, when Marvel did this thing where they pivoted away from “THE MUTANT REGISTRATION ACT IS *EVIL* PERSONIFIED!” to “You know, if there was someone who was able to blow up a school bus by clenching their buttcheeks… maybe we should write that down?”, they had to figure out how to make the latter obviously silly. So they came up with a couple of teams and put all of the authoritarian butt-kissers on Team Write-It-Down and Peter was one of them. They had him remove his mask and everything! Well, they got sick of that after about 20 minutes and so wanted to go back to “secret identity” and so they had Mephisto show up and Aunt May was dying and Peter sacrificed his entire relationship, including the memories of it, to the devil to buy his beloved Auntie another few months of life.
But the real reason is Joe Q.
“So they broke them up for the video game too. I’m glad they seem to be back together by the start of Miles Morales!”
“Yeah. Well.”
Anyway, when it comes to Harley, it’s fine to say that they broke up. It’s fine to say that she’s much more formidable than you thought and she’s not just some bimbo! If you’re going to argue that she’s badder than the Joker, you’re going to have an uphill climb if the best you can point to is that she’s a skilled medical professional.
The best you can reasonably hope for is someone to say “show, don’t tell” and keep plowing through.
Above, RR points out that this isn’t a direct sequel but a spiritual sequel.
The spirit is willing, I guess. They’re going to find themselves having to deal with people complaining that their new direction isn’t as good as it used to be.
We’ll see what happens with Suicide Squad.Report
All that’s really required of Harley in the Suicide Squad is for her to be a good fighter. She doesn’t have to be a criminal mastermind or successful supervillain in that, she just needs to be able to do Arkham-level combat.
I mean, they haven’t personally shown her as that in _their_ games, which is obviously one of my complaints, but at this point I think we can assume people have seen her fight in other media.Report
She fought in one of the pieces of DLC for Arkham Knight.
I remember a couple of Predator maps, which struck me as a good idea. Her “detective vision” showed some of the reasons that she was “crazy” rather than merely “malicious with a tendency to date toxic people”.Report
I forget, are there *any* females in the video games that Batman fights directly (like a normal thug, not some fancy boss battle)? I wonder if it’s not so much an insult as a lingering sense of chivalry, that it would make people feel uncomfortable to be Batman beating up a woman like he would a man.Report
Do Talia’s personal guard count as “normal thugs”? They aren’t named characters. You beat up a decent number of them.
Same for Lady Shiva’s ninjas in Origins.Report
Ok fair enough… my recent memory (in the last year or so) is just Knight and I don’t remember beating up any women in that, but I’m very open to my theory being wrong.Report
The DLC where you took on Nyssa has quite a few but if you didn’t get the GOTYE (or buy the DLC, I guess), you wouldn’t have seen them.Report
Women antagonists in beat-em-up games have a difficult history, to the extent that in one case a character was made canonically trans to avoid the issue.Report
Well, one thing that oughta be pointed out in Gotham Knights is THAT AIN’T A PROBLEM HERE!
All of the gangs are inclusive as heck. You will beat the crap out of female members of the mob, and regulators, and freaks. Some might be enby as well.
“It don’t matter ’bout your glands, you’re still gonna get these hands.”
(The upgrade between a Godmother and a Godmother (Veteran) strikes me as something that might have benefitted from a sensitivity advisor but, hey. It’s 2022.)Report