Saturday Morning Gaming: Puzzle Boxes
You’ve seen the absolutely gorgeous and complex and insane puzzlebox videos on youtube, right?
Here’s one of the best:
You’re stuck saying “That’s gorgeous!” and boggling at the intricate puzzles (the thing where you unlock a drawer by removing the drawer beneath it, flipping the bottom drawer, and reinserting it? THAT’S NUTS!) and, at the end, saying “wait… all that to open a dinky drawer that holds something the size of a silver dollar?”
Well… yeah.
Here’s another fun puzzle box video (somewhat more annoying due to the guy yelling at the camera the entire time). Jump to 2:25 if you want to avoid the prelude and get right into working on opening the box:
If you watch that and think “Man… I’d love to do one of those but… I don’t want to spend $10,000…”, I have good news.
Steam has The Room.
Now, when I first looked at the room, I assumed that it was a horror game. It’s not! Now, it is *ATMOSPHERIC*. You may be excused for feeling creepy while playing it… but it’s the creepy of when you’re in the house alone. It’s not the creepy of when you think you’re in the house alone but you’re not.
The story is bare bones. You get left a puzzle box. Now you get to open it.
Here, check it out:
Use the mouse to spin yourself around the box. The hint says to look at the top so let’s go up there…
And let’s check out the envelope…
There’s a note and a key! Oooh, let’s take the key and read the note and check out the box next to the envelope…
And use the key on the lock and…
An eyepiece and a cryptic note!
Now, I won’t get into spoilers for any of the puzzles beyond what I’ve shown so far but the game plays like in the youtubes up there. Spin around the box. Poke and prod. There’s a handful of little riddles like “Feed me and I shall survive. Give me drink and I shall die.” These little riddles offer hints as to what needs to be poked and prodded next. Stuck? Check that eyepiece and look at the puzzle box through that. Maybe you’ll get hints as to what else you could be doing.
Oh, I guess I can give *ONE* (minor) spoiler. You know what’s in the box of the tutorial?
A second puzzle box.
Better get crackin’.
(Wanna know what’s in *THAT* puzzle box?)
Another one.
So if you want to experience the joys of goofing around with a fabulously expensive and intricate puzzle box without, you know, spending an arm and a leg?
Get The Room. It’s normally $5. It’s on sale this weekend for $1.24.
If you like puzzles, that’s an absolute *STEAL*. (And you can get the collection of all four Room games for just a hair over $10.)
So… what are you playing?
There’s a VR version of this that everyone says is great, but, with the caveat that I haven’t tried it, I just don’t get the appeal. A game set in a small room sounds like the least interesting possible use of VR technology. I mean, barring the obvious exception.Report
I disagree.
You’re interacting with a box in a VR space.
Keep Talking And Nobody Explodes takes place in a small room and it’s one of the most intense VR experiences available in gaming (barring the obvious exception).
It’s the looking at an item about the size of a breadbox and manipulating this or that and it “feels” different.
Now, I haven’t played the VR version of The Room but I have played Keep Talking and, lemme tell ya, the being in a small room is no mark against it.Report
For people who suffer from motion sickness, it’s a selling point.Report
5 months later… I’m playing this now, and it’s a little underwhelming – nothing about the gameplay depends on it being VR. Yes the atmosphere and scenery are very cool in VR, and it’s kind of fun (though occasionally frustrating) to actually turn the crank, pull the rope, etc., instead of click&drag… but click&drag would’ve worked just as well for pretty much everything in the game. Also it feels like a downgrade that instead of fluidly moving through the environment, you just “teleport” from position to position.
If you like the Room series, this is fun enough, but the previous games were cheap and this is pretty expensive for a few hours of twiddling knobs & pushing buttons.Report
Having played The Room 2 and The Room 3: The puzzles are interesting, the graphics are beautiful, but then the endings…left me uninterested in any future games in the series.Report
I beat the first one and am in the middle of the second one.
Without getting into spoilers, does it change theme significantly?Report
The first one is stellar. No regrets about that one. It’s hard to say more about Two or Three without spoilers. The theme does not change, but the angle on it changes in a way that I thought was clunky and unsatisfying in Two and “oh, come on!” in Three.Report
Fair enough. I shall continue.Report
I’ve played One through Three, purchased through Amazon for my Kindle Fire. They weren’t “Myst,” but they were a fun diversion and well worth the price. (Evidently Four/Old Sins doesn’t work on my Fire. Pooh.)Report