Saturday Morning Gaming: Knights in Tight Spaces
About a year ago, they released a demo for Knights in Tight Spaces (we talked about it here). This was a game that was a sequel to Fights in Tight Spaces (we talked about it here and here).
A card battler where you get in fights in small rooms has a sequel where you get in fights in small medieval rooms.
If you’re familiar with F.I.T.S., you’re pretty much 100% prepared to walk into this one.
See? Those maps already feel like home.
I’m not too deep into the game yet, I haven’t unlocked anything too wacky so I can’t say anything about those decks but the deck for the straightforward brawler? That’s immediately familiar:
There are a handful of new things, though. They’ve introduced weapons. Not merely blades that add bleed, like in the first game, but actual upgradable weapons:
The new dynamic of having multiple protagonists on the board at once is interesting because you still only have the same amount of action points as if there were just one guy out there. So you really have to figure out positioning. (After crashing out with merely one extra dude, I’m tempted to just use one for a while until I find my feet again.)
If you enjoyed Fights in Tight Spaces, you’ll enjoy this. It’s not merely a reskin but retains enough of the original to make the game feel like playing the first one again for the first time.
And, seriously, I couldn’t get enough of the first one.
So… what are you playing?