Saturday Morning Gaming: Knights in Tight Spaces
About a year ago, they released a demo for Knights in Tight Spaces (we talked about it here). This was a game that was a sequel to Fights in Tight Spaces (we talked about it here and here).
A card battler where you get in fights in small rooms has a sequel where you get in fights in small medieval rooms.
If you’re familiar with F.I.T.S., you’re pretty much 100% prepared to walk into this one.
See? Those maps already feel like home.
I’m not too deep into the game yet, I haven’t unlocked anything too wacky so I can’t say anything about those decks but the deck for the straightforward brawler? That’s immediately familiar:
There are a handful of new things, though. They’ve introduced weapons. Not merely blades that add bleed, like in the first game, but actual upgradable weapons:
The new dynamic of having multiple protagonists on the board at once is interesting because you still only have the same amount of action points as if there were just one guy out there. So you really have to figure out positioning. (After crashing out with merely one extra dude, I’m tempted to just use one for a while until I find my feet again.)
If you enjoyed Fights in Tight Spaces, you’ll enjoy this. It’s not merely a reskin but retains enough of the original to make the game feel like playing the first one again for the first time.
And, seriously, I couldn’t get enough of the first one.
So… what are you playing?
Still plowing through Monster Hunter Wilds with my wife. As somebody who was disappointed with the previous game in the series, Rise, I have really been enjoying this one. A big complaint is that the game is easier than previous games. A lot of people excuse it with “that’s because you have played before,” or “that’s just low rank,” and I am sure those are contributing factors, but I think the game is easier regardless, as somebody who has been playing since the 3rd generation. OTOH, it is probably more accessible for new players than previous games in the series. If you have a computer that can run it, and if you have ever been curious about the series, this is probably a good time to jump in.
Fights are fast and fun. There are a lot of new tricks for dealing with monsters and ways to use the environment to your benefit. Older games really benefitted from memorizing monster patterns and learning little tells to predict what a monster was about to do. Playing at a high level (better than I could manage) really required anticipating what a monster would do to be in the right place to hit without getting hit. Wilds is a lot more reactive. The monsters tend to have more distinct tells, and the big attacks are typically well-telegraphed. Fights reward paying attention and require less memorization.
The series has always had a story (at least as far back as 3), but there is much more focus on it in the newer games, sometimes to the detriment of gameplay, especially if you are trying to play through with somebody else. But if story is important, this one is pretty good. Nothing deep or nuanced, but entertaining.
Overall, as a long-time fan of the series, who had some reservations about this game, I have really been having a good time. We still have to finish the high rank story, then I will see if the endgame keeps me coming back. The new games also tend to be supported with Title Updates that add new monsters and features to the mix, so I have that to look forward to.Report