Saturday Morning Gaming: Deeper into Assassin’s Creed 2

Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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8 Responses

  1. pillsy
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    says:

    I would love to hear how you think AC 4 holds up.

    That game was such a good time.Report

    • Jaybird in reply to pillsy
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      says:

      From what I recall, Assassin’s Creed 3 was a bit of a drag because they seriously leaned away from the whole overarching global conspiracy thing and leaned into wanting to give mini-sermons about America.

      But maybe, if I were Italian, I’d feel the same way about Assassin’s Creed 2. “Alexander VI wasn’t *THAT* bad! Most of those stories were from his enemies!”

      Assassin’s Creed 4, however, has nothing but awesome memories. Cannons! Forts! Sea shanties!

      Yeah, I’ll probably dig them out.Report

    • Brandon Berg in reply to pillsy
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      says:

      I played through the whole series for the first time back in 2021-22, and I think they held up…well…well enough for me to play through the whole series. Even the black sheep like Unity and Syndicate were pretty good. The first one was the only one that felt like a bit of a slog.

      Didn’t care much for the management mini-games, which felt like a bit of a chore. For me, the appeal of AC is exploration, stealth, and (if you screw up the stealth) combat, not menu-based mobile games.Report

      • Jaybird in reply to Brandon Berg
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        says:

        “Menu-based mobile games”

        Holy cow. That’s exactly what these things are. But they’re that in 2010. Before we even had them.

        In any case, in Brotherhood, I’ve just unlocked hiring assassins and, holy cow, these guys are needy.Report

  2. Brandon Berg
    Ignored
    says:

    Back in the mid 90s, when Sierra was having its last hurrah, I got King’s Quest VII. It was no King’s Quest VI, but IMO it’s better than its reputation. I especially liked the background design. There was one particular area, the forest area at the bottom of this map, that really captured my imagination, especially the scene with the maiden statues.

    A few years ago, I replayed it, and thought I might enjoy an open-world game with environments like that. So I got to wondering if there was an open-world game set in Ancient Greece. Sure enough, Assassin’s Creed: Odyssey had been released a year or two earlier, and that’s how I got into the AC series. I liked Odyssey a lot, but it wasn’t quite what I had been looking for. It was (mostly) a realistic, or at least realistic-looking depiction of ancient Greece. What I had really wanted was kind of a cartoonish, fantasy version rooted in Greek Mythology.

    And then like a year later Ubisoft made that game, too, and it was great! Immortals: Fenyx Rising was exactly what I had been looking for: A cartoonish, fantasy version of ancient Greece, full of marble statues, pink-leafed trees (well, in one area), and minotaurs, all narrated vaudeville-style by Zeus and Prometheus. I didn’t know that I wanted that last part, but it turns out that I did.

    It’s clearly inspired by Breath of the Wild, which I still haven’t played, so I can’t compare and contrast, but in addition to the standard Ubisoft open-world formula, it has a bunch of environmental puzzles both out in the open world and in self-contained underworld areas. The puzzles were a bit easy, IMO, but there’s a whole DLC full of harder puzzles. The approach they took to DLC was interesting. Instead of just doing more of the same, they had three very different DLCs:

    1. Oops! All Puzzles!
    2. Chinese knock-off.
    3. Top-down brawler.

    Overall, I don’t think the DLCs lived up to the standard set by the base game, but it was a pretty high bar. They were all right.

    Unfortunately, it doesn’t seem to have sold well enough for a sequel in a high-interest-rate environment; the sequel was a casualty of Ubisoft’s decision to focus on its core properties.Report

      • Brandon Berg in reply to Jaybird
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        says:

        Mixed reviews. Seems like people like the game but hate the launcher.

        I didn’t love the launcher. But I only remember the game.

        I also remember a lot of people complaining about the wall of separation between base game and DLC. It’s not like Fallout or the Witcher, where you can find gear in the DLC and bring it back to the main game. You play the base game, and then you play the DLC, and you don’t get any “rewards” for beating the DLC.

        I guess I get it, but it doesn’t really bother me. The journey is the reward.Report

  3. Reformed Republican
    Ignored
    says:

    There are new versions of the first 2 Monkey Island games. I think they are faithful to the originals, but with better UI and updated graphics. If you do want to check them out, that might be the best way to do it.

    I finished Shin Megami Tensei V yesterday. I got the Order ending, which is the side of God and the angels, but it’s not necessarily a “good” ending. I guess it depends on how you feel about free will. I have an unfinished game of SMT III sitting on my 2DS. I will probably try to get that one finished before too long.

    With SMT V done, I am checking out the current Season of Diablo IV for a bit before I get back to Elden Ring. I wanted to play something mindless for a bit, and I heard positive things about the season.Report

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