15 thoughts on “Saturday Morning Gaming: More Helldiving (now with Mechs!)

  1. Regarding Secondary Objectives: If you’re picking a mission off the globe and you hover over it for a couple of seconds, it’ll load a mission map. That shows where the primary objectives (orange), secondary objectives (blue) and the extraction point are.Report

        1. Oh — well, for one thing, apparently you don’t get them until you’re on Medium difficulty missions. So that might be a reason we’re not seeing them.

          The other thing is that the Secondary Objectives are only those things – stuff that you find while running around the level, like “destroy renegade science facility” or clearing Bug outposts, those aren’t considered secondary objectives so they won’t show up on the map.Report

          1. I did a mission last night where we encountered a secondary thing, turned it on, and got the reward.

            So it happens on easy. They’re just not lit up on the map (though they were lit up on the reward screen).Report

            1. I do feel like a “map ping” function might be useful. Maybe something that just adds waypoints in the vague location of Areas Of Interest?

              Also, I am really digging that break-action shotgun thing. I had a real Moment yesterday, standing on top of a hill snapping off shots at bugs in the distance, real “pringing ducks on the wing” action.Report

              1. aaaand apparently Light armor fits can just *do* the “map ping” that I said I wanted.

                Wow, I’m not used to games leaving this amount of discovery up to the players!Report

  2. Still working on Starfield. Finally completed the main quest and was deeply pleased with the reward for doing so. It felt like a much more beneficent, explicated end to a well-known early science fiction movie. Am now on NG+ and recalling how tedious it was to build up a treasury gathing and re-selling trash guns back in the first go-round. But that’s a Bethesda game for you.

    (I have to note that there is no supply-and-demand engine to the prices, which again is Bethesda for you — in Skyrim, the total population is 2,201 NPCs, and I think the last time I played through that I sold something like ten times that many swords, maces, bows, and especially daggers captured off of bandits and thugs, and the prices remained as constant as though Nixon’s wage and price controls were in place. So it’s no surprise that the price of the Grendel in Starfield doesn’t drop despite the fact that I’m taking out enough pirates, spacers, and mercs that the Census would notice my activities.)Report

Comments are closed.