Saturday Morning Gaming: Watching a Zoomer play Fallout New Vegas

Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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24 Responses

  1. Andy
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    says:

    My son “hated” RPG’s especially open world rpgs. He tried Skyrim first, hated it. I didn’t bother trying with Fallout, and anyway, he refused anything that had “open world” or “rpg” in it for the last few years.

    Then, we watched the Edgerunners anime together and he wanted to try Cyperpunk 2077. Fortunately this is after the recent patches and DLC. He LOVED it. Now he’s listening to his friends and playing Elden Ring – loves it too. He still wants technically difficult combat more than interesting stories, but maybe I can get him to seriously try a classic. You give some great advice here for how to explain it to him better.Report

    • Jaybird in reply to Andy
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      The main thing that I realized was that the kiddo has an ENTIRELY different vocabulary, for lack of a better word.

      He doesn’t see conversations with NPCs as anything but obstacles to the good part. Plow through them and get back to playing the game.

      And you know what? In Fortnite, that’s all they are. Someone blabbing until you can get back to the game.

      Which doesn’t have a save. It doesn’t *NEED* to be saved. After this fight, we’re going to have another one. There’s another dozen coming down the pike.

      Save the game? Why would you need to save the game?Report

      • Marchmaine in reply to Jaybird
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        says:

        “He doesn’t see conversations with NPCs as anything but obstacles to the good part. Plow through them and get back to playing the game.”

        He’s doing it right… it’s the Devs who are hopelessly lost.

        As DD says below, a lot of these games are just interactive books… some of you like that… I just see it as really bad books written by people who should be writing meta-rules, not books.Report

        • Jaybird in reply to Marchmaine
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          says:

          Books are good, though! Interactive books are better in a lot of interesting ways!

          In the old argument of “are video games art?”, the question could easily be asked “are movies art?”

          I mean, you’re just sitting there in your chair, eating popcorn and having to pee, probably, waiting for the movie to end.

          How is that art? Video games ask you, the viewer, to interact with the art and participate in its own creation.

          You know the banana taped to the wall? This is like that but *BETTER*.Report

          • Marchmaine in reply to Jaybird
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            says:

            I don’t think this is an ‘art’ question, at least not what I’m raising with regards a good game question.

            But ‘if’ it is an art question, my objection is that the art itself is too constrained by a series of mostly A/B questions which are themselves the result of constraints of Dev time to map out non-binary interactions and downstream paths. It’s an illusion of choice that usually makes the game worse because making the choice ‘meaningful’ just makes the choice ‘instrumental’ to whatever you’re hoping to do. It’s the worst sort of calvinist pre-destination on rails we could imagine.

            So, even if we grant that it is art (not necessary IMO), it’s bad art because we aren’t really participating in ‘sub-creation’ we’re executing branching paths that have already been written and exist in all their badness — which we merely uncover.

            Truly dynamic worlds is something I’ve heard about for years… and I’m still not convinced that’s what anyone wants. The ‘game plays you’ theory strikes me as ultimately (even with, say, AI) unsatisfying as the only thing the game exists for is to play and it will play you relentlessly and it won’t be fun.

            ‘Games’ that is ‘True Games’ are meta-systems that increase in complexity such that they are ‘fun’ at easy levels and still fun as complexity increases. Calling them books or art is just a category error.

            Don’t get me wrong… I have no problem with people writing books and getting people to participate in them … just not for me. I’d rather they ‘get out of the way’ and build better systems. The most common failure of games as story is that the story runs out and the game isn’t that fun.Report

            • DensityDuck in reply to Marchmaine
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              says:

              You’re allowed to dislike reading books, you don’t have to invent a lengthy justification for it.Report

            • Jaybird in reply to Marchmaine
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              says:

              Well, it’s more that… hrm. I completely misunderstood the genre.

              I looked at him playing Fortnite and thought “He should play a game with *REAL* combat!” and thought about V.A.T.S. and the awesome fights with, for example, Deathclaws.

              He immediately found out that a Varmint Rifle will not kill an NPC even if you shoot them in the head.

              Two *ENTIRELY* different sets of expectations going on here.

              So, like, when it comes to the non-binary interactions and downstream paths, the game that I thought he was playing when he was playing Fortnite was not the game that I happened to see when surfing over his shoulder all the way over from the couch.

              I may as well have asked him to play a Baseball Management sim for all of the overlap with New Vegas.Report

  2. Fish
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    says:

    Eh, it’s not so much that you’re (we’re) old, it’s just that people who play Fortnite or Call of Duty or Rocket League or any number of those type of constant “fast twitch” games are looking for something else in their gaming experience. I know this speech would 100% vibe with my boys (but they’re already in the RPG tribe).

    Personally, I think it’s less about RPGs and more about games that can be played at a fast pace, with no history or foreknowledge, and with your friends.Report

  3. Jaybird
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    says:

    Dang it, now I’m playing New Vegas again.Report

    • Reformed Republican in reply to Jaybird
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      says:

      I still haven’t played it. It frequently goes on sale for <$3 on Steam, but I feel like I should play Fallout 3 first, though I'm sure it's not actually necessary. In the past couple weeks I managed to finish a couple of lengthy games that I was playing in parallel, Final Fantasy XV and Xenoblade Chronicles.

      FF XV gets a lot of hate, but I enjoyed it. It's quite a departure from the usual FF games, because you get 4 characters, and that's it, except for the rare guest that drops in. Though the story is ultimately about saving the world, it really focuses on the relationship of the four guys, a prince and his three companions driving around in their car. There are a lot of little details in random dialogue while travelling or even animation while walking around that does a lot to show the friendship between these guys.

      Xenoblade Chronicles, on the other hand, has some of the most interesting world building. I started with the third game in the series, which is a world where people age quickly but only live to be (IIRC) 10 years old, then die, and their essence is returned. They live in colonies where they constantly fight one another, and the essence of those they kill in battle is harvested to power the giant mechs that are at the center of the colony. There is a lot more, but it quickly gets into spoiler territory. The first game, which I just finished, is set in a world where there are two giants, Bionis and Mechonis. In the past, they fought one another and died locked in combat. Everybody lives on the two giants. The fleshy people and animals live on Bionis, and Mechonis is full of robotic life. At some point, I will get around to playing the second game, but I am not sure what sort of sitting that game has. Each game takes place in its own world.

      Yesterday, I got started on Psychonauts 2, which feels a lot like the first game so far, and that's a good thing.Report

      • Jaybird in reply to Reformed Republican
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        says:

        Fallout 3 was an amazing experience. I loved the opening section where you grow up in the vault and the first time you take a step outside and see the outside world and it’s blinding? Oh, that was great. There’s a little city off to the right that has a character that is writing a book and she gives you little quests that happen to explain mechanics of the game… like, you can loot buildings! You can crouch down and sneak! You can disarm landmines!

        And it feels organic while you’re doing it.

        The Capital Wasteland is awesome.

        New Vegas is better, mind… but playing Fallout 3 for the first time felt like going home.Report

  4. DensityDuck
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    says:

    Modern kids don’t play games. They play tag on the playground except tag is Fortnite and the playground is a screen.

    Or they play with toys, and toys don’t have a manual that says “how to play”, and a toy that won’t let you play how you want is quickly discarded.

    An RPG could probably be better described as a movie, or a book. And if your kid lacks the patience to watch an entire movie or read a whole book, well.Report

    • Jaybird in reply to DensityDuck
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      says:

      Eh, I don’t know. There might also be a legit expectations thing going on.

      It’s not possible, for example, to go back to the LucasArts games like Maniac Mansion or Day of the Tentacle.

      When they remade Monkey Island, they had to change a *LOT* to turn it into a game that made sense in the current year.

      Heck, compare the gold box Pool of Radiance games to stuff like Pathfinder: Kingmaker. Pool of Radiance was *PERFECT*… in 1988. It’s nigh-unplayable in the current year and only playable to people who play and remember.

      I don’t think that it’s all just the kidz doing it wrong.

      Of course, some of it is.Report

      • DensityDuck in reply to Jaybird
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        says:

        I’ll link to this now thirteen-year-old post about Ultima IV as an example of the difference between modern expectations of How To Play A Game and what we used to do.

        …or, maybe, what we used to put up with because the tools we had couldn’t do any better. Like, I’m pretty sure that if the designers had been able they’d have made things like modern RPGs (indeed, the comments in the article point out that’s basically what “Ultima VII” was.)Report

        • Jaybird in reply to DensityDuck
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          says:

          That’s a good essay. And, yeah, I beat Ultima IV back when me and all of my buddies played it.

          One of my friends met Lord British at a con and he told my buddy (Dave? I think it was Dave) that the rug in the throne room was a flying carpet.

          I mean, you eventually learned that in the game a little over halfway through but you could go into the castle about 20% of the way through the game and you could just pick the carpet up if you wanted!

          This blew our minds!

          Now? Well… I don’t know the last time that someone started and proceded to beat the game. Maybe GOG has stats… they don’t. OH! But there are youtubes of people doing the playthrough from the last 5 years or so. So that’s heartening.Report

    • Andy in reply to DensityDuck
      Ignored
      says:

      I think there is something to this.

      But I look at something like BG3 and what a huge success it was, and I don’t worry as much about the future of RPGs.

      The great thing about gaming is the diversity. Most everyone, from the solitaire player to the person making spreadsheets in Eve, has something that will appeal to them.Report

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