Saturday Morning Gaming: On Having Beaten Elden Ring

Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

Related Post Roulette

12 Responses

  1. Fish says:

    Can you expand on “There are a *LOT* of problems with the game…?” I remember watching over both boys’ shoulders as they played and thinking, “This doesn’t look fun at all. The game is just…really hard. Why would that be fun?” But I’ve found that the game is kind of self-balancing in the ways you describe above–if an area is too hard, come back later because you aren’t ready for it. If the game DOES have a problem, I’d say it’s almost impossible to fully enjoy without the help of at least a buddy giving you tips, if not a full-fledged walkthrough. The game gives you almost nothing at the start and takes away as you progress!

    But you’re right about how great it feels to finally overcome that big obstacle. That feeling of “I did it!” is just about unmatched.Report

    • Jaybird in reply to Fish says:

      Quest design. The whole thing where you have to talk to a person, reset the area, then talk to him again? That’s *NUTS*.

      The lack of a quest log strikes me as a poor decision. I understand what they’re trying to go for, I guess, but it results in pretty much requiring a walkthrough in order to be successful.

      Those are the two big ones.Report

      • Fish in reply to Jaybird says:

        Yeah, a quest log would be nice, but Elden Ring is aggressively anti-hand-holding.

        Heck, I don’t even associate the idea of “quests” with this game. I don’t have “quests.” This game is a sitcom: I’ve gotten myself into yet another zany situation I have to somehow extract myself from! Or maybe the game is a complex obstacle course, in which I’m now required to overcome the next obstacle.

        But also also…the lack of linear gameplay, a quest log, and any real help at all makes the game super wide open and provides endless ways to “win” the game.Report

      • Jaybird in reply to Jaybird says:

        Oh, one other thing that kinda bugs me:

        Armor. I started off with decent enough armor. It wasn’t for hours until I found a better set. And then I had to beat Radahn to get a better set which was hours and hours after that.

        A similar thing happens with Ashes. You start out with the wolves, right? You won’t find a better summon until you’re halfway through the game!

        The game has so very many toys but there’s no real use for 80% of them.

        (But that’s probably a playstyle thing.)Report

        • bevedog in reply to Jaybird says:

          For me that’s a feature. I don’t like looter shooter games where you are constantly discarding stuff for new stuff that’s only marginally better.

          Though I agree that it’s sometimes frustrating to grind through a generic dungeon to find that the big treasure is something your build can’t use.Report

          • Fish in reply to bevedog says:

            Heh. I started out as a Wretch. I made the mistake of buying armor before realizing that all those soldiers of Godrick in the woods and just over the hill in Gatefront just couldn’t WAIT to drop their armor for me. But to your point, I bought a suit of chain and I wore it right up until recently when I picked up a full suit of tree guardian armor and I’m wearing that now simply because it looks cool (it’s a little worse against physical, a little better on resistances). I used my starting club until a soldier dropped a straight sword and a really sweet brass shield. And the wolves are absolutely BOSS.

            I kind of enjoy the scarcity. “This is all you’re gonna get. Make it work.”Report

    • bevedog in reply to Fish says:

      I think the second part of the sentence is important: “There are a *LOT* of problems with the game but it feels like half of them are solved by thinking about the game differently.”

      So much depends on the player’s expectations. If you have played Dark Souls games before, so much of Elden Ring seems familiar, or even a little less extreme than you are used to: I thought Miyzaki had gone soft when I heard Elden Ring had a map! As for NPCs/quests, I really liked the way Souls games handled them where it’s pretty unclear what you are supposed to do, and when you talk to an NPC it might be one time only, or you might run into them again, and it’s hard to tell if it’s due to something that you did or by design or at random. Kind of like life in that small way. But if you are used to most other modern games, Elden Ring seems very stingy with information.

      Elden Ring tries to have it both ways a bit, where many of the NPCs are similar to those in previous games, but then they throw in others, particularly Ranni, where it does seem like more of a “quest” and that kind of mucks up the feeling of fatalism.

      My biggest complaint is that there are non-optional bosses especially in the late game that hit awfully hard. It would be nice to have those fights exactly as difficult as they are, only with the damage dialed down 20% or so. Also needs more cute hats.Report

  2. bevedog says:

    Oh, and I’m playing Dark Souls and Marvel Snap. Damn that game is addictive.Report

  3. jason says:

    Congrats on finishing it. I’m still dragging my heels. I’ve made it through Farum Azula, and I just have to face the boss (and then string of bosses) to finish. But I decided I better make it to the Haligtree first. What helped me with the game is accepting that death is going to happen. It’s kind of an “eff around and find out” kind of game, where if you’re not careful, even if you’re powerful, you’ll get killed. I think the game’s biggest weakness is that you almost need a guide to figure some important stuff out. But I’m still having lots of fun with it.

    It’s true that most of the good fashion comes later in the game; I’m looking forward to NG+ where I can go through most places like a boss and play with my build a bit. And forgive my ackchually, but Banished Knight Engvall and Lhutel are both available in the first areas (and realistically attainable) and they’re both better than the dogs. But you’re also right: it does feel like so much cool stuff is unusable for your build or not as good as the optimum. I don’t know that I want to play without my Blasphemous Blade.Report

    • Jaybird in reply to jason says:

      Lemme check to see if I got Lhutel. I know I got Engvall and he was okay but I really liked how the wolves can stunlock and I didn’t see Engvall as better than that.

      To get the screenshots above, I put Elden Ring back in my PS5 and fiddled about for a little bit and, next thing you know, I found myself fighting Margit and Godrick the Grafted in quick succession and thinking “this took me days the last time I tried this”.Report

      • jason in reply to Jaybird says:

        Yeah, I’ll fly through NG+ if I ever get around to it. For me, Engvall (or Oleg is even a bit better) was more aggressive, did more damage to enemies, and was tankier–he can last if you upgrade him a bit. Of course, I mostly use mimic tear now or Oleg.Report

        • Jaybird in reply to jason says:

          I never got Lhutel! So now I’m going to go get Lhutel.

          The Mimic Tear is *AMAZING*. There are a handful of monsters that are weak to this or that weapon that I suck with and I’ve found that I can equip the weapon, summon the Mimic, then swap weapons to the one that I’m good at and the Mimic will carry on as if he were a skilled weapon user.

          Seriously, there’s at least one boss that I would have been unable to beat without this little trick.Report