Saturday Morning Gaming: Thunder Road Vendetta!

Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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7 Responses

  1. Fish
    Ignored
    says:

    That looks really cool.Report

  2. Reformed Republican
    Ignored
    says:

    I enjoy solo board gaming. It can be hard to get people together, and my wife is not as big of a fan of the hobby as I am (though she does enjoy it). A lot of games I play solo are co-op games, which can usually be played solo by taking on the role of multiple players. However, some games are explicitly designed for one player. One of the best examples of a true solo game is Final Girl. Last week, I got my Season 3 order from their most recent Kickstarter, so I got started playing that.

    As the name implies, you are the Final Girl in a horror film. You are one girl against a killer. Their victims to be saved (or killed). Various items can be found to help you. In the end, it boils down to a showdown between the final girl and the killer, and only one will remain standing.

    The game is modular. It has a core set (which is not playable by itself) that contains the items that are used across the games. Along with the core box you need at least one Feature Film. Each Feature Film comes with a couple final girls, a killer, a location, and the cards and tokens needed for each. Each feature film is based on either a specific horror icon or at least a common trope. Camp Happy Trails features a knockoff Jason who stalks victims in a summer camp. Hell to Pay takes the Final Girl to Hell to take on Razorface, who is not quite Pinhead. North Pole Nightmare takes place in the North Pole where Mrs. Claus must save Santa’s Elves from Krampus. The different killers and locations typically have special rules and sometime unique requirements for victory. What really makes the game shine is that it is modular. You can combine locations, killers, and final girls from different feature films. If you want to fight not-Jason in the Hellscape or fight Razorface in the North Pole, you can.

    Gameplay is about managing time and horror. Every turn you have 6 time units. During the action phase, you play cards from your hand. You roll dice to determine the degree of success. Sometimes, but not always, the actions will cost time. A few actions will actually increase your time. After you are finished taking actions, you can use remaining time to buy actions cards (move, attack, guard, etc) from the tableau to use on the next action phase. Cards that were just played cannot be purchased until the next turn. After that, the killer gets his turn. He has a default action (typically some variation of move, followed by attack), then a terror card is drawn. Terror cards are tied to the killer or the location, and they can have a variety of effects.

    Just like in the movies, the Final Girl or the Killer might not die at first. The last life token for each is chosen at random, and some of them will give them extra life points, letting them come back from the dead (but only once). The game can get tense, and it can spiral out of control. As the horror rating goes up, you get fewer dice. This makes it more difficult to succeed at actions, which also makes it more difficult to reduce the horror rating. As victims are killed, the killer gains bloodlust, getting stronger and faster. You have to plan ahead to make sure you have enough time to buy cards you need and stay ahead of things before it gets unmanageable. Overall, it captures the feel of fighting from underneath against an overpowered monster, and if you are into horror, you will likely be able to find a a variation of a few of your favorite killers.Report

  3. Jaybird
    Ignored
    says:

    Played a couple more games of Thunder Road.

    Putting the small car on the road and going pedal-to-the-metal is a good play. It’s not necessarily a *WINNING* play, but it changes a bunch of dynamics for the slowpokes in the back.

    Also, with a clearer head, it looks like somewhere between 40-60% of the game is strategy and the rest is rolling dice and hoping for the best.

    But the sooner the dumb rolls ruin the game, the sooner you can yell “let’s play again!”Report

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