11 thoughts on “Saturday Morning Gaming: Backpack Hero

    1. I was almost even excited when I heard about the game and the mechanic.

      Playing it… well. It’s okay. It’s not bad. It’s okay.

      If they went the roguelite rather than roguelike, I’d probably have a game closer to what I had in my head when I purchased.

      So I don’t know how much of that is on the game and how much of that is on me.Report

      1. What would you say is the difference between roguelite and roguelike? Is it mainly that in -lite games certain things carry over from previous runs? I found a couple sites with definitions but they didn’t agree with each other and neither quite matched how I usually see these terms used.Report

        1. Roguelike is one where, every run, you start over as level 1 with nothing.
          Roguelite is one where it’s possible to hit checkpoints and you can start future runs with more hit points, or better equipment, or better stats, or whathaveyou.

          I suppose that this game gives you the opportunity to start with a somewhat different build, under certain circumstances… but the builds aren’t “better” as much as “merely different”.

          Like, do you want to start with a plate of food (two bites of food, two extra action points per bite) or do you want to start with a couple of roses instead (opponent takes HP damage per rose when he hits you).

          It’s not like, eventually, you’re going to start with a special golden rose that does triple HP damage or anything like that.

          It’s more like the choice is “go as a rogue” or “go as a fighter” or “go as a mage”. If you get the distinction.Report

          1. Yup, makes sense – thanks. Re the concept, that’s basically what I thought too, but one site suggested that it had to be a lot more similar to Rogue to qualify as roguelike (turn-based combat, grid layout, etc).Report

  1. When I return home from the memorial service and family visit resulting therefrom, I’ll get back to Starfield. The good: the main quest somehow feels engaging, if pretty tightly railed; the two rival nations feel more realistic; the cities feel like actual cities. Also the minigame for lockpicking is better than the Skyrim/Fallout mechanic. The bad: there’s a lot of walking around barren planets with little to do. The ugly: Bethesda has never ever figured out how to handle inventory.Report

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