Saturday Morning Gaming: Stone Age (the board game)

Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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13 Responses

  1. Brandon Berg says:

    After not being able to get a new graphics card at a reasonable price during the last generation, and then just not getting around to it for a while, I finally replaced my 6-year-old desktop with a new one with a 4070 yesterday.

    I didn’t want to deal with the hassle of building one myself again, so I went with a prebuilt. An annoyance I ran into is that almost all prebuilts skimp where it doesn’t really make sense to. In the case of the one I bought, it only came with a 1 TB SSD, even though a 2 TB SSD only costs like $30 more, and modern games are regularly coming with install sizes over 100 GB. And they were charging $150 to swap out the 1 TB for 2 TB! For half the price I could just buy a separate 2 TB drive, pop out in myself, and get 3 TB of SSD, which is what I’m doing.

    I haven’t had a chance to take it for a spin yet. I’m thinking of starting with Skyrim VR, because it’s Skyrim, in VR! But I’ve heard that they really phoned it in and you have to install a bunch of mods to make it good. Maybe No Man’s Sky.

    On a related note, I’m surprised that my $200 3 GB 1060 kept chugging along for six years. It wasn’t until last year that new games that it couldn’t run started coming out, although it did always have a lot of trouble with VR. I saw a lot of hot takes last year about how PC gaming is becoming unaffordable. But this is stupid: Developers basically never make games that need a new, high-end graphics card to run, because doing this would kill sales. People were freaking out over the mere availability of expensive high-end cards, despite the fact that perfectly serviceable cards were available for a fraction of the price.Report

    • Jaybird in reply to Brandon Berg says:

      I think it’s the whole Cyberpunk thing. Cyberpunk only ran on top-of-the-line boxes out of the box. It couldn’t run on previous generation consoles at all. People assumed that that was The Future instead of CD Projekt releasing a game that wasn’t ready to be released.

      The whole crypto/NFT thing broke out into… well, not normie space, but normie adjacent space at the same time and that put a *HUGE* amount of pressure on video cards at the same time.

      Now that the crypto/NFT bubble has popped, it almost feels like the market is flooded with cards. They’re almost cheap on Ebay… but I wouldn’t want to buy a card that was once part of a crypto mining bank.Report

      • Damon in reply to Jaybird says:

        “Cyberpunk only ran on top-of-the-line boxes out of the box.” Yeah, no. The box I ran Cyberpunk on was several years old, and when purchased was a tier or two below top. It had a decent graphics card and a goodly amount of RAM but was, at least, 4 years old. I rarely had problems with the game.Report

        • Jaybird in reply to Damon says:

          Oh… there were a ton of stories about how awful the game ran…

          It didn’t occur to me that this would be an outcome of Discourse rather than an accurate representation of reality.

          Well, without getting into politics, gaming journalism hasn’t demonstrated that it’s gotten significantly better since then.Report

  2. North says:

    Fields in stoneage are, of course, quite important because they divert workers from needing to gather foot to more “productive” work. It is very interesting that your group prioritizes hammers over population because my own group considers tools the weakest village play.

    Of course the cards play a major element in all this: the point multiplier can dictate what direction you should go. If you get a few population victory point multipliers then obviously you should prioritize that and if you get the tool ones, same. Field multipliers are useless because everyone gets fields whenever they can.

    I’ve found that seating placement can be interesting. Some of our players obsessively persu the wild reward cards and if you have the fortune to sit one or even two seats downstream from such a player you benefit enormously at little cost. It’s almost a bit unfair really.

    Have you played at all with the Stoneage expansion?Report

    • Jaybird in reply to North says:

      In the three games I’ve played… I don’t remember who won the first one because too much was going on.

      But Hammers won #2 and #3 due to tool multipliers.

      Haven’t touched the expansion! I didn’t know they had one!Report

      • North in reply to Jaybird says:

        There is! It adds some quite neat and powerful huts and an entire new resource: bones decorations and a trading system that comes with it. Leftists would despair- filthy capitalism invades Eden!

        Interesting that tools seem to be so advantaged. How is your group dynamic around the wild reward cards?Report

        • Jaybird in reply to North says:

          I, generally, am the Wild Reward guy. I just love those cards so much. (I also have lost games #2 and #3 due to going for an artifact win… both times I got 7, I failed to get 8.)

          I am very good at rolling something like 6,6,3,2. The guy who sits across from me (the hammer guy) bought two over our last two games and, both times, he rolled something like 3,2,2,1. The second time, he yelled something like “THIS IS WHY I NEVER BUY THOSE”.Report

          • North in reply to Jaybird says:

            Hahah, yeah I nab them if they’re super cheap but anything but bargain basement I avoid so long as I’m downstream of a devotee like you.Report

          • DensityDuck in reply to Jaybird says:

            Well, I guess if it’s “if you play this card roll 5d6, if you score at least 22 you win, otherwise you lose” then why go to the trouble of a big fancy gameboard with lots of options?Report

            • Jaybird in reply to DensityDuck says:

              It’s not that at all.

              It’s that you roll 4 die.
              1=wood
              2=brick
              3=stone
              4=gold
              5=tool
              6=agriculture

              Then you pick which of the four dice you want and you pass the remaining dice to the player on your left. They pick which of the 3 they want, then they pass to their left. Player 4 gets stuck with the last die.

              Ideally, you roll 6,1,1,1. TAKE THAT!!!!

              Odds are you’ll roll something where you get something good, the player to your left gets something pretty good, and players 3 and 4 get the dregs.Report