Saturday Morning Gaming: Elden Ring and Getting Gud

Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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20 Responses

  1. Andy says:

    As an fellow old guy, it does look amazing, but I just don’t have the time to sink into something like that. And I’m usually playing at the end of a day where I’m probably mentally tapped out and looking to unwind and I know this isn’t the kind of game for that. Maybe when I’m retired-retired and don’t have kids in the house and an overstuffed schedule.Report

  2. Jaybird says:

    Replaying God of War (2018) as prep for Ragnarok.

    Holy cow! Compared to Elden Ring, this game is on rails! And there’s so much exposition! They come out and just tell you stuff!Report

    • Fish in reply to Jaybird says:

      Is it “Elden Ring has ruined the experience” or more “thank the gods they’re actually TELLING ME what I need to do!”Report

      • Jaybird in reply to Fish says:

        It’s more that I’m noticing how very little Elden Ring holds your hand and how very much God of War does.

        You want to look at something? Tough noogies, the guy is giving a speech and you’re going to listen to it.

        The map in Elden Ring doesn’t tell you a whole lot. Mostly where you’ve been. The map in God of War? It will tell you how many side quests you’ve left unfinished, how many collection quests remain, and how many of the little things you’re supposed to be collecting you’ve missed. You know whether or not you’ve 100%ed an area.

        There is none of this “wait, there was a mine under the bridge behind the bushes? And it had a talisman that would help protect me against flame? AND THE GAME WOULD ONLY LET ME KNOW IF I DID STUFF LIKE GO BEHIND THE BUSHES UNDER THE BRIDGE?!?!?Report

        • Jaybird in reply to Jaybird says:

          Lemme give a gameplay example:

          In Elden Ring, you will drop off a ledge to land on the ground below and if the drop is too high, you will die. There are areas devoted to you doing some light platforming and, if you miss your jump, you get to start over!

          In God of War, they clearly mark where you are supposed to be dropping down. No, you don’t get to drop down somewhere else. You get to drop down HERE or else you get to keep walkin’.

          Some of the puzzles are designed around how to get to the other side of a room when, if you could drop down at will, you’d have solved the puzzle in seconds!

          Not bad, just different.Report

  3. Damon says:

    Been playing Red Dead Redemption 2. God I hate games that are ported over from console to PC. Change the damn saves so where I am in the world is where I reappear when I reload a save not “somewhere nearby”. Christ.

    Anyway, not buying new games until I’ve gotten my new pc and a shinny new monitor. Then I’m playing the updated Witcher 3 game. Then maybe I’ll try this game.Report

    • Brandon Berg in reply to Damon says:

      That sounds like maybe an anti-save-scumming measure, but I haven’t played the game. Would the ability to save anywhere and load in the exact same place provide any meaningful gameplay advantage?Report

      • Damon in reply to Brandon Berg says:

        I looked up that definition and yes it could be. I typically save before entering a fight/boss fight, or an extended video sequence. So let’s say I’m about to enter a cave to kill a bad guy. I save outside the cave. If I get killed and reload the game, I don’t spawn outside the cave, I spawn nearby and have to travel AGAIN to the cave. It’s a pain the ass. Not only that, the save game doesn’t save the world info either. So, if I’m trying to shoot 3 guy’s hat’s off in RDR2 when I reload after failing the challenge, there are often no longer three guys with hats in the area I loaded into and have perversely saved. That’s god damn annoying.Report

  4. bevedog says:

    I kinda sorta agree you need a walkthrough (I certainly used one on my first playthrough when I got stuck or when I wondered “Is this area worth fighting through?”) but I probably should have stressed more in my advice for a newbie that if you are having a hard time with something, just go somewhere and do something else to either level up and get better gear, or just give yourself a break from banging your head against the wall. That’s where the series “get gud” reputation works against players. In this game it’s often better to just get out and do something else. [Your mileage may vary in the late game when the bullshit is fast and furious and there are many fewer options to explore.]Report

  5. Fish says:

    I’ve been gone all week, but I plan on picking it up again today. I’m rather enjoying just wandering around trying to figure out where the sites of grace are trying to tell me where to go. This game is really counter-intuitive in that you don’t have to fight everything! Really, that troll, thoese soldiers, those annoying nobles…they’re all going to respawn anyway so kill them for the XP but if you’ve got somewhere to go, just run around them!

    I started as a Wretch (because why wouldn’t you) and I enjoyed going from “literally everything can kill me” to “I can fight 2-3 soldiers at the same time; I can one-shot a wolf; I can kill a troll with A LOT of effort.” And it was useful to have youngest son look over my shoulder and point out that I was heavy-rolling (taking off my cool imp helmet fixed that).

    This isn’t a game I would normally gravitate toward (oldest boy shared his Steam liberry with me so I’m playing his copy), but it has opened my eyes to the possibilities in controller-based games, specifically the Batman and God of War games.Report

  6. Does “Elden” mean anything, or is it just a one-letter change to avoid saying “Elven Ring” and being sued by the Tolkien estate?Report

    • Jaybird in reply to Mike Schilling says:

      I think that there are enough differences between Tolkien’s ring and the “Elden” one.

      For one thing, the Elden Ring was shattered into seven different pieces that ended up in the hands of seven very powerful leaders…

      oh crapReport

      • Jaybird in reply to Jaybird says:

        More seriously, George RR Martin was involved with the worldbuilding of Elden Ring.

        The important paragraph:

        Miyazaki says that the pair had “many free and creative conversations… which Mr Martin later used as a base to write the overarching mythos for the game world itself.” So by this he’s responsible for the world’s founding lore. “This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well,” added Miyazaki. “It was a wonderful source of stimulus for me and the development staff. Elden Ring’s world was constructed using this mythos and stimulus as a base.”

        Have you ever seen the Elden Ring opening cinematic? Here you go… (for what it’s worth, I see a light touch of George RR Martin in there):

        Now the fact that Martin is in there could lead someone to assume that “yeah, this plagiarizes the ever living crap out of Tolkien” without knowing a single thing more.

        I won’t say anything about that.Report

    • Brandon Berg in reply to Mike Schilling says:

      Japanese games are notorious for containing words that look like they were generated by GPT-2 trained on an English dictionary.Report

  7. Reformed Republican says:

    My current game is also dependent on a walkthrough. I have been playing Super Robot Wars 30. I would not put this down as a particularly amazing game if you are not interested in the subject matter. It basically combines various giant robots from assorted anime series (and a few originals for the game) into a shared universe. Gundams fight alongside Mazinger and Rune Gods and Ultraman against aliens, kaiju, and other robots. It’s basically fan service (of the non-adult variety. It’s fun, and it doesn’t take itself too seriously.
    One thing it does have is secrets. There are certain characters/mechs/upgrades that can only be acquired if you meet certain requirements. Often these requirements are having a certain character shoot down a certain named opponent (which usually makes sense in the context of the anime they come from). The game does not actually give you any clues to when this is required though, and if you miss it, you miss it. Playing requires checking the walkthrough before every mission to make sure there is not something that needs to be done to avoid missing something.

    I also got through most of what there is to do in Vampire Survivors. There are a few things to unlock and some scattered challenges, but I am not sure if I will go after those things are not. Definitely a nice, fun, short game to play.Report

    • Playing requires checking the walkthrough before every mission to make sure there is not something that needs to be done to avoid missing something.

      This always bugs me. I don’t mind missing content if I’m stupid or lazy, but I mind “if you miss it, you have to start over from the beginning” challenges.

      There was a surprisingly good game that came out in 2010 called Enslaved: Odyssey to the West that did the thing where you were supposed to collect macguffins and the game would kill the player if they backtracked too much.

      WHICH WAS NUTSReport

  8. Jaybird says:

    Just beat God of War (2018). I didn’t 100% it like last time (well, I didn’t kill every raven, but got all of the Valkyries last time).

    I have thoughts.

    But they can wait until Friday night. (By which point I will have played some Ragnarok which I haven’t yet.)Report

  9. jason says:

    I’m still having a lot of fun with Elden Ring. I’m trying to decide whether to take on the Fire Giant or go underneath Leyndell first.Report