Saturday Morning Gaming: Gloomhaven (on the computer?)

Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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7 Responses

  1. Doctor Jay says:

    The idea that tabletalk breaks the game irritates the crap out of me, actually. You are correct, it does.

    Where we are is that we don’t discuss numbers, particularly initiative, or specific powers.Report

  2. Doctor Jay says:

    Your complaint of “how long could that take” is absolutely typical for computing. Stuff never seems like it should take as long or be as hard as it actually takes or is as hard as.

    That’s been with me for the entirety of my not so very short career. There’s a joke about how to do a good estimate of how long it will take to program something:

    1. Make your best guess.
    2. Double it.
    3. Go to the next higher unit of time: hours become days, days become weeks, weeks become months, etc.

    This will make anyone who has programmed laugh hysterically.

    Though I do remind myself that buying a bar of soap can take a couple of hours sometimes.Report

    • Jaybird in reply to Doctor Jay says:

      I’m not really complaining “how long could that take?”, really. I mean, if they didn’t announce the game, I wouldn’t know about it and outsourcing Alpha Testing to people willing to pay for the privilege is a decision that I completely understand them making (at the same time that I hate it).

      I’m more hoping that capturing the board game is *POSSIBLE*.

      I mean, we all know that computer gaming AI is generally not very good and playing against humans is where the *REAL* game is (see, for example, Descent) but if you have a tight enough set of if/thens, you can get something like Gloomhaven off the ground.

      So the AI work for the game has already been done.

      They just have to translate it.Report

  3. jason says:

    Still diving back in No Man’s Sky. They have enough updates to make the game interesting and not excessively grindy. I mean, in the OG version I’d grind and get 500K worth of units, but then find that everything costs millions and millions. It helps that they increased your inventory space and there are some valuable relics that help you get more money. I also found a wrecked ship, and traded it for a much better ship than the one I was flying around in. Finally warped to a new galaxy (beyond the three I found a year ago when I first got the game), and am considering building a base on a frozen planet that for some reason has liquid oceans.
    It’s a good game for winding down or relaxing–there’s satisfying feedback in disintegrating rocks and plants for elements; it doesn’t amp me up like shooters or other types of games, not that I play shooters much anymore.Report