Saturday Morning Gaming: If you can’t be a good example, be a cautionary one

Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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6 Responses

  1. Brandon Berg says:

    Starfield was conceived when they gave up on getting gravity to work right in Skyrim and just decided to roll with it.Report

  2. DavidTC says:

    I’m playing through the Sim Settlements 2 mod on Fallout 4. It has the ‘automated settlement building’ from the first Sim Settlement stuff, plus a frankly gigantic plotline involving the Gunners and apparently eventually building an actual government. And an actual police force.

    And when I say gigantic I mean it. This mod is DLC size…I’m like 60 hours into this specific game, and I haven’t actually done much of the main storyline (Main plot currently says I have to go into the Glowing Sea, Preston wants me to retake the Castle, I have met the Railroad but not really done anything with them, etc.) and the main storyline parts I have done are because the mod is clearly set up to have you do it _during_ parts of the main quest as a sort of gatekeeping.

    So it’s been like 40 hours of actual mod-added stuff, and I’ve no idea how close to the end I am. And it’s fully and fairly-well voiced, with interesting characters, it actually interacts with the rest of the game in interesting ways. Like Concord is rebuilding itself, by itself. It’s not a settlement I’m in charge of or anything, it’s just…people have started living there, put up walls, etc. The area _around_ Diamond City has some shops and things, people just start _living_ places as nearby areas get cleared and settled.

    It’s not only still being updated and fixed, but it just released Chapter 2, with entire new plots and characters that get added.

    Incidentally, this is the first time i’ve ever played on Very Easy mode (Because I only care about the story here, and I’ve already beaten the game on Survival) so the combat is hilariously easy, but…I hadn’t realized that Very Easy seems to nerf your companion’s combat also, too. I can stand there and watch Raiders and Piper exchange gunshots for like five minutes, doing almost no damage to each other…or damage to me either, although my guns do actually work.

    Oh…and I think this is the first playthough I’ve gotten Curie in a synth body before I even _met_ the Railroad, so I took her along to meet them, hoping there would be _some_ comment during that…but apparently not.Report

    • Jaybird in reply to DavidTC says:

      Holy crap, that sounds awesome.Report

      • DavidTC in reply to Jaybird says:

        It’s weird, because literally eight years ago or something I was in a discussion on the Steam forum about how there should be a Fallout 4 mod that let you build a government and do taxes and stuff, and in it I mentioned the first Sim Settlements and said they _sort_ did something like that, where you set up shops that paid taxes to operate defenses, but it all was local, and it would be cool if they then went on to make a government, where you collect those taxes and use it to build parts of the government and clear other areas.

        …and, like, either I can see the future, or the guy who did this saw my comment, or (more likely) it was really obvious to a lot of people, but when I read what version 2 did I legitimately said WTF?!Report

      • DavidTC in reply to Jaybird says:

        Oh, another fun fact: During the development of Fallout 4, stuff with the Gunners were planned as a DLC, and if you look around, you can find a lot of hints that they’re doing something very specific, and funded by people outside the Commonwealth.

        But this idea was cut pretty early in development, thus leaving the Gunners a sort of weird disconnected Raider faction with some fairly heavy bases like GNN and Quincy, places that probably were originally going to be off map without the DLC (Like Far Harbour), and they just moved them on the map and now you can fight your way into…for no actual reason.

        This is despite the fact the Gunners play a pretty important part in the backstory of the Minutemen. We never really get any answers or anything, and it weirdly sorta leaves the Minutemen story unfinished also. They get no closure at all.

        I mean, this mod isn’t going to answer those questions canonically either, but it has, at least, invented some explanations of some stuff. Never did explain who the Gunners were working for, although as the author probably has no idea what that canon intention is, that’s probably for the best.

        It is an interesting question, actually. The obvious answer is The Institute, but that fundamentally doesn’t make any sense, and the hints point to it being someone outside the Commonwealth. Current money is on the Enclave, despite the fact they really, really should not still exist. (Also, the Enclave is literally never mentioned in Fallout 4.)Report

  3. Fish says:

    I’ve been playing a ton of Banished, a city builder in which you start out (on Hard mode) with four families, a handful of children, and a wagon full of food and supplies and nothing else, and you’ve got to build a settlement from nothing. You’ve got to build a place for collecting resources and collect enough stone and wood to build houses and facilities for hunting and collecting food from the nearby forests before the first winter arrives and you all freeze to death. You can’t even engage in agriculture until you’re able to build a trader and collect enough resources to trade for seeds or animals. The only enemies in the game are your own incompetence as a strategist and the occasional tornado, fire, disease, or blight. I have yet to get through a game without suffering through a couple of seasons without people starving to death because I outgrew my food supply. Think of it as the original Warcraft without orcs. I started out playing with mods because who wouldn’t want to raise llamas instead of sheep if you had a choice, am I right? However, I started over with no mods because I wanted to earn achievements. It’s a delightfully engaging sandbox of a game, if you’re into that sort of thing.Report