The Metaverse is Nonsense

Eric Cunningham

Eric Cunningham is the editor-in-chief of Elections Daily. He is a lifelong resident of western North Carolina and graduated from Appalachian State University. You can follow him on Twitter at @decunningham2. @decunningham2.

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11 Responses

  1. Oscar Gordon says:

    You really buried the thesis:

    “The metaverse is solving a problem that doesn’t exist.”Report

    • veronica d in reply to Oscar Gordon says:

      I guess the real question is do people find it enticing? I don’t think many will. Certainly the developer nerds don’t seem to be jumping on board, although I guess I shouldn’t pretend to be tuned in to the younger dev crowd these days. (I have reached fuddy-duddy status, much to my chagrin.)

      In any case, sure the Internet attracted a lot of soulless capital, but it also attracted idealistic hackers, who were willing to work hard to make the Internet a cool place despite (and often at odds with) capital. Sure, ultimately we were absorbed into the structures of capital — which speaking for myself I guess I’m okay with this, as I toil away in my golden cage. But still, the passion was there.

      This, by the way, is how I knew that Microsoft would lose it’s stranglehold on tech. Sure, they’re still a big deal and plenty of companies still run their IT on Active Directory, which I’m fine with by the way. Active Directory is actually pretty good at what it does. Likewise Word and Excel continue to be primary business tools. That said, I don’t use any Microsoft products, and outside of gaming I’m not missing much. Things were different back when I installed Linux for the first time. Back then MS owned the desktop. Nowadays they do not. (Although, tbh, I would like to someday set up a PC gaming platform. It’s more an issue of space than anything else.)

      Regarding “metaverse” — why would any dev want to invest their heart in mind into that? Regarding the “virtual world” aspect, Mr. Cunningham is entirely correct. If I wanted that, FFIV would be way more fun. (Again, if I ever get around to setting up a PC.) The community is organic and there is an entire queer subculture in that space, which assuming I could get onto the same server as my freaky trans friends (which is perhaps non-trivial), I think I’d like it way more than any anodyne “corporate gay” space in the “metaverse.”

      As an aside, we mustn’t let the ghouls have the word “metaverse.” Don’t let them own language. Just No.Report

    • JS in reply to Oscar Gordon says:

      The metaverse is attempting to solve two problems.

      First, Facebook’s PR problems.

      Second, having bought Oculus and finding out they massively overpaid. Especially since they decided if you want to buy and use one, you MUST have a Facebook account. Which included my 12 year old nephew, whose mom got him one to play beatsaber. So we faked up a facebook account tied to a one-shot email. Zuck thinks he sold the Occulus to a mid-40s housewife real into MLP and who strangely never posts or uses that email for anything other than password resets.Report

  2. Jaybird says:

    The Oculus 2 isn’t *THAT* clunky anymore (if you get the $50 headstrap). I don’t want to call it light as a feather… but it’s no longer something that you’ll feel the need to take off after a short session. A medium session, maybe.

    As someone who has VR goggles and has played his fair share of VR games, there are real problems with VR that I have not heard that the Metaverse addresses. The first and foremost is that if you move around with your eyes and ears and your inner ear does not “feel” you moving around, your body is programed to make you evacuate the contents of your stomach after a couple minutes of this (luckily, you only start getting nauseated after a few minutes). Standing in place is fine. Teleporting is mostly okay (Skyrim and Fallout 4 do this). Moving at a slow or brisk pace that mimics walking around in real life? Yak city.

    Second is the whole computer overhead thing. I happen to have a 3070 video card that runs Cyberpunk 2077 like a champ. It also runs Skyrim and Fallout 4 like a champ. I cannot imagine running VR on less than a 1080. Like, the 1080 is the floor for a decent experience.

    Most people do not have 3070s. Most people do not have 1080s. On top of that, have you *TRIED* to get a next gen video card in the last two years? If you have, you know that you can’t get your paws on one. The bitcoiners and the NFTers have them all. So that’s going to get in the way too.

    Maybe there are drugs that can help with the former (dramamine? Maybe?) but we’re going to need a *LOT* more cards to make the metaverse look good. Of course, if we’re okay with renders that allow for the average workstation to use it (not even the average workstation in Asia or Africa… the average workstation in the US), we’re going to find ourselves with a metaverse that doesn’t even look particularly good. Which is an anchor tied to its waist.Report

    • KenB in reply to Jaybird says:

      Re “the whole computer overhead thing” — none required for the Quest. Granted the graphics aren’t as good as a full VR rig, but they’re good enough for casual fun.Report

      • Jaybird in reply to KenB says:

        Maybe good enough for casual fun is what the Metaverse needs. Lord knows, there are a lot of complaints out there about games that sacrifice “fun” for “looking good”.

        But the Metaverse needs a killer app that is actually fun. Just pointing out that games in 2010 were better ain’t gonna be enough to get people to play a game that has 2010 kinda graphics for more than a session if the game isn’t also fun.Report

        • KenB in reply to Jaybird says:

          I don’t think the killer app will be a “game” in the traditional console sense. The things that are basically traditional video games but VR-ified are kinda neat for a while but mostly leave me unsatisfied; the things I keep coming back to are more like “simulations”, like the golf and ping-pong I mentioned below.

          When they were over for a visit, my daughter’s athlete boyfriend left the discussion circle to try out a boxing sim and emerged 45 minutes later drenched in sweat and eagerly talking about the experience. Then my daughter, whom he had started teaching how to punch, tried it against the first sparring partner and gave out a little scream when the punches started actually coming at her. The difference between doing this with buttons and a joystick while watching a picture on a screen vs actually seeing the guy in front of you and throwing actual punches is huge.Report

          • Jaybird in reply to KenB says:

            Sure, but that’s why VR is awesome and could change things (Moss was amazing, Keep Talking and Nobody Explodes was used (in the beforetime) as part of our hiring process, TheBlu could be used to fundraise for coral reef preservation).

            But the Metaverse is going to need something that you go to the Metaverse for.

            I’m guessing that it’s not going to be a single-player experience or even a small group experience. It’s going to have to be MMO adjacent, family friendly, and something that appeals to… hoo boy. Both Team Leads and gamers.

            If there’s something there, I’m sure the creator will make a *MINT*. But I don’t even have the slightest idea where that stuff would overlap.

            My best advice would be to find and steal the WoW, EVE online, and FFIV people and give them some ‘shrooms.Report

            • Oscar Gordon in reply to Jaybird says:

              The problem is that “Ralph Breaks the Internet” happened. People will want a metaverse where you you might visit Facebook’s VR world, but you don’t want Facebook to BE the VR world. Which means Google, and Amazon, and Microsoft, etc. will all have their own VR worlds, and standards will have to be decided upon, etc.

              Kinda like how everyone started surfing the internet on AOL, and quickly realized that AOLs version of the web sucked, so you stopped visiting AOL pages, installed a non-AOL version of Netscape, and used AOL only as an IP (until local IPs came about, then you started using the AOL CDs for skeet).Report

  3. KenB says:

    Yesterday I played some VR mini golf with my work buddies — the physics are great, and even though in the game we’re just floating avatars, the experience overall was a lot like a real game would’ve been. We’re out on the course chatting about the best way to approach the hole, razzing each other about lousy shots, looking around at the view, etc. The ping pong game I have is amazingly realistic — I played a game with my daughter 90 miles away and it was like we were hanging out in our basement. Not that I’m saying the metaverse is a thing (certainly the tech would have to improve a lot before i’d want to hold a VR meeting for any reason other than novelty), but i do think the VR experience is a little more than just a fancier way to play computer games.

    The clunky headset is definitely a problem though — my wife said to let her know when they’ve managed to shrink it to the size of a pair of glasses and maybe she’ll try again.Report

  4. Pinky says:

    I’m surprised Facebook, er, Meta, is still highly valued. It seems to me to be the only one of the biggest tech companies that doesn’t create anything. The one way I can see the currently-proposed Metaverse working is as a self-fulfilling prophecy. If every company thinks they’re going to need to have a presence, it could become a central location. But it’s telling that Zoom seems to be the biggest non-pharm success in the covid crisis.Report