Saturday Morning Gaming: Cyberpunk 2077 Delayed again.
The official Cyberpunk 2077 twitter account tweeted this out on the 18th:
An important development update pic.twitter.com/uFGrt9Tqpi
— Cyberpunk 2077 (@CyberpunkGame) June 18, 2020
If you can’t see the tweet, here’s what it says:
We have decided to move the launch of Cyberpunk 2077 from September 17 to November 19.
Those of you who are familiar with the way we make games know that we won’t ship something which is not ready. “Ready when it’s done” is not just a phrase we say because it sounds right, it’s something we live by even when we know we’ll take the heat for it. At the same time, we are fully aware that making such a decision costs us your trust and trading trust for additional time is one of the hardest decisions a game developer can make. And despite we think it’s the right decision for the game, we’d still like to apologize for making you wait longer. Our intention is to make Cyberpunk 2077 something that will stay with you for years to come. In the end, we hop you understand why we did what we did.
At the time we are writing these words, Cyberpunk 2077 is finished both content and gameplay-wise. The quests, the cutscenes, the skills and items; all the adventures Night City has to offer – it’s all there. But with such an abundance of content and complex systems interweaving with each other, we need to properly go through everything, balance game mechanics and fix a lot of bugs. A huge world means a huge number of things to iron out and we will spend the additional time doing exactly that.
This week, journalists from all over the world are starting to independently play the game. We are eager (and quite stressed) to hear their opinions, as well as see your reactions when they publish their previews right after we air Night City Wire on the 25th of June. We hope this will satisfy some of your hunger for the game as we work to polish it for the November Launch.
Marcin Iwiński – Co-Founder
Adam Badowski – Head of Studio
Now, of course, I am disappointed. I was very much looking forward to September and picking up a copy during a lunch break and driving home to load it and let it download the 15 or 20 gig patch it’ll need and then have it ready to play by the time work is over. Now I will do that in November. (Hey, the 19th is a Thursday!)
There IS a silver lining. Hey: the game is finished. It’s just that it hasn’t been tested and the biggest remaining game-breaking bugs haven’t been found yet or squashed. (The infinite money trick, for example. The infinite bullets trick, but only for the one gun that kinda sucks and nobody uses anyway.)
Which makes me think that November 19th IS the for-real set-in-stone release date.
Sturgeon’s Revelation isn’t falsified by Video Games, not even close (might want to bump that to 95%). That said, this game promises to be part of the good part. If they need another two months to make sure that it’s in the good part, those are a good two months. Even if it is disappointing as heck in the meantime.
So… what are you playing?