Saturday Morning Gaming: No Man’s Sky’s Evolution
When No Man’s Sky came out (three years ago!) it was, shall we say, Peter Molyneuxy.
The developers said it was going to have a lot of bells and whistles that it didn’t end up having. More than that, the bells and whistles it did have (and it had a lot) were obviously procedurally generated rather than something that felt organic.
So there was a bloodbath even after developers said stuff like “That means this maybe isn’t the game you imagined from those trailers“, players yelled stuff like “WHAT THE HECK!” and, my goodness, there was drama.
Well, it’s now three years later (holy cow!) and the game actually got good. The reviews on Steam have migrated from “overwhelmingly negative” to “mixed” and the recent reviews have achieved “mostly positive” which is a pretty amazing turnaround.
Well, come Wednesday, it gets the VR update. Which means that you can travel to procedurally-generated planets and wander around and contribute to the database and fly around in VR and inch ever closer to the game you imagined from those trailers.
We’ve all heard the complaints about how game devs have made players the beta testers and now we’re pretty much in a place where game devs have made us the alpha testers and that is NOT the direction I wanted us to move in… but No Man’s Sky seems to be the very rare game that actually clawed its way out of the awful state it was in at launch into a good, solid, playable state.
(I’ll still wait for the reviews to settle down before dropping some money for this, though. I’ve been Molyneuxed too many times.)
So… what are you playing?