Saturday Morning Gaming: No Man’s Sky’s Evolution


Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to

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9 Responses

  1. Blake says:

    I always liked Molyneux, but if anyone showed up the weakness of gaming journalism, it was him. (And decades before “gamergate”.) Everybody rolled over for “Black & White”, even me. But as a player I can be as generous as I want to be. B&W got the reviews similar to Microsoft’s: “Yeah, it’s buggy and will cause you pain, but you pretty much have to use it.”

    Still love “Dungeon Keeper” though.Report

    • North in reply to Blake says:

      I so loved B&W as a concept. Dungeon Keeper (and especially DKII) was pure gold and its only imperfection was simply that there wasn’t much much more of it.Report

      • Jaybird in reply to North says:

        So many of Molyneux’s games made me feel like they could be perfect if only they weren’t broken.

        DK and DKII didn’t, though. They actually got what they were shooting for.Report

  2. Fish says:

    I finally caved and started a Darkest Dungeon run on “Radiant” difficulty (that’s easy mode). It’s another case where I wish there was a difficulty between “Radiant” and “Darkest” (normal mode).But this run has at least taught me a few things, chief among them that I play far too cautiously!Report

  3. jason says:

    I need to return to No Man’s Sky. I bought it when it came out for the xbox one (that version was touted to be “improved” over the original release). It’s impressive in some ways, but the grindy aspect turned me off a bit. The scanning of each planet’s flora and fauna is satisfying, as is the mining. But the resource costs of stuff start to skyrocket; I probably didn’t play enough to really master the systems.Report

  4. Derek says:

    I was happy to play Azul and Catacombs last week with my family.Report

  5. DensityDuck says:

    The thing is that it wasn’t just trailers, it was actual statements by the guy himself about features that didn’t appear in the game at launch, and the first anyone learned they weren’t in the game was when they started the game they’d paid for and the features weren’t there, and the response to complaints about this was “WELL WE NEVER ACTUALLY PROMISED THAT WOULD BE IN THE GAME, STOP ACTING SO ENTITLED, YOU GAMERS ARE SO SPOILED”.Report

    • DensityDuck in reply to DensityDuck says:

      and, y’know, from the sound of things, they’ve basically taken the game engine and shoved a whole new game into it, and on the one hand that’s great, but on the other hand it does kinda show that everyone was right to complain about the launched product not actually being completeReport