Saturday Morning Gaming: Returning to Madness
Well, it’s just come out with two expansions: The Priest and The Ghoul.
The Priest says “I am not here merely to open doors. I am to become a door.”
The Ghoul expansion mentions the Ivory Dove (presumably not the soaps) and talks about things too horrid to mention on a family-friendly blog (and I’m pleased to say that you don’t have to get it bundled with the other one).
The game has changed significantly since it was released around a year ago. Painting is no longer a license to print money. Without unlimited cash whenever you want it, the early and mid-game changes significantly (the doctor and dancer playthroughs, for example, makes you feel like you’re rolling in money compared to the others when, before, they all felt identical due to the painting mechanic).
I really am unsettled by games like Amnesia and Dead Space (despite playing the heck out of them) but Cultist Simulator’s horror is far more psychological in nature and relies a lot more on the power of suggestion and your own imaginations ability to make your own self freak the heck out.
If you’ve played Cultist Simulator and thought “I’ve mastered this… no real reason to play another time…”, lemme tell ya: the expansions (heck, merely the patches that have improved the game) provide a reason to wander back and maybe find Enlightenment.
So… what are you playing?
(Featured image is CIMG4762 by number657. Used under the CC BY-NC2.0 Creative Commons License.)