Social Science and Fiction Part 8: War, Peace, and Betwixt

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3 Responses

  1. Jaybird says:

    Playing at a war is a significantly different game than playing at a big dang hero.

    I mean, are you infantry? You’re going to have a pike, a bill, a glaive-guisarme, a fauchard, or some other 1d10 weapon. Ironically, you will also have 1d10 hit points. Sadly, you’ll be going up against people who are fighting with pikes, bills, glaive-guisarmes, fauchards, etc…

    And let’s say you roll initiative and let’s say you’re lucky enough to go first and you’re lucky enough to hit…

    Well, there are another 5000 people on the board.

    Or maybe you’re a level five fighter or something. That’s, what? Sergeant? Give you a team of Privates and Specialists to lose one by one before you get into the individual heroing?

    If you want to avoid individual heroing entirely, better to play as a general or something. (But, at that point, you’re playing Warhammer.)Report

  2. Michael Cain says:

    So, I was writing a scene the other day where the human wizard from the present time is visiting Faerie and discussing weapons with his acquaintance the Elvish sword master. In this particular world, magic allows certain violations of physics. So the sword master says, “Atom bombs? Nuclear fission? Chain reactions? Imagine your main battle tank with depleted uranium rounds. Apply magic to split a few billion or trillion atoms — whatever it takes — simultaneously, for free neutrons… Now you understand why we play the Great Game for style points.”Report