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Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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2 Responses

  1. Pinky says:

    I mentioned Left 4 Dead recently. I really like its AI. The theme of the game is that it’s a zombie movie – it follows all the tropes, has music that swells during the big fight scenes, and even ends with movie-type credits. The “movie” has four main characters, and if you play solo, the AI takes three of them, and does a decent job with them. The other characters’ kill stats are comparable to an average online player’s. There’s also an AI system called The Director, which paces out the game very nicely. The game doesn’t have preset boss fights. The Director keeps good pace with the players, and sends in swarms and/or bosses just often enough to keep things competitive. It doesn’t exactly let up on you when you’re in trouble, but it will never let you get too comfortable. It really does feel like a good DM.Report

  2. Will H. says:

    Long ago, I was into this random dungeon generation thing.
    It started as a way to move things in a continuous story line, rather than “… and after you come out of that dungeon, everyone levels up, is at peak hits points, and then, all of a sudden, the party is right in front of this other dungeon . . . ”
    I came to understand “base of operations,” travel to and from the dungeon, and going from one town to a neighboring town. This stuff is good for lightening up the characters who want to take 10,000 gp with them.
    Anyway, in the travel from one town to another scenario, they can come across all kinds of things. First came the orc patrols, then the bandit clans, etc. At last, they come across mini-dungeons of an impromptu type.
    The tables I had originated from the appendices of the 1st ed. DM Guide, but it split off in a big way, in that there were different tables for different types of dungeons; e.g., a maze of caves, ruins of an old castle, etc.
    I always thought that would lend itself well to AI generation. The tables require human interaction to resolve conflicts judiciously. AI could learn the best way of doing that, maybe even better than me.Report