So I bought the new Mass Effect: Andromeda…
Erm. April Fool’s.
Anyway, we talked a few weeks ago about Klei’s Oxygen Not Included and, since then, I’ve put a handful more hours into it, explored a little bit more, killed a few more clones, and had to anxiety quit a number of times due to oxygen getting low. In getting frustrated, I’ve checked various forums to see how to best make a sustainable colony and, seriously, the ways to do that are pretty dang gross given that there aren’t *THAT* many sources of water in the game but, erm, “bodily functions” produce it pretty reliably.
And once I discovered *THAT*, I said “you know what? I’ll wait for the next major build.”
The number one thing that bugs me about survival games like this sort of thing is when there is one optimized build that is far and away better than all others and if you want to make it past day 75, you have to use it. I prefer to wander around and figure out a way that doesn’t require lateral thinking about how the water cycle *REALLY* works.
In the short term, a co-worker pointed out that Klei made their own version of X-Com: Enemy Unknown called Invisible, Inc and, well, Klei has impressed me with the quality of the games they put out *AND*, it turns out, Invisible, Inc was part of that absolutely gimungous Humble Bundle that came out a few weeks back so I already had it in my library.
So I’m giving that a shot. Well, when I’m not doing WrestleMania prep.
So… what are you playing?
(Picture is HG Wells playing a war game from Illustrated London News (25 January 1913[/efn_note]