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Related Post Roulette

11 Responses

  1. Avatar Autolukos says:

    For all the CRPGs I play, I’ve never finished Planescape. I’m deep in the new Torment, though, and I’m thinking I’ll take another go at the old one sooner rather than later.Report

  2. Avatar Oscar Gordon says:

    I started Torment long ago, but never finished it. I don’t know why, but I do remember enjoying it. The new game is sitting on my steam wishlist, and I’m looking forward to your review.Report

  3. Avatar Hoosegow Flask says:

    Planescape: Torment also had perhaps the worst box art of all time. I remember seeing it in the store and being turned off by it. It looked to me at the time like some hippy guy with mud caked on his face.

    It was somewhere around a decade before I ended up playing it. I did really enjoy it and ended up backing Tides of Numenura on Kickstarter.

    I’m only a half-dozen hours in so far and am enjoying it. It definitely has a similar feel to P:T at times.Report

  4. Avatar James K says:

    I am also playing the new Torment. The setting is excellent – so much weirdness everywhere. My only real complaint is that because the game isn’t combat-oriented things it hard to get a handle on whether you’re keeping up with the demands of combat when you are forced into it.

    That and the constant acknowledgement noises your characters make whenever you click on something. Yes, I know you’re going there, I can see you doing it.Report

    • Avatar Autolukos says:

      I mean, my wife refers to PS:T as the “updated my journal” game, so the acknowledgements seem on brand.Report

    • Avatar DavidTC says:

      My only real complaint is that because the game isn’t combat-oriented things it hard to get a handle on whether you’re keeping up with the demands of combat when you are forced into it.

      Serious RPGs seem to have weird problems with that.

      VtM: Bloodlines presented me the same problem on my unarmed melee character, who was used to punching through everything…and then one of the endgame fights(1) handed me a firearm of some sort and said ‘This is the only weapon that will work here.’.

      That….was an annoying fight.

      Although that was more…I knew there were certain problems that could only be resolved with combat, and certain ones that had to be resolved other ways, but throwing in a problem that could only be resolved with a certain *form* of combat was a bit unexpected.

      1) I really liked how that game didn’t railroad you to have an endgame battle. You could side with several sides in the game, and if I recall correctly there were *three* boss battles at the end of the game where you were trying to stop three different factions from getting something powerful…except that you could have been helpful to one side, and be working to get them the thing, so obviously you did not fight them. So you only had two boss battles, IIRC?

      Fallout 4 did the same thing, now that I think about it, except they *reversed* some of the battles, so you always did them, just from different sides.

      And, of course, in VtM: Bloodlines, *no* group won, because there was one group that no one realized existed and the entire damn thing was a boody trap.Report

  5. Avatar Kim says:

    The Dungeons and Dragons game that said “heck with it, let’s do something different”
    (It won’t surprise you to know that I know someone who worked on that game.)

    SO! Last week someone Mentioned the Darkest Dungeon game, and how much they liked the narrator. Turns out that his voicework on Darkest Dungeon got him one of the leads in Penny Dreadful, which I am now fitfully watching.


  6. Avatar Damon says:

    Fallout 4.Report

  7. Avatar DavidTC says:

    Metal Gear Solid 5.Report

  8. Avatar DavidTC says:

    Oh, and I agree that VtM: Bloodlines is one of the top(1) computer RPG ever…if by RPG you mean actual role playing and solving problems in different ways based on the character.

    RPGs just keep slipping more and more into FPS-with-different-styles-of-combat. The character choices are 90% melee vs. close range vs. sniper vs. stealth or whatever. That’s the character you’re building, how they fight, not someone who can solve problems with intelligence or charisma.

    The RPGs made now are more FPSs with character flexibility, not a true RPG.

    There are still indie games keeping up the tradition, but none of those have the budget to bring combat or graphics up to the level they need for the game to be taken seriously.

    1) I can’t say the best because there have been other games that supposedly did sort of things, like Fallout and Fallout 2, and other I am sure I am unaware of, and I haven’t played them. VtM: Bloodlines is probably the sole remainder in the *modern 3D* era, though.

    EDIT: Probably should have mentioned that I have never played Planscape: Torment, but I have head really good things about it, and it is the *other* definitive 3D serious non-combat RPG.Report

    • Avatar Kim says:

      You ever played Anachronox? If not, you really should. That’s a game that rewards cleverness. (Beware the “,” bug. Save Early, Save Often).Report