Ember got released on Steam with little fanfare last week and, lemme tell ya, that’s a crying shame.
It’s a bit of an old school RPG that might strike you as not being as deep as Diablo, or Fate, or Torchlight (there aren’t classes, for example) but you can build and customize your character and the crafting is pretty sweet and if all you’re looking for is a nice little game to get you to the other side of September, you’re only going to be paying around $10 for this.
One of the little things about it I like is that it is possible to get yourself into a great deal of trouble. For example, if you wander too far from home, you can find monsters that you cannot possibly kill. In Diablo, for example, if you were going from here to there and you wandered down all of the side paths and did all the side quests and you weren’t an absolute idiot about where you put your skills, you could kill the boss with what you found along the way.
Golly, not here! It’s possible to just wander in this open world and get yourself to a place where you shouldn’t go yet. (You have to work at it, of course, but it’s nice to see that sort of thing.)
It gives the game just a little feeling of playing without a net.
If they were trying to sell the game for something like $40, I’d give a short laugh and say “nah, thanks” but for $10? Hey, you can’t go wrong.
So… what are you playing?
(Picture is HG Wells playing a war game from Illustrated London News (25 January 1913[/efn_note]