I finally beat the tutorial level of Dragon Age: Inquisition and, once again, I found myself in awe of their ability to do “The Big Reveal”.
Without getting into spoilers, I’ll just say that the game shows you a huge problem with the world. “Dang”, you think, “That’s gotta be what we’re building up to resolve. I’m going to have to fix the world.”
So you build a team and go up a bunch of levels and build a bunch of armor and weapons and learn a bunch of skills and spells and you go and resolve the issue. At which point the game says “okay, I guess you know how to play” and then it tells you “here’s the *REAL* problem you have to resolve.”
At this point, instead of thinking “I have to fix the world”, you shift into thinking “I’m going to have to fix the world as preparations for resolving this problem.”
And it is at this point that they show you how big the world really is (it’s huge, by the way).
Meanwhile, the game takes all of the stuff that happened in the first two games and uses these events as little embellishments for what you’re interacting with now… for example, the dwarven adolescent girl that you nudged toward following her dream and learning about magic in the first game? Now she’s working for you and helping enchant weapons. Little things like that that make you say “what I did in the first two games really and truly mattered…” and you sigh happily.
Quite honestly, it puts Mass Effect 3 to shame. Though, I’ll grant, I haven’t seen the ending yet.
So… what are you playing?
(Picture is HG Wells playing a war game from Illustrated London News (25 January 1913[/efn_note]