Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to

Related Post Roulette

11 Responses

  1. Avatar James K says:

    Yes, the “we’ll be finished in 3 months” is a concern. At least we’ll get a chance to tell what people think of the later builds.

    Another game I have my eye on this year is Stellaris. I haven’t played any of Paradox Interactive’s grand strategy games before, but this looks pretty amazing. One thing I like about it is that they’ve put some thought into endgame content that don’t involve war. One of the problems I have with a lot of 4X games is that once the exploration phase of the game ends, everything tends to get very static – the 4X games that stick with me are the ones that give you something to do with your late game other than war or End Turn.Report

  2. Avatar Guy says:

    Is that board game by chance Twilight Imperium? Fun time, if you’ve got enough of it.

    Also, @will-truman hitcoffee appears to be down?Report

  3. Avatar El Muneco says:

    I also fear the MOO reboot – from what I’m hearing they’re sacrificing too much of the emergent tactical/strategic element in efforts to balance and streamline. I have high hopes for Stellaris, particularly because it doesn’t look like a typical Paradox game (I never managed to get into either Europa Universalis or Hearts of Iron). They seem to have a bit of the wild-eyed ambition that led to the failure of MOO3, but a better chance of actually bringing off enough of it to be playable (unlike MOO3).

    I think it’s possible that SUPERHOT is actually a great game, but it’s being held back by being terrible value for money. These days, you pretty much expect $1/hour for a solid video game (XCOM2, forex, is half that) – SUPERHOT comes in at $4/hour or even $5/hour. Maybe the hinted-at DLC will help.

    But as far as an experience goes, I’m still loving it. There’s a certain beauty in watching shotgun rounds drift past you down a corridor like so many butterflies while planning your next move.Report

    • Avatar Jaybird in reply to El Muneco says:

      Goodness, I don’t understand why they don’t just take MOO1, slap a fresh coat of paint on it, then sell *THAT*.

      (Is there a reason that stuff like this hasn’t been done? Surely that’s a way to make a quick buck…)Report

      • Avatar El Muneco in reply to Jaybird says:

        I think that’s what they thought they were going to do, since the whole point was supposedly staying true to the spirit of the original.

        Since (I’m guessing) they didn’t have the original source code, they had to reverse-engineer everything anyway, and software guys can never resist the urge to “improve”.Report

        • Avatar Jaybird in reply to El Muneco says:

          I feel like Jeff Bridges in Iron Man.

          “Tony Stark was able to build this in a cave! With a box of scraps!”

          Microprose made Masters of Orion. With 386 computers! *FOR* 386 computers!!!Report

  4. Avatar Kim says:

    Moo3 was the game that … played itself. Seriously stupid game.

    If you want something like MOO, try Galactic Civilizations (whatever version they’re up to). If you’re feeling annoyed with stupid AI, you can just write your own (or use someone else’s mods).Report

  5. Avatar Hoosegow Flask says:

    In my experience, it always seemed like more people preferred MOO2 to the original, but I like the original better. I definitely preferred the sliders over build queues, even if there were some drawbacks (like how new planets had to fully build planetary shields before they could build any missile launchers.)

    I’ve been playing Stardew Valley lately. When I first saw it on Steam the day it was released, I thought it was some RPG Maker game and had little interest. But for some reason I watched the trailer anyway, thought it looked interesting, and have been hooked ever since. Apparently it’s similar to the Harvest Moon and Animal Crossing lines of games, but I haven’t played any of those. It has a surprising amount of polish and depth for someone made by a single person. The save scheme is nefarious. It saves at the end of the day when you go to sleep and it’s very easy to fall in the “just one more day” trap.Report