And so… that’s it. I spoilered the spoiler, got back to the Commonwealth, and Preston Garvey told me that he had heard about another settlement that needed my help.
Yeah, I know that war never changes but, seriously. Preston, these people need to learn to rely just a little harder on the 28 machine guns I built right on the edge of their camp.
Now, having beaten it, how do I feel?
Well, well, well.
There was waaaaaay too much grinding. Instead of starting with, what was it, an average starting stat skill of 4, they should have had you start with an average of 5 (or 6!) and limited you to a certain number of levels. Make you say “do I want to be a ninja sniper?” or “do I want to be a power armor big guns kinda guy?” instead of letting people do whatever all wily-nily. Going up a level and choosing a skill never felt scary important after you hit level 8 or so.
How was the story? How was the twist? How were the bad guys?
The story was okay. It felt somewhat less epic than Fallout 3 or New Vegas. Fallout 3 felt like the world was only just starting to shake its head and wake from its nuclear slumber. New Vegas made me feel like I was choosing the fate of the region for the next hundred years. The commonwealth, by contrast, felt like it was stumbling along without me and it would continue to do so.
Though I did sort of step in and save the bacon of the Minutemen. Other than those poor sods, it felt like everything could have kept running in place with the weird little equilibrium it had achieved for decades. The Institute instituting, the Brotherhood brothering, and the Railroad railroading. Nobody getting too big for their britches, nobody tipping the apple cart. It was the one frozen guy who showed up and started throwing apples everywhere.
The twist? I found that I wished that I could have had more philosophical conversations with the people involved. I would have liked to have vigorously disagreed with them to their faces.
How were the bad guys? Meh. I’m still remembering Caesar’s Army with a chill. President John Henry Eden still makes me chuckle. I don’t really find the Institute or the Brotherhood to inspire much more than a “meh”.
Maybe the mod community will kick everything up a notch for the rest of us.
I’m still boggling over the poor decisions related to the songs on the radio. They could have easily put another 24 songs on there. I would have been fine if half of them were the Ink Spots. Seriously, “When the Swallows Come Back to Capistrano” would be *PERFECT* for this game. There are a lot of doo-wop groups out there that would have benefitted from singing over the sniping of a super mutant. It’s a pity that they mined the previous games.
Heck, I still think that a good mission would be to raid and find a bunch of records and turn the library of the radio guy from 30ish songs to 60ish songs. (Heck, put two of those missions in there and give us 90ish songs!)
Speaking of which, the mission to turn the halting, stumbling DJ into the smooth and debonair DJ? I preferred the one who wasn’t good at his job. He was actually interesting. In turning the Nutty Professor into a Rat Pack Member, they forgot to make the Rat Pack Member into someone that didn’t make you wish that 3 Dog was in the game. (Remember Wayne Newton in New Vegas? *THAT* is how you make someone not mind that the DJ isn’t 3 Dog.)
That said, the Fallout universe is the apocalypse of my childhood and my complaints are so much chaff when I compare them to how nice it was to visit again. Fallout 4 was, seriously, worth playing. (I just don’t think it’s worth starting over from the beginning and beating again.)
So… what are you playing?
(Picture is “Untitled” by our very own Will Truman. Used with permission)