A million years ago, we discussed the game 10,000,000.
A fun little match-3 game that used the “RPG Treadmill” concept as a core mechanic. Sure, when you’re level one, you can only score about 1,000 points. But you upgrade this, you upgrade that, you upgrade this other thing, and you can play against bigger and badder obstacles and, next thing you know, you’re scoring 10,000, then 100,000, then 1,000,000… and the goal is to get the score mentioned in the game’s title itself.
They made a sequel.
You’ll pretty much recognize everything right away. They’ve traded “wood” and “stone” for “brains” and “brawn” but the essential concept of “collect a bunch of them and then trade them for upgrades” remains. The game does a very good job of offering a bunch of little differently spaced rewards at any given time, so you can be “oh, just a couple of games” away from getting this upgrade… and then as soon as you get it, you realize that you’re “oh, just a couple of games” away from that one.
Just one more game. Just one more game. Just one more game.
As I was writing this, I played about a dozen games. Got a couple of upgrades. “Just one more game and then I’ll finish the post.”
The formula that was explored in 10,000,000 was perfected in You Must Build A Boat. If you’re a fan of the match 3 kinda game, you’re going to love this one. Or, at least, not be able to stop playing it.
So… what are you playing?
(Picture is “Untitled” by our very own Will Truman. Used with permission.)