Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to

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8 Responses

  1. Reformed Republican says:

    Still playing The Secret World and enjoying it, though it does not always run as smoothly as I would like. I also got the Borderlands Humble Bundle, and I started playing through the first game in the series.Report

  2. Kolohe says:

    It’s not been a good week for the so-called master race.Report

  3. aaron david says:

    I have never been a computer/video game kinda guy so I never posted in here before. But growing up I loved RPG’s of the pen and paper variety. Been mostly reading among the OSR for the last few years, but came across a newer one that I really like, Eclipse Phase. I am sure that everyone who plays RPG’s has heard of it, but dang is it good. First in a long time I could actually visualize a character out of the gate. And if anyone is interested who hasn’t come across it, here are the PDF’s:

    • Morat20 in reply to aaron david says:

      I might suggest taking a look at the FATE system. (Dresden Files runs on FATE, for instance). It’s a bit of a stretch, at first, for people who learned on the D20 system (or any of the AD&D systems). Like myself, in fact.

      But once I got my head wrapped around it, around the way it worked and the way it’s supposed to be played….

      Good lord, I was a convert. It was everything I was looking for and didn’t know. And it took two gaming sessions with an experienced player FATE guy running it to really get my head around how it worked, but honestly it set the hook right at character creation.

      There’s three or four us, running precanned concept characters. We pick a picture, really, and get the bare bones (I’m a 20-something wizard, specializing in earth magic) and a key character concept (Mine was: “Doesn’t know how much he doesn’t know”) — which immediately makes me think “Young, cocky, prone to mistakes because he thinks he knows so much more….). The rest was some mostly sketched out details (I had a focus, some skills pre-selected, etc).

      Then the GM turns to me and says “Okay, Greg (character name) — you got into some trouble last month, and Tom (another character. Cop with psychomancy powers) bailed you out of it. What happened?”

      And I just got to…make it up. I decided I had tried to take on some ghouls, figuring I could handle it. I didn’t, and Tom showed up with a shotgun and bailed me out. That gave me a link to Tom, and we decided another character trait — “has to be the hero”.

      GM turns to Tom and says “Why were you there?” and Tom blinks and makes something up –..

      And this went back or forth for about five or six rounds between all the players, establishing ties and backstory and fleshing out our characters with traits. Just done as a cool Q&A (all those character traits are IMPORTANT, by the way. They’re heavily used, not just fluff. But they developed organically as we created a backstory between the three of us, everyone taking turns — like one of those games where people hand off a story after writing a few paragraphs…)

      Seriously, any game where you can have a literal battle of wits (social combat, actually) that’s fast, streamlined, run exactly like regular combat and feels entirely natural (including, for instance, sending someone running from the room, reputation in tatters)….

      Seriously, it’s space awesome.Report

      • Jaybird in reply to Morat20 says:

        Yes, the FATE system is the absolute bomb-diggity.

        I like the ability to set something up like a domino effect. It might be difficult to trip up a particular bad guy… but it’s easy to take out the lights. Taking out the lights makes it easier to temporarily blind him with a flash of flame… while could then easily set off the fire suppression system… which then makes water everywhere… and now he’s temporarily blinded, magic is useless, and it has become fairly easy to trip him up.

        The hard thing is hard… but the little things can add up to beyond epic.Report

        • Morat20 in reply to Jaybird says:

          Oh indeed. That was THE big mental step, really. If you’re just shooting at the bad guy, you’re doing it wrong. You’re supposed to set up for something big. It’s all maneuvering, but in a very storytelling way.

          I think we were fighting in a coffee shop and someone deliberately ruptured a hot water container to blind him, and some minor earth magic to shake the floor and stagger him, and basically it was very tactical but flowed nicely. Felt like a fight in a story or movie, you know?

          You don’t stand at 20 paces and fire. You’re hitting stuff around him, hot water’s spraying, you’re being clever and exploiting weaknesses….Report

  4. DavidTC says:

    I’ve been completely ignoring all this drama as I’ve played it, because I haven’t noticed any important bugs in Arkham Knight. Sometimes Bats doesn’t seem to want to glide if he’s really near the ground, switching back and forth between gliding and not instead of just landing. And yesterday I, hilariously, fought some people who were stuck in the ground.

    Other than that, the game is working rather well, and I seem to be about 90% of the way through all the side-quests (Minus the Riddler trophies) and apparently 78% of the way through the story.Report

  5. Hoosegow Flask says:

    Even though I’ve enjoyed the Arkham series, I’ve probably spent more hours total in Terraria, and I’ve added more this week. I feel almost guilty for picking it up way back when for only $2.50. And they’re releasing another major content update in a couple days. For free. 4 years after release. I wish more studios would show occasional love to their existing catalogs.

    With the Arkham games, I’ve waited until I could get it everything in a bundle. This time, it has the added benefit of letting me avoid a stinker of a port.Report