There are videogames out there that give developer toolkits to anyone who wishes to download them. You can, effectively, make your own DLC. From armor for your horse to new hairstyles for you to tattoos to (and this is the good part) new *SIDEQUESTS* (heck, new main quests!).
Waaay back in the mists of time, Neverwinter Nights made these tools available and, while I wasn’t surprised that they would eventually come out with a story that was better than the original one, I was surprised that they came out with one within, like, months. And then another. And then another. And then another.
The game has more good content available from enthusiastic amateurs than it has from the original writers (and the original writers were no slouches).
Which brings me to this: If you keep up with E.D., you’ve seen his essay on Valve and Bethesda’s recent change to modding insofar as it is now possible to sell mods.
This, of course, is causing everybody to panic.
Now, my main worry is the whole issue of someone who is not me taking my (previously free) mods, putting them up on the store, and telling Steam that I’m stealing “their” work and locking me out from my own creations. If they can deal with copyright trolls, there’s not going to be much of a moral issue with Valve doing this sort of thing at all. (Heck, I’m looking forward to Fallout 4 mods already.)
The main thing that might bug me is the suspicion that it won’t merely be the crazy enthusiasts making mods anymore for the hopes that someone will click on a tip jar, but people who will think “I could put a little coin in my pocket” flooding the marketplace with crap.
But, at the end of the day, the crowds of enthusiasts out there who are playing this stuff will be able to tell me to play this one and not that one, the way they did with NWN.
So… what are you playing?