Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to

Related Post Roulette

11 Responses

  1. Fish says:

    I’m supposed to be finishing Dragon Age II so I can move on to Inquisition, but instead I’m fumbling my way through Kerbal Space Program. It’s only in beta so there isn’t a lot of “official” documentation yet so I’ve had to rely on the google and friends who also play to steer me in the right direction. It’s just the right ratio of fun to frustration to make it addictive.Report

    • Morat20 in reply to Fish says:

      You might take a look at Space Engineers too….

      I started DA:I, then said “Screw it, I’ll finish DA2 now or I never will”. I put it down like…two years ago, most of the way through Act II. I’m pretty sure I can remember what I was doing.Report

  2. James K says:

    I’m still playing DA:I, though not with quite the same frenzy I had in the first playthrough.Report

  3. DensityDuck says:

    If they don’t hurry up they’ll be overtaken by events.

    I remember a tweet that was something like “if you were born in the 1970s or later, the future you were promised wasn’t flying cars and moonbases, it was a nightmarish cyberpunk dystopia”.Report

    • Jaybird in reply to DensityDuck says:

      Everybody in Back to the Future II was too skinny. Also, they were doing things like skateboarding rather than sitting down.Report

      • Chris in reply to Jaybird says:

        Yeah, two thing visions of the 21st century got horribly wrong: how sedentary our lifestyles would become and how many people would have headphones on.Report

      • Glyph in reply to Jaybird says:

        I have tried to walk down the street carrying an iPad on my shoulder to blast out my tunes, but it’s just not the same.Report

      • Chris in reply to Jaybird says:

        There’s a guy in R.’s neighborhood, I’d guess around 55, who carries a large boom box around. He holds it in his hand, though, not on his shoulder.Report

      • Michael Cain in reply to Jaybird says:

        Running errands from my house in the suburbs west of Denver, almost every way I can go takes me past one or more skateboard parks. Always busy, unless there’s a bunch of fresh snow on the ground. Skateboarders are only a minor traffic hazard in the reviving town center, but I expect that to change for the worse when the light rail station opens next year.Report

      • Michael Cain in reply to Jaybird says:

        …I’d guess around 55, who carries a large boom box around. He holds it in his hand, though, not on his shoulder.

        Carrying heavy things on your shoulder is a thing for people with young necks, shoulders, and backs.Report

  4. Hoosegow Flask says:

    I’m back to Dragon Age Inquisition after being disgusted by the interface and taking a break. A few weeks helps make it a bit more palatable as opposed to trying immediately upon finishing DA2.

    I’m a few dozen hours into the game and am greatly enjoying it, but it’s very much a flawed game.

    Side-quests are problematic. The biggest issue I have with them has to do with the beginning of the game. When you get to the first real area, they throw a bunch of stuff at you with no context or meaning. It’s telling me I need to find X of this and Y of that, so they must be important, even though I have no clue what they are or how they relate to anything that has happened so far. Also, the first area is so packed with stuff to do, the devs have admonished players to leave the Hinterlands and get to some of the other content in the game. This strikes me as poor design. Decades of playing RPGs has trained me to generally clear an area before moving on to the next, so I fell prey to this as well.

    The path-finding is atrocious. You’d think they’d be able to do far better at such an old problem.

    The way healing works bugs me, too. I understand why they would want to avoid the Skyrim “eat 37 cheese wheels in the middle of combat” mechanic, but couldn’t they just use timeouts like the previous games? The results for me haven’t been more action-oriented, but instead more conservative. I ended up abandoning 2-handed weapons in favor of a shield for my warrior, since he would take damage regularly. I tend to find boss fights more tedious than challenging. They’re mostly battles of attrition as you whittle away the boss’ hp while trying to keep your party’s barrier/guard up so you don’t run out of potions before the end of the fight. It’s also annoying that there’s no healing outside of combat, forcing many trips back to camp.

    Load times are horrible. It’s not so bad when loading a game within the same zone, but loading games between zones take a long time. Even with an SSD.

    I typically tend to enjoy crafting in games, but in DAI, it all seems to random. The best schematics are apparently random loot, and I never have enough of the materials I want, so I left making whatever items I have plans for using whatever materials I have on hand. It’s still almost always better than loot I find, which I don’t even bother to pick up anymore due to the limited inventory space. With the whole inquisition at my disposal, can’t I have a lackey or two to lug around junk for me?Report